What tools do you use?

Discussion in 'Public Game Developers Forum' started by kgutteridge, Jan 24, 2010.

  1. kgutteridge

    kgutteridge Active Member

    Aug 31, 2009
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    Always an interesting one to discover what other tools people find make their life a little easier, with regards to iPhone development I use the following

    1. Things - Task management
    2. Versions - Pretty SVN client, find it better than xcodes integrated client
    3. Pixelmator - For a developer this does everything I would be able to do in photo shop at a fraction of the price
    4. Audacity - sound editing
    5. Appviz - collating iTunes sales reports and reviews, is far quicker than using iTunes connect

    Are there any other tools or software you find indispensable?
     
  2. mobile1up

    mobile1up Well-Known Member

    Nov 6, 2008
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    Technical Director
    Munich, Germany
    we work on cross-platform focus - so, integrated tools dont work well.. for us, we typically tend to use open source tools, or tools that we handcraft ourselves. a few good tools:

    - imagemagik
    - audacity
    - gcc (for compiling your own tools)

    we also depend heavily on shell scripting tools, make files etc.. without them, it would be a horrible point-click nightmare, we like to automate as much as possible, issue a command and then have everything delivered as binaries for uploading to itunesconnect etc.
     
  3. mehware

    mehware Well-Known Member

    Nov 22, 2008
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    - Unity - Can't Go Wrong!
    - AppViz - Perfect for reports.

    - Matt
     
  4. Flickitty

    Flickitty Well-Known Member

    Oct 14, 2009
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    iPhone Dev
    I use all free and open source software.

    Raster- Gimp
    Vector- InkScape
    3D- Blender
    Word/Spreadsheet- OpenOffice
    Scripting- Crimson Editor
    iPhone- iPhone Explorer

    I do have licenses for Adobe (PhotoShop, etc.), CorelDRAW, 3D Studio and PaintShop Pro, but I am moving away from those. I still use VisualStudio on Windows, mostly because I am lazy and haven't found a suitable replacement.

    The next engine/framework that I use will be completely open source. Not sure if I will be using a free or paid model yet. If I end up developing it myself, it will be a completely free framework.
     
  5. jychong

    jychong Well-Known Member

    Nov 22, 2008
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    Gimp, Inkscape :)
     
  6. I haven't joined the dev program quite yet, but I've started working on my first game in a more serious capacity now. Thus far my can't-live-without essentials include:

    Visual design: Photoshop
    Music composition: Fruity Loops
    Audio editing: Sound Forge

    That's about it, really. I don't use version control (though I probably should) and have never used task management (it has never fit the way I work) so for the most part I like to keep things simple. I'll be looking into Appviz once I'm in the App Store though.
     
  7. Eric5h5

    Eric5h5 Well-Known Member

    Unity, Photoshop, Blender, Audacity, GarageBand.

    --Eric
     
  8. c0re

    c0re Well-Known Member

    Apr 15, 2009
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    Unity, Illustrator, Gimp, Cinema 4D, a Wacom Cintiq12X pen tablet, ... and a Sound Designer :p
     
  9. FancyFactory

    FancyFactory Well-Known Member

    Sep 9, 2009
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    software development
    Germany
    for main development: Unity Pro with its Asset Server running on a Linux server
    for coding: Visual C# Express
    for the necessary iPhone/XCode stuff: VMWare with MacOS (my MAC mini is gathering dust ;))
    for the 2D stuff: Photoshop
    for the 3D stuff: 3D Studio
    for non Unity version-control: Tortoise SVN and Subversion Server on Linux server
    for audio conversion: LameXP
     
  10. XyrisKenn

    XyrisKenn Well-Known Member

    Nov 14, 2009
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    Developer
    Czech Republic
    Fun Thread!

