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Making a sliding block puzzle game - Shapist

06-14-2015, 06:56 AM
#61
Joined: Nov 2014
Location: China / Canadian
Posts: 435
Send a message via Skype™ to 1stSPIN
Quote:
Originally Posted by takemuraori View Post


Shapist puzzle update is coming to ios on 25.06.2015 and Android a bit later!:
We added new levels, almost 20% more content, same price, same great puzzle!
Support us, spread the word, download and try the game - its free for first 15 levels.

https://itunes.apple.com/us/app/shapist/id816551293?mt=8 Universal iOS.
https://play.google.com/store/apps/d...yshapist&hl=en Android.

WEB SITE: http://www.playshapist.com
support us on our Facebook page: https://www.facebook.com/playshapist
Download it tomorrow and let you know what I think
06-14-2015, 08:29 AM
#62
2 1stSPIN - Awesome, thanks! Looking forward to your feedback!

06-14-2015, 10:30 PM
#63
Joined: Nov 2014
Location: China / Canadian
Posts: 435
Send a message via Skype™ to 1stSPIN
Quote:
Originally Posted by takemuraori View Post
2 1stSPIN - Awesome, thanks! Looking forward to your feedback!
1 st impression
Your game is nicely, professionally done. It looks like an appleish simplistic game.
Movement is good and clean
Instructions are not totally intuitive and could use some thought as to how to introduce that into the game without changing the look.
The video I seen was more exciting than the game.
You have a chance to be Apple recommended which will help boost your down loads and purchases.
This type of puzzle game may not have the huge audience appeal such as some of the other casual games out there but in this business you may luck out and get some real momentum that pushes you over the top.
The player retention value may be for about 7 days then occasional play there after, if you get the right number of players that is enough time for them to recommend it to their social media friends.
From my experience with painting and creating products the best is to work on your next game and then the next because the more you make the more chances you have of coming out with a winner and keep coming back to your previous games to see how you could make them better.

I will keep playing it and let you know if I see anything else I could bring to your attention.

Now for what is really important. Your first game to hit the charts will not happen because it is great game or by posting here or by listening to comment here it will just happen when it is meant to happen but then after the road should be a lot easier for you.
06-15-2015, 05:48 AM
#64
Joined: Nov 2014
Location: China / Canadian
Posts: 435
Send a message via Skype™ to 1stSPIN
Played the game some more. It gets better as you get into it. I have a few questions. Is this like the wood rectangle, square slide game etc game? If it is what have you done to your game to make it better. Is it the lock and unlock blocks or is there something else. If that is I would look at the game some more and see how your can incorporate that into some other pieces to add an interesting element into it.
06-15-2015, 08:48 AM
#65
Quote:
Originally Posted by 1stSPIN View Post
Played the game some more. It gets better as you get into it. I have a few questions. Is this like the wood rectangle, square slide game etc game? If it is what have you done to your game to make it better. Is it the lock and unlock blocks or is there something else. If that is I would look at the game some more and see how your can incorporate that into some other pieces to add an interesting element into it.
First of all - thanks a lot for feed back, we are working on a next game but decided to return to Shapist and give it some extra attention and more levels, I keep seeing that people really enjoy the game but discoverability is a big issue for us so we are giving it some more love.

TO answer your question - there are a lot of special, physics driven mechanics as you progress, i would say 5 various special blocks and 5+ if you count special wall type ...
06-15-2015, 09:55 AM
#66
Joined: Nov 2014
Location: China / Canadian
Posts: 435
Send a message via Skype™ to 1stSPIN
Quote:
Originally Posted by takemuraori View Post
First of all - thanks a lot for feed back, we are working on a next game but decided to return to Shapist and give it some extra attention and more levels, I keep seeing that people really enjoy the game but discoverability is a big issue for us so we are giving it some more love.

TO answer your question - there are a lot of special, physics driven mechanics as you progress, i would say 5 various special blocks and 5+ if you count special wall type ...
Yes I see you have an accordion wall and I would imagine as you go more into the game there have more creative blocks. I would say it is worth while to put effort in the game. It give your company credibility.

Good luck.
06-25-2015, 08:55 AM
#67
The update is out

Shapist has been updated with new puzzles, better performance and better difficulty curve, enjoy it here on IOS: https://itunes.apple.com/app/shapist/id816551293 Android Update is coming in a week.