Dev here. Decided to go free, and see how it feels. Hope it feels nice, like a soft colourful breeze. Anyway here it is and remember, it works with the new chunky iphones Ignore the link saying it costs money, in itunes it correctly says it's free, like air, or bubbles. UUUU for the iPhone UUUU for iPhone 5, 5C, 5S and iPod Touch 5UUUU. Action, Puzzle, Colors, Monotouch, Accelerating colors, Sounds… Free Buy Now Watch Media DetailsUUUU for iPhone 5, 5C, 5S and iPod Touch 5UUUU. Action, Puzzle, Colors, Monotouch, Accelerating colors, Sounds and Colors that are falling down and you should stop them from doing that.Monotouch. Using cutting edge technology we created a game that you can play by using a single finger. Very advanced space rocket technology.Procedural. The game is different each time you play it. Colors, Sounds and gameplay differs every time, and you need to adapt as quickly as possible, to avoid any unnecessary color spillage. Who would want to waste such beautiful color?Finger resource. Since UUUU is a revolutionary monotouch game, your single finger is your main strategic resource. Do you use it to manually hold off the colors, to create new boosters, or maybe some unique approach?Text. Text is boring and in UUUU you will find absolutely no text, just symbol, sounds, and did we mention colors?Colors. Unlike penguins, pandas, snow, and very old TVs.Why are you still reading the description? It's black and white. You need color to compensate for this monochromatic reading experience - we have just the game for that. And it's this one.This app does NOT play nice with the iPad... yet! Information Seller: Genre:Puzzle, Strategy Release:Dec 05, 2013 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Lavender Well-Known Member Dec 31, 2013 2,967 0 36 United States #2 Lavender, Mar 20, 2015 I know the description states that text is boring... But.... I don't know how to play the game. So, for me without text is also unplayable. Directions? Damjancd Member Nov 14, 2013 14 1 3 #3 Damjancd, Mar 20, 2015 Those things are falling down. Prevent them doing that as long as possible by using those powers (the positive ones) you unlock more as you progress. You can create more superpowers by sliding your finger higher above the first circle. Superpowers can only be applied on other falling things, not the same. They speed up as time progresses, falling faster and faster. Faster and faster and faster. Lavender Well-Known Member Dec 31, 2013 2,967 0 36 United States #4 Lavender, Mar 20, 2015 Thank you for your response. What superpowers do the different symbols represent? Obviously the two lines are pause. The others? I just keep guessing so I end up losing the game in 3 seconds! LOL MasonHurst Well-Known Member Jan 9, 2013 429 0 0 #5 MasonHurst, Mar 20, 2015 Ok this is one SERIOUSLY strange game... but I'm intrigued. I only tried it twice so I should probably figure this out myself but if the objective is to stop the descent - why would you ever want the anchor... which just seems to drag it down? No way to dump a power up either I suppose? Ok I'll try some more before more dumb questions. Lavender Well-Known Member Dec 31, 2013 2,967 0 36 United States #6 Lavender, Mar 20, 2015 Last edited: Mar 20, 2015 I don't think there's any dumb questions here. The directions are vague, both in the store description and the game. Someone pm'd me telling me the same thing. The game looks very polished and pleasant. I can see that it is unique and original. Obviously. The dev put a lot of work into it. I think I heard that he,s a one man team, or it,s him and his wife??. I am glad the dev wrote earlier. It helped somewhat. But... Not knowing what the symbols are, means a 10 or 20 second game. Is there a purpose for that anchor if it speeds the drop? I don't know. To me, it's just frustrating. I promise, I am not a stupid person. I am quite logical with most things. Dev: The compliments I wrote above; I mean them. But, on a psychology side or human nature side, if a player doesn't understand the game, they don't understand the goal. Not understanding the goal will cause the player to lose interest quite fast. Just as I am starting to. There are two people in this thread that have shown confusion. And; I've heard from others now, that have already played and/or tested your game, that they have pointed out some of this confusion as well. Please don't be offended by what I have written here. I promise I am only trying to help. If you want more players, downloaders, etc.... You really need to have a better tutorial or actual written directions. You can't expect everyone to automatically understand how to play the game. You could ruin your reputation as a developer where a potential buyer or player of your future games, will decide that they might not understand how to play that next game, so why bother? The game looks really