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  #2841  
Old 09-16-2014, 10:14 AM
KBPrinceO KBPrinceO is online now
Senior Member
iPhone 5s, iOS 7.x
 
Join Date: Jan 2012
Posts: 137
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Quote:
Originally Posted by Duivs View Post
Well, I guess god does exist.
The very same god that wiped the data in the first place is now trying to get it back for him?
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  #2842  
Old 09-21-2014, 07:52 PM
TheOutlander TheOutlander is online now
Senior Member
iPad mini, iOS 7.x
 
Join Date: Apr 2014
Location: Somewhere on Earth
Posts: 258
Default

Sorry to bump or revive, however you want to call it. But I've been having troubles with the MP on both Local and Global play (Global with a friend) and that's that whenever the match starts, the other player disappears and a banner saying: "Game out of sync, players had to be disconnected" pops out, any idea of what is it or any fix?
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  #2843  
Old 11-02-2014, 06:43 PM
XenoCrusade XenoCrusade is offline
Junior Member
iPad 2, iOS 7.x
 
Join Date: Jun 2014
Posts: 3
Default Tarantula - Mind Control

Hai.
I wasn't sure where to submit a small bug report; if it considered as one.
Do note that TL;DR is in bold.

Still loving the game, as always; I only have Toy Robot left to unlock, as well as the Exploder Gem, and the Snail Gem. My most recent unlock being Tarantula. Loved him; but the synergy I have in mind for him does not seem to help, rather, it hurts me back.

Tarantula's Mind Control, in my initial thought, would sound really useful with
Bug Banners taking effect while the enemies were converted over to your side
; not necessarily when your own Bug Banners or shielder turrets start to work against you.
I first noticed this wierd occurence when I had coincidentally converted a horde of fireflies within two of my level 5 shielder turrets' range of protection. They stood still, without a target, as usual. When Mind Control wore off, I noticed that I was starting to get knocked back whenever I strike them, with 1 damage each.
I further tested this theory that the buffs exclusive to my units stay with converted enemy units, by trying out scrolls, and bug banners.

To my surprise, enemy units who were once converted by Tarantula's Mind Control skill retain buffs given from by your own Bug Banners, Shielders, Magic Scrolls, and Cleric Scrolls; provided that they were in range before Mind Control ends.

Yes, converted enemy War Snails will retain your level 5 Bug Banner's bonus once mind control ends. It's not fun.
And yes, if the converted units were in your scroll's area of effect right after Mind Control finishes, they will keep the HP regen and/or damage bonus. Not as bad as how Bug Banners would buff enemies, but you should be more careful of converted enemies within Shielder Turret radius when Mind Control ends. It's going to be unpleasant when the caterpillar you converted by accident returns back to attack your stash when it was inside two level 5 shielder turrets.

I have tested this a number of times; especially with the Cleric Scroll and the Shielder Turret, where I keep converted enemies within my scroll's area of effect until Mind Control ends. They're still regenerating health, no matter how far I am from them.
I also made 4 level 5 Bug Banners and converted three small grubs. Compared to the usual two or three swats, I may have ended up swinging them from one corner of the Yard to the other. Adding to that, the fleas I converted in the same scenario now deal around 90 damage.
In the same game, I decided to sell all four Bug Banners; the converted enemy units still had their buffs...

This is also noticable when you Mind Control enemy units without buffs indicated by a green circle; you need to have a Bug Banner to see green circles indicating that the enemy units you have converted have buffs from your banner. Once Mind Control ends, the enemy units who are now attacking you would still have the damage/health bonus from your own turrets.

I find this as quite a counter-productive element for Tarantula, especially in multiplayer, with other bug heroes that could make good use of Bug Banners, such as Honeybee and Stickbug. Buffing enemy units in 1v1 or 2v2 multiplayer probably isn't a great idea, either.


I understand the potential concern of the game possibly not needing any more updates or bug fixes, as I've heard you're also working on new titles, and that's all right. This likely won't be a concern if people don't actually use Bug Banners with Tarantula, but a shame in the end.

I am unsure if there's a way to revert this, but this is as far as my observations go.

