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  #31  
Old 01-16-2013, 05:46 PM
AlchimiaStudios AlchimiaStudios is offline
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iPad 2, iOS 6.x
 
Join Date: Jul 2012
Location: Provo, UT
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Default Gameplay and Story

Quote:
Originally Posted by undeadcow View Post
Those are beautifully painted. I'm curious about gameplay style and plot more than cosmetics; any teaser information related to those? Good luck finding another animator.
While the combat mechanics are still heavily in development I'll talk a bit about them. The gameplay follows along the lines of most action RPGs but where it differs is the progression. Most action RPGs start off great with backstory and basic control tutorials, but within 5 minutes you’re tasked with killing 8 monsters and then collecting 5 items for no reason. Once you turn those in its rinse, wash, and repeat… for the rest of the game. EoA follows a progression similar to a Final Fantasy instead of a quest based system, but with a lot less grinding. In that same sense you can also do side quests, fishing, crafting and other minigames. So while it's mostly linear, it does allow for the freedom to stray from the main story a bit.

Our combat system is a bit different than the standard systems of 3-5 skill buttons and an attack seen in most ARPGS. There are a few ways it differs, the first is our On the Fly Character switching system (See: http://www.giantbomb.com/on-the-fly-...ching/92-4385/ ). The way we are using this is by allowing you to switch between the two main characters at any time during a fight, and this leads me to the second part of this. When you start a combo on one character, it continues when you switch. As we’ve said before you can also cast spells in a certain order to unlock a higher spell such as meteor. This is now done between characters. Use Earth on Eldric, and then fire on Rin and you gain the option to use meteor. The switching also plays on Eldric being a melee attacking class and Rin using Ranged Bows. This will allow you to do something like do a melee snare/knockback with Eldric, then switch out Rin and kite. The final thing we’ve begun to implement is a system nicknamed “combo unleashing”. Combo unleashing will let you build up combo points, which are gained every time you attack. After a certain amount of hits are registered you can then unleash the combo, resetting the counter and causing an ability to trigger. As you can imagine this sort of system requires longer battles in general then most RPG’s, and they are much less mindless.

Since we are using placeholders for pretty much all of the characters and animations, the actual combat system is still evolving as we continue to play test our early builds and we’ll try to keep you up to date on this. Let me know if you have any questions!

As for the story, its difficult to summarize an RPG story without giving away things that you want to experience as a player first hand. Basically we are reduced to the synopsis on the back of a novel.

“EoA will follow Eldric a young man that was orphaned in his youth unknown to him that he is one of the Descended, and Rin the daughter Heir to the throne of Lusec, a peaceful nation on the brink of war due to lies and treachery with the nation known as Caldari. As they get thrown into the chaos that is brewing in Terra, their fates eventually cross and they must overcome all obstacles as they learn who is really pulling the strings in their world, and that the fate of not only Terra, but of an unknown world lost to the ages is riding on their shoulders.”

Trust us, that we have pages upon pages of backstory and world building that went into the development of the game. We are truly writing this as a good fantasy novel would play out. We hope that you will find the dialogue immersive, engaging and at times hilarious. If you have any specific questions about the plot, please feel free to ask, and we will try our best to answer it!

Thanks everyone for your interest in this project thus far!
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  #32  
Old 01-17-2013, 01:10 AM
Kiven Kiven is offline
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iPhone 4S, iOS 5.x
 
Join Date: Dec 2011
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what i saw and read are awesome, good luck guys!
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  #33  
Old 04-29-2013, 12:57 PM
AlchimiaStudios AlchimiaStudios is offline
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iPad 2, iOS 6.x
 
Join Date: Jul 2012
Location: Provo, UT
Posts: 14
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How’s it going TA! We are really excited about this update today! We have a couple of new things to announce. The first is that we are now going to be published by Forest Moon Games! We also have some Gameplay footage to show you guys: Keep in mind this is still early alpha!


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Last edited by AlchimiaStudios; 04-29-2013 at 05:15 PM..
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