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  #41  
Old 02-13-2014, 08:09 AM
cloudpuff cloudpuff is offline
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iPad mini, iOS 7.x
 
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Quote:
Originally Posted by Andy C83 View Post
I've played 20 levels, haven't had any wall jumps yet, sounds awesome though.

On a more serious note, I may be the minority but I'd be much more inclined to hit that IAP button if it said "support developer" rather than "buy level skips." In a game like this a level skip option should be in there as standard.

Having said that I am enjoying what I have played so far.
Agree that if there has to be a level skip it should be there as standard, a lot of people think this price mark is the upper end and probably wouldn't plan to spend more. Even if you unlocked a few levels ahead as you went would be a nice addition.
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  #42  
Old 02-13-2014, 11:24 AM
Andy C83 Andy C83 is offline
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Low bandwidth Version | Pop Up
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  #43  
Old 02-13-2014, 10:46 PM
parabola_master parabola_master is offline
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This game has no level music? hm :/
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  #44  
Old 02-14-2014, 01:10 AM
Double Double is offline
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Originally Posted by parabola_master View Post
This game has no level music? hm :/
Music is random in this game. After the second cut scene (not the intro) music will play for a few levels, then will stop again. Very strange.

Last edited by Double; 02-14-2014 at 01:20 AM..
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  #45  
Old 02-14-2014, 01:12 AM
Double Double is offline
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Quote:
Originally Posted by cloudpuff View Post
Agree that if there has to be a level skip it should be there as standard, a lot of people think this price mark is the upper end and probably wouldn't plan to spend more. Even if you unlocked a few levels ahead as you went would be a nice addition.

^
Agree

Also if you have only played the first 20/25 levels, your missing a lot of the game. Power ups and other things are introduced during progression.

Getting the Supercoins to unlock the next levels can be brutal.

Not really sure how to rate this game. I'm sure there will be a point when madness kicks in, and if you wanna keep playing, you may think about the 99c option. smh

Last edited by Double; 02-14-2014 at 01:23 AM..
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  #46  
Old 02-14-2014, 08:43 AM
Snooptalian Snooptalian is offline
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27 levels in so far and like the game but do have a couple issues with the controls. I really don't like that you can't slide your finger from left to right over the arrow buttons. You have to lift your finger to switch directions, which makes some of the levels unecessisarily difficult when a quick direction change is needed. Also sometimes after pressing left or right the button will get stuck and your guy keeps running even when your not pressing anything. Anyone else have the sticky directional problem?
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  #47  
Old 02-14-2014, 09:43 AM
TheFrost TheFrost is offline
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A SlideToPlay review I agree with...

http://www.slidetoplay.com/review/su...le-boy-review/

Quote:
If all you’re doing is running forward and jumping, the game controls well. But it gets a little dicey when you have to navigate complex terrain. For instance, changing the direction you’re moving isn’t as simple as sliding your thumb to the other direction arrow. Instead, you have to take your thumb off the screen and press the other button. The same goes for the A and B buttons, which makes jumping while running very hard to do. I also occasionally encountered bugs that made buttons stick, or froze my character on a platform.

Perhaps what’s most annoying, however, is the dialog box that pops up when you die a few times in a row. The game asks if you want to skip the level, and if you choose yes, you’re offered an in-app purchase. This wouldn’t be so bad if it only popped up once, but it happens all the time. Single-use in-app purchases are pretty unsavory to begin with, but when a game constantly nags you to buy them, they become a real annoyance.
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  #48  
Old 02-20-2014, 05:13 PM
Andy C83 Andy C83 is offline
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Did anyone else lose all progress after updating?
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  #49  
Old 02-20-2014, 06:37 PM
sweetdiss sweetdiss is offline
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iPhone 5, iOS 6.x
 
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Quote:
Originally Posted by Andy C83 View Post
Did anyone else lose all progress after updating?
Yep.
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