Always an interesting one to discover what other tools people find make their life a little easier, with regards to iPhone development I use the following Things - Task management Versions - Pretty SVN client, find it better than xcodes integrated client Pixelmator - For a developer this does everything I would be able to do in photo shop at a fraction of the price Audacity - sound editing Appviz - collating iTunes sales reports and reviews, is far quicker than using iTunes connect Are there any other tools or software you find indispensable?
we work on cross-platform focus - so, integrated tools dont work well.. for us, we typically tend to use open source tools, or tools that we handcraft ourselves. a few good tools: - imagemagik - audacity - gcc (for compiling your own tools) we also depend heavily on shell scripting tools, make files etc.. without them, it would be a horrible point-click nightmare, we like to automate as much as possible, issue a command and then have everything delivered as binaries for uploading to itunesconnect etc.
I use all free and open source software. Raster- Gimp Vector- InkScape 3D- Blender Word/Spreadsheet- OpenOffice Scripting- Crimson Editor iPhone- iPhone Explorer I do have licenses for Adobe (PhotoShop, etc.), CorelDRAW, 3D Studio and PaintShop Pro, but I am moving away from those. I still use VisualStudio on Windows, mostly because I am lazy and haven't found a suitable replacement. The next engine/framework that I use will be completely open source. Not sure if I will be using a free or paid model yet. If I end up developing it myself, it will be a completely free framework.
I haven't joined the dev program quite yet, but I've started working on my first game in a more serious capacity now. Thus far my can't-live-without essentials include: Visual design: Photoshop Music composition: Fruity Loops Audio editing: Sound Forge That's about it, really. I don't use version control (though I probably should) and have never used task management (it has never fit the way I work) so for the most part I like to keep things simple. I'll be looking into Appviz once I'm in the App Store though.
for main development: Unity Pro with its Asset Server running on a Linux server for coding: Visual C# Express for the necessary iPhone/XCode stuff: VMWare with MacOS (my MAC mini is gathering dust ) for the 2D stuff: Photoshop for the 3D stuff: 3D Studio for non Unity version-control: Tortoise SVN and Subversion Server on Linux server for audio conversion: LameXP
Fun Thread! 3D: Lightwave 8.5 2D: Photoshop, Illustrator CS 3D game authoring: Shiva 2D game authoring: Cocos2D-iPhone Dev tracking: JIRA Audio: Audacity, Ardour Music: Reason 2.5, Cubase SE, Garritan Personal Orchestra (for a future game Windows XP laptop Mac Mini + SCM in XCode Would like to figure out Visual Studio for winmobile.
For Port Defender we use... Photoshop CS 4 Illustrator CS 4 Indesign CS 4 Flash CS 4 Bitmap Font Tool, don't know name Custom object creation tool (texture atlas) Custom layout/wave tool (java + online tool) Custom XML schemas for waves and layout The pvr tool that apple provides
I use: Adobe Photoshop CS4 and GIMP (occasionally) for graphics Adobe Soundbooth CS4 and Audacity for audio editing Adobe Premiere CS4 for video editing (notice a pattern?) For Skeleton Key I used straight Objective-C and OpenGL For teh internets - When Memes Attack I used cocos2d-iphone My latest about-to-be-released game, GameSalad And I'm starting to play with porting Skeleton Key to the Airplay SDK using Visual C++ 2008 in Windows 7, so I can update it and release it for iPhone as well as Android and Windows Mobile I haven't really gotten into solid development pattern yet... My favorite so far is cocos2d. GameSalad is really fast and can do a lot more than most people think, but is still very restrictive. If Airplay SDK ends up working well for me, I might just use that in the future, so I can release to multiple markets.
Unity 3D-3D game engine Unitron-scripting Xcode-comping Audacity-sound Garageband-sound iMovie-gameplay videos/trailers Gimp-simple 2D art Art of the Illusion-rare complex 3D model iTunes-Listening to music while I work
code: XCode debugging: Instruments, CLANG artwork: Photoshop video: Screenflow source control: git server support: Ruby on Rails analytics: Flurry project management: Unfuddle hosting: Dreamhost, Heroku quality assurance: friends, colleagues, and netizens
Graphics: Inkscape, Pixelmator Code: XCode, Textmate Source control: Git Music: Garageband Hardware: 15" Unibody MBP
Good variety of tools! Myself: XCode+SVN Photoshop CS2 Blender Espresso Quicktime Pro Not using an engine so far since they've been extraordinarily frustrating to use for me (tried Unity and SIO2). Straight OpenGL.
All of my tools are on my Windows system, which is beefy. My iPhone development was on my mac mini, so I just left that run XCode: - Photoshop Elements 6 - Blender (I truly hate working with this app but it makes such pretty animations) - Audacity - Paint.NET - A custom tool developed by me in C# to create my game levels, and output the required XCode for those levels.