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  #71  
Old 10-13-2014, 11:13 AM
Fermenter Fermenter is offline
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Quote:
Originally Posted by JCho133 View Post
Sweet, that's what I was hoping.

What about a charge cannon style thing, similar to the purple powerup in tilt to live. It charges up for a second then sends out a big blast in the direction you point
Yeah dude, I love that idea. It'll create some cool tension with moving enemies. Might have to lead the target a bit. Cool!
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  #72  
Old 10-18-2014, 01:17 PM
Fermenter Fermenter is offline
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It's been a whole week without sharing any pretty gifs? How rude of me... I've gotta make a few more, but here's one to hold you over until then. I'm working on some more enemy type variations. This guy sucks.



Also, I'm wondering if I should think about Kickstarter and/or Greenlight. Hmmn...
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  #73  
Old 10-18-2014, 02:45 PM
Alan-C Alan-C is offline
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How dare you deprive us of our pretty gifs!

It is coming along very nicely, great job.

I love the planets, reminds of the little prince. I was actually trying to do something with a similar layout (very different gameplay), although it has since evolved in a bit of a different one.
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  #74  
Old 10-19-2014, 01:12 AM
Fermenter Fermenter is offline
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Originally Posted by Alan-C View Post
How dare you deprive us of our pretty gifs!

It is coming along very nicely, great job.

I love the planets, reminds of the little prince. I was actually trying to do something with a similar layout (very different gameplay), although it has since evolved in a bit of a different one.
Thanks!

I'm not familiar with "the little prince". Also, I'm guessing "Stranded" is the game you're referring to? Looks rad! I definitely see some similarities.
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  #75  
Old 10-19-2014, 04:12 PM
Alan-C Alan-C is offline
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Actually no, not Stranded. Stranded is basically completed. This is a new one in pre-production, completely unannounced since I am still trying to figure out some details (and which platform).

The little prince is a classic (children) story in which the main character is usually drawn in his tiny little planet:
http://fc08.deviantart.net/images/la...tle_Prince.jpg
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  #76  
Old 10-20-2014, 02:53 AM
Fermenter Fermenter is offline
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Originally Posted by Alan-C View Post
Actually no, not Stranded. Stranded is basically completed. This is a new one in pre-production, completely unannounced since I am still trying to figure out some details (and which platform).

The little prince is a classic (children) story in which the main character is usually drawn in his tiny little planet:
http://fc08.deviantart.net/images/la...tle_Prince.jpg
Oh! Well I'm intrigued to see this new similar project.

And you're right, The Little Prince looks quite a lot like Baseless. Interesting!
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  #77  
Old 10-20-2014, 05:39 AM
pated pated is offline
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Really really looking great.
Doing simple yet powerful graphics is a lot harder than most people think. Good job!

I hope you'll stay on a one-finger control scheme to stay as simple as possible.
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  #78  
Old 10-21-2014, 05:17 AM
Fermenter Fermenter is offline
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Originally Posted by pated View Post
Really really looking great.
Doing simple yet powerful graphics is a lot harder than most people think. Good job!

I hope you'll stay on a one-finger control scheme to stay as simple as possible.
Man, and creating diversity within the simplicity while still remaining powerful is even harder!

One-finger is the plan! Wish me luck.
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  #79  
Old 10-21-2014, 07:23 PM
pated pated is offline
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Originally Posted by Fermenter View Post
Man, and creating diversity within the simplicity while still remaining powerful is even harder!
Absolutly! Simplicity is complex. Hiding a fly in a chunky soup is easy compared to a volume of pure crystal water.
You can hide many things with complexity.

Freehand perfect circle drawing is hard to master.
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  #80  
Old Yesterday, 01:32 AM
Fermenter Fermenter is offline
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Quote:
Originally Posted by pated View Post
Absolutly! Simplicity is complex. Hiding a fly in a chunky soup is easy compared to a volume of pure crystal water.
You can hide many things with complexity.

Freehand perfect circle drawing is hard to master.
Interesting ideas! I don't want to hide any flies, but rather reveal behaviors and deeps truths as consisely as possible. It's odd because this game is becoming reminiscent of a bullet hell game, which is often connotated with complexity. Hopefully the simple art will serve the gameplay style well. We'll see!
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