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04-22-2017, 06:44 AM
#21
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 9,104
Quote:
Originally Posted by TheGreatEscaper View Post
This game is loads of fun, great puzzler and the timed and expert modes are great inclusions to keep the game interesting.

I purchased before the price drop, and I couldn't care less about it. I hate to be that guy, but moral dynamics are a bit out of place, especially in the mobile gaming scene, where indie devs are hard pressed to see any sorts of exposure or earning at all. If anything, 'out of principle', just get a copy and gift to a friend. Support the dev, spread the love.

Sales are not obligatory. They are not things we are entitled to. They *reduce* the cost on our side of things, and *reduce* how much the dev earns from each sale. Why feel cheated, when a sale is a gift for everyone who purchases during the sale time? There's no injustice in an unannounced sale, just as someone who gives free chocolates out in the park one day has no need to tell people going to the park the day before what he's going to do, let alone compensate for people who went to the park the day before.

I think it's great that the dev IS so responsive to people annoyed about the sale, but please, if you are someone who wants a refund after your early purchase etc, just give the game a go, and you'll love every second of it. Have a think about how much you paid and whether you really need half of that back. Mobile gaming is a tough scene. I'm just glad I can experience so many amazing games every week, and this one' a standout for me.
Superb post.

Everyone's favorite chamber of death, doom and decomposition.
04-22-2017, 07:15 AM
#22
Joined: Sep 2015
Posts: 246
I've only tried Invert for maybe half an hour, but so far it's been great. The fun colours present in the game is the first thing that attracted me, as usually any puzzle game that doesn't involve timing and precision is already expected to be right up my alley. I'll be switching between Invert and Vignettes this weekend.

Last edited by Yanagi; 04-23-2017 at 01:07 PM. Reason: snip
04-22-2017, 02:51 PM
#23
Quote:
Originally Posted by metalcasket View Post
I would have understood people being mad at a big price drop, but someone not buying this out of principle for a single dollar drop is kind of strange. You need to factor in that the App Store of today isn't the same App Store of yesterday and for Glitchnap/Noodlecake to offer a premium puzzle game when they could have easily filled this to the brim with IAPs for hints, cosmetic differences and puzzle packs is very, very commendable. It's almost guaranteed that IF this were free with those IAPs (and even with a garbage icon), it would have probably been in Top 10 Free already. I honestly hope this does alright with the price drop and doesn't completely turn Noodlecake away from trying premium again.

From my perspective and i am a developer, have been for 7 years. I know all too well what the AppStore is like now compared to years ago. One thing I don't and never have liked is when prices get dropped just days after release. The pricing structure should have been considered and settled before release. I don't like it when companies take advantage of people, plain and simple. I couldn't care less if it was 20 bucks or 50 cents. It's a practice a lot of people have employed over the years just to cash in as much as they can when the time is right. Sure, it's business, most of them are in it to make money. But there's a fair way and an unfair way to achieve that.

What I am pleased to see and it's certainly a refreshing change from some of the money grabbing companies out there is that the publisher is being honest, saying they made an honest mistake with the pricing structure for the period of time they are fortunate enough to be getting exposure and that they are willing to do something by way of apology to anyone who bought it early and wasn't happy with such a quick price drop.

For that I commend them, I wish there were more developers and publishers who had that kind of sensibility on the AppStore. I'm sure we can all think of plenty, without too much trouble who use every evil little tactic they can to squeeze money out of people.

For what it's worth, I did buy the game. I always support developers who put the effort in and go the extra mile to keep their customers happy and that's certainly the case here.

Oh, and it's a good game too. I'm a fan of puzzles more than anything else on iOS and I'm definitely enjoying this one so far.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)

Last edited by TrueBlou; 04-22-2017 at 03:46 PM.
04-23-2017, 12:30 PM
#24
Joined: Jan 2013
Posts: 178
Quote:
Originally Posted by metalcasket View Post
Superb post.
Agreed. When devs are lucky to make enough money to stay in business, even after coming up with a great premium game, it's hard to be too upset about them doing something that can help them to survive, particularly when it's always been the case that early adopters must pay a premium for their privilege.
04-23-2017, 12:38 PM
#25
Joined: Jan 2013
Posts: 178
Quote:
Originally Posted by TrueBlou View Post
From my perspective and i am a developer, have been for 7 years. I know all too well what the AppStore is like now compared to years ago. One thing I don't and never have liked is when prices get dropped just days after release. The pricing structure should have been considered and settled before release. I don't like it when companies take advantage of people, plain and simple. I couldn't care less if it was 20 bucks or 50 cents. It's a practice a lot of people have employed over the years just to cash in as much as they can when the time is right. Sure, it's business, most of them are in it to make money. But there's a fair way and an unfair way to achieve that.

What I am pleased to see and it's certainly a refreshing change from some of the money grabbing companies out there is that the publisher is being honest, saying they made an honest mistake with the pricing structure for the period of time they are fortunate enough to be getting exposure and that they are willing to do something by way of apology to anyone who bought it early and wasn't happy with such a quick price drop.

For that I commend them, I wish there were more developers and publishers who had that kind of sensibility on the AppStore. I'm sure we can all think of plenty, without too much trouble who use every evil little tactic they can to squeeze money out of people.

For what it's worth, I did buy the game. I always support developers who put the effort in and go the extra mile to keep their customers happy and that's certainly the case here.

Oh, and it's a good game too. I'm a fan of puzzles more than anything else on iOS and I'm definitely enjoying this one so far.
How can the pricing structure be decided on ahead of time when the dev has no real way of knowing whether their game will strike a cord and sell well enough for them to continue to stay in business? I could see this being the case before so many devs went the F2P route, but going that route caused way too many people to be increasingly unwilling to pay for their games. If you can get everyone to move back towards purchasing games and paying what the games are actually worth, your brand of pricing morality would be wonderful.