App description: FEEL THE RUSH! KRITIKA: The White Knights

* Feel the adrenaline at your fingertips!
- Play the most exhilarating action RPG that will keep you electrified!
- Intense EX skills that jump off the screen! Call upon a friend's Striker to help you dominate!

* Meet the champions!
- The Demon Blade: His sword slices through the battleground!
- The Crimson Assassin: Cool as ice! The battlefield is her playground!
- The Dark Valkyrie. She seduces with her chains and judges with her scythe!
- The Berserker. Behold his rage as he destroys everything in sight!
- The Cat Acrobat. Quick and agile, fall in love with her spunky fighting moves!
- The Shadow Mage. His eerie shadow will ensnare and annihilate enemies!

* Experience a game system like no other!
- It's more fun if you work together! Enjoy the new Guild system!
- Pets that keep your side and make you stronger!
- Grow stronger through 80 different stages in Stage Mode!
- Encounter the Monster Wave! Attack an endless wave of monsters!
- Climb and conquer the 65 floors of the Tower of Tribulation!
- Test your skills in Arena, Versus, and Melee! Become the ultimate champion!
- Work together to defeat powerful bosses in "World Boss"!
- Use the Auto-Battle feature to clear stages more conveniently!

* Minimum Device Requirement: iPhone 4S

MJY8's comments:

01-28-2015, 11:17 AM
Originally Posted by madreviewer View Post
Gameloft have faire free to plays.
They just play on your patience.
True, but they still handle it better than Gamevil. Gameloft mixes pay and F2P models pretty well now as a whole. Just about every Gamevil game i see is insane with its F2P model that all become unplayable. Makes me wonder who their market it is and how sustainable they are. If they keep pumping out games it must be working. Still a shame though...
01-28-2015, 05:51 PM
Joined: Sep 2009
Location: Sweden
Posts: 2,846
Without commenting on the quite possibly abysmal freemium implementation, the combat experience could actually have been quite fun, if there had been more to the mechanics than button-mashing, activating abilities and some very light evasion elements. Battles are animated nicely enough, with a very fluid and kinetic feel, and with less horde-bashing (in favour of fewer enemies with more varied attack patterns and behaviour), and a greater focus on precision and reflexes, this could have been a go-to for accessible but fun combat for me.

Former editor in chief of (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

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