This is probably the only potential bug that keeps me from loving Tarantula.
Nonetheless, games from you guys might never get old to me.
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  #2844  
Old 11-02-2014, 09:03 PM
brothamannp11911 brothamannp11911 is offline
Senior Member
iPad (4th Gen), iOS 7.x
 
Join Date: Aug 2011
Location: Kansas City
Posts: 491
Default

Quote:
Originally Posted by XenoCrusade View Post
Hai.
I wasn't sure where to submit a small bug report; if it considered as one.
Do note that TL;DR is in bold.

Still loving the game, as always; I only have Toy Robot left to unlock, as well as the Exploder Gem, and the Snail Gem. My most recent unlock being Tarantula. Loved him; but the synergy I have in mind for him does not seem to help, rather, it hurts me back.

Tarantula's Mind Control, in my initial thought, would sound really useful with
Bug Banners taking effect while the enemies were converted over to your side
; not necessarily when your own Bug Banners or shielder turrets start to work against you.
I first noticed this wierd occurence when I had coincidentally converted a horde of fireflies within two of my level 5 shielder turrets' range of protection. They stood still, without a target, as usual. When Mind Control wore off, I noticed that I was starting to get knocked back whenever I strike them, with 1 damage each.
I further tested this theory that the buffs exclusive to my units stay with converted enemy units, by trying out scrolls, and bug banners.

To my surprise, enemy units who were once converted by Tarantula's Mind Control skill retain buffs given from by your own Bug Banners, Shielders, Magic Scrolls, and Cleric Scrolls; provided that they were in range before Mind Control ends.

Yes, converted enemy War Snails will retain your level 5 Bug Banner's bonus once mind control ends. It's not fun.
And yes, if the converted units were in your scroll's area of effect right after Mind Control finishes, they will keep the HP regen and/or damage bonus. Not as bad as how Bug Banners would buff enemies, but you should be more careful of converted enemies within Shielder Turret radius when Mind Control ends. It's going to be unpleasant when the caterpillar you converted by accident returns back to attack your stash when it was inside two level 5 shielder turrets.

I have tested this a number of times; especially with the Cleric Scroll and the Shielder Turret, where I keep converted enemies within my scroll's area of effect until Mind Control ends. They're still regenerating health, no matter how far I am from them.
I also made 4 level 5 Bug Banners and converted three small grubs. Compared to the usual two or three swats, I may have ended up swinging them from one corner of the Yard to the other. Adding to that, the fleas I converted in the same scenario now deal around 90 damage.
In the same game, I decided to sell all four Bug Banners; the converted enemy units still had their buffs...

This is also noticable when you Mind Control enemy units without buffs indicated by a green circle; you need to have a Bug Banner to see green circles indicating that the enemy units you have converted have buffs from your banner. Once Mind Control ends, the enemy units who are now attacking you would still have the damage/health bonus from your own turrets.

I find this as quite a counter-productive element for Tarantula, especially in multiplayer, with other bug heroes that could make good use of Bug Banners, such as Honeybee and Stickbug. Buffing enemy units in 1v1 or 2v2 multiplayer probably isn't a great idea, either.


I understand the potential concern of the game possibly not needing any more updates or bug fixes, as I've heard you're also working on new titles, and that's all right. This likely won't be a concern if people don't actually use Bug Banners with Tarantula, but a shame in the end.

I am unsure if there's a way to revert this, but this is as far as my observations go.

This is probably the only potential bug that keeps me from loving Tarantula.
Nonetheless, games from you guys might never get old to me.
That's a biggy.

I noticed today while playing that the usual glow around food and spare parts was gone; wonder if this was intentional?
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  #2845  
Old 11-02-2014, 11:02 PM
XenoCrusade XenoCrusade is offline
Junior Member
iPad 2, iOS 7.x
 
Join Date: Jun 2014
Posts: 3
Default

Quote:
Originally Posted by brothamannp11911 View Post
That's a biggy.

I noticed today while playing that the usual glow around food and spare parts was gone; wonder if this was intentional?
It surely happened after the iOS 8 update; but I've no clue as to whether this was caused by the Apple update itself, or the Bug Heroes 2 update issued by Foursaken, which mentions the iOS 8 compatibility fix. Not that it matters, but it intrigues me.
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