    3D: Lightwave 8.5
    2D: Photoshop, Illustrator CS
    3D game authoring: Shiva
    2D game authoring: Cocos2D-iPhone
    Dev tracking: JIRA
    Audio: Audacity, Ardour
    Music: Reason 2.5, Cubase SE, Garritan Personal Orchestra (for a future game ;)
    Windows XP laptop
    Mac Mini + SCM in XCode
    Would like to figure out Visual Studio for winmobile.
     
  11. slashandburn

    slashandburn Active Member

    Oct 10, 2009
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    Birmingham, Al
    For Port Defender we use...

    Photoshop CS 4
    Illustrator CS 4
    Indesign CS 4
    Flash CS 4
    Bitmap Font Tool, don't know name
    Custom object creation tool (texture atlas)
    Custom layout/wave tool (java + online tool)
    Custom XML schemas for waves and layout
    The pvr tool that apple provides
     
  12. micah

    micah Well-Known Member

    Aug 24, 2009
    362
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    game developer
    San Francisco
    I use:

    Adobe Photoshop CS4 and GIMP (occasionally) for graphics
    Adobe Soundbooth CS4 and Audacity for audio editing
    Adobe Premiere CS4 for video editing (notice a pattern?)

    For Skeleton Key I used straight Objective-C and OpenGL
    For teh internets - When Memes Attack I used cocos2d-iphone
    My latest about-to-be-released game, GameSalad

    And I'm starting to play with porting Skeleton Key to the Airplay SDK using Visual C++ 2008 in Windows 7, so I can update it and release it for iPhone as well as Android and Windows Mobile

    I haven't really gotten into solid development pattern yet... My favorite so far is cocos2d. GameSalad is really fast and can do a lot more than most people think, but is still very restrictive. If Airplay SDK ends up working well for me, I might just use that in the future, so I can release to multiple markets.
     
  13. WellSpentYouth

    WellSpentYouth Well-Known Member

    Jan 11, 2009
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    iPhone programmer
    App Tech Studios, USA
    Unity 3D-3D game engine
    Unitron-scripting
    Xcode-comping
    Audacity-sound
    Garageband-sound
    iMovie-gameplay videos/trailers
    Gimp-simple 2D art
    Art of the Illusion-rare complex 3D model
    iTunes-Listening to music while I work ;)
     
  14. travisdunn

    travisdunn Well-Known Member

    Aug 10, 2009
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    Developer
    Amsterdam, NL
    code: XCode
    debugging: Instruments, CLANG
    artwork: Photoshop
    video: Screenflow
    source control: git
    server support: Ruby on Rails
    analytics: Flurry
    project management: Unfuddle
    hosting: Dreamhost, Heroku
    quality assurance: friends, colleagues, and netizens
     
  15. The prez 12521

    The prez 12521 Well-Known Member

    Aug 17, 2009
    3,142
    4
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    School
    USA
    ahhhh a fellow Blender user :D its quiet confusing! at first though...:p aha
     
  16. Graphics: Inkscape, Pixelmator
    Code: XCode, Textmate
    Source control: Git
    Music: Garageband
    Hardware: 15" Unibody MBP
     
  17. BenSS

    BenSS Member

    Mar 1, 2010
    22
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    Software Developer
    PA
    Good variety of tools! Myself:

    XCode+SVN
    Photoshop CS2
    Blender
    Espresso
    Quicktime Pro

    Not using an engine so far since they've been extraordinarily frustrating to use for me (tried Unity and SIO2). Straight OpenGL.
     
  18. bilalamjad3

    bilalamjad3 New Member

    Mar 1, 2010
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    i use Photoshop and coral draw.
     
  19. All of my tools are on my Windows system, which is beefy. My iPhone development was on my mac mini, so I just left that run XCode:

    - Photoshop Elements 6
    - Blender (I truly hate working with this app but it makes such pretty animations)
    - Audacity
    - Paint.NET
    - A custom tool developed by me in C# to create my game levels, and output the required XCode for those levels.
     
  20. tylertv

    tylertv Well-Known Member

    Dec 8, 2009
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    Hey! Someone else uses lightwave!

    I thought I was the only one. :)
     

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