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06-23-2013, 09:04 PM
Very addictive, but you need more time to try it to better.
06-23-2013, 09:50 PM
Quote:
Originally Posted by PixelsOnToast View Post
A good guide to what changes to expect is, nothing that would invalidate the leaderboards. So changes to core gameplay are out, but feature additions are in. For example, adding unlockable themes wouldn't change core gameplay, or invalidate the leaderboards. And features will need to be added carefully too, in alignment with the original vision.
Does this rule out alternative modes as well? I feel like in addition to fresh coats of paint, a little more gameplay variety would really make this game a keeper. Even though Super Hexagon's levels all have the same basic concept, they're different enough that it stays fresh for a long time.

06-23-2013, 09:56 PM
No plans as yet, but I wouldn't rule it out. It would just have to be done... correctly.
08-19-2013, 03:28 PM
Hey, thanks for putting icade in on this game, love it!
01-22-2014, 06:33 PM
v1.0.6 is live

Hi guys,

The new update is live. The highlight is iOS MFi controller support, tested and tuned on hardware.

- Support for iOS controllers (requires iOS 7 or later)
- Tip: press all 4 face buttons, or touch your score for quick restart!
- Up to 2x longer battery life
- Smoother gameplay on older devices
- Game Center high score bug fix
- Physics bug fix
- Upgraded to Unity Pro engine
- Now takes up less space on your device

Happy trails!
02-04-2014, 05:44 PM
I'm really late to the party as I just bought this five mins ago bt I'm having so much fun. It's almost midnight here and I have a felling I'm not going to sleep any time soon lol.
08-31-2014, 05:24 PM
Quote:
Originally Posted by cloudpuff View Post
I'm really late to the party as I just bought this five mins ago bt I'm having so much fun. It's almost midnight here and I have a felling I'm not going to sleep any time soon lol.
Sold!!