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04-18-2013, 01:56 PM
#21
Joined: Jan 2012
Location: Philippines
Posts: 20,084
Quote:
Originally Posted by psj3809 View Post
Maybe i'm wrong but i like to think if we all bought their apps the second they're released things like that wouldnt happen. 'Perhaps' if an apps released and hasn't sold well the next plan is then sadly convert it to freemium
Even if it sells well "during its time," if it didnt become a popular franchise, it will eventually be forgotten. Worst case is that it still turns freemium, with ads and stuff.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
04-18-2013, 04:49 PM
#22
Joined: Apr 2009
Location: Boston
Posts: 1,057
Final vehicle 100coins is bugged, the main weapons are too high off the grounds- main weapons fire above zombie heads essentially doing 0 damage -

is this what we got for spending IAP $ to support the game/developer? A game which obviously has not been tested on the high end vehicles/weapons?

The vehicles often get stuck on the outer edges of the screen where you cant back up or turn around if you hit the outer edge of screen head on, you get stuck and killed usually.

|East Legend leader of <TouchArcade> Guild.|
| Currently Playing: East Legend, Boom Beach, Warhammer 40k Deathwatch |

Last edited by ChaosProdigy; 04-19-2013 at 10:17 AM.
04-22-2013, 09:16 AM
#23
Quote:
Originally Posted by ChaosProdigy View Post
1 Its not clear how you swap weapons/make new default weapon in the configure bay. Any plans on fixing it so it is more clear?

2 Weapons do not have any stats?? Any plans for some RPG type development stats in here?

3 Any plans for destructible environments/bosses?
Sorry about the delayed response. Here are the answers to your questions:

1 - You can choose which weapon you want to use in the configure menu in the garage.

2 - Weapons don't have stats but they do have descriptions. Stats are relative. So you'd need to play the game for a while before you'd understand whether a 7 for damage was a high or low number. Whereas with a description we can give you an idea of what each weapon does right from the offset.

3 - As far as I'm aware, no. But the game's only just came out, so it could well happen at some point in the future.