great. So please, fix this one thing. I think you'll see better results from your players. Of course, it's your prerogative. I'm just trying to be helpful. Habakuk Well-Known Member Dec 11, 2008 4,779 9 38 Vienna, Austria http://rossau.wordpress.com #7 Habakuk, Mar 21, 2015 ^ It's not that difficult to find out how the power-ups work. *) Part of the puzzle if you ask me. The short tutorial shows the most important thing: You can use them only on OTHER stripes. Had some fun with it and unlocked the 170 power-up within 20 min. Will pick it up again for sure. Thanks for the freebie! *) Spoiler Some of them require taps (but only when the + symbol is visible, stop tapping on x) or swipes (the winding thingy p.e.). Anchor: Stops the stripe movement on holding. All with timers. MasonHurst Well-Known Member Jan 9, 2013 429 0 0 #8 MasonHurst, Mar 21, 2015 Ahh... You HOLD the anchor. Duh! Ok that makes sense. The wind key you push it back up and the plus sign you tap... Rocket is self-explanatory. Not sure about the battery yet lol. Cool presentation in any case. Very artsy. MasonHurst Well-Known Member Jan 9, 2013 429 0 0 #9 MasonHurst, Mar 21, 2015 Last edited: Mar 21, 2015 Ignore this... Screwed up a quote. MasonHurst Well-Known Member Jan 9, 2013 429 0 0 #10 MasonHurst, Mar 21, 2015 To the dev: I'd listen to Lav's suggestions. Because another helpful poster shared some tips I already feel better about the game. Let's face it, people have short attention spans and are inundated with iOS games so if they have to think just to figure out how to play it they may move on before giving it a fair shake. Real interesting looking game by the way... Kudos to your work. MasonHurst Well-Known Member Jan 9, 2013 429 0 0 #11 MasonHurst, Mar 24, 2015 Always amazed when even the dev has no interest in his product. I suppose after all the time spent on it you have to be a bit sick of it by release time. I know it can be this way producing music. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I know the description states that text is boring... But.... I don't know how to play the game. So, for me without text is also unplayable. Directions?
Those things are falling down. Prevent them doing that as long as possible by using those powers (the positive ones) you unlock more as you progress. You can create more superpowers by sliding your finger higher above the first circle. Superpowers can only be applied on other falling things, not the same. They speed up as time progresses, falling faster and faster. Faster and faster and faster.
Thank you for your response. What superpowers do the different symbols represent? Obviously the two lines are pause. The others? I just keep guessing so I end up losing the game in 3 seconds! LOL
Ok this is one SERIOUSLY strange game... but I'm intrigued. I only tried it twice so I should probably figure this out myself but if the objective is to stop the descent - why would you ever want the anchor... which just seems to drag it down? No way to dump a power up either I suppose? Ok I'll try some more before more dumb questions.
I don't think there's any dumb questions here. The directions are vague, both in the store description and the game. Someone pm'd me telling me the same thing. The game looks very polished and pleasant. I can see that it is unique and original. Obviously. The dev put a lot of work into it. I think I heard that he,s a one man team, or it,s him and his wife??. I am glad the dev wrote earlier. It helped somewhat. But... Not knowing what the symbols are, means a 10 or 20 second game. Is there a purpose for that anchor if it speeds the drop? I don't know. To me, it's just frustrating. I promise, I am not a stupid person. I am quite logical with most things. Dev: The compliments I wrote above; I mean them. But, on a psychology side or human nature side, if a player doesn't understand the game, they don't understand the goal. Not understanding the goal will cause the player to lose interest quite fast. Just as I am starting to. There are two people in this thread that have shown confusion. And; I've heard from others now, that have already played and/or tested your game, that they have pointed out some of this confusion as well. Please don't be offended by what I have written here. I promise I am only trying to help. If you want more players, downloaders, etc.... You really need to have a better tutorial or actual written directions. You can't expect everyone to automatically understand how to play the game. You could ruin your reputation as a developer where a potential buyer or player of your future games, will decide that they might not understand how to play that next game, so why bother? The game looks really great. So please, fix this one thing. I think you'll see better results from your players. Of course, it's your prerogative. I'm just trying to be helpful.
^ It's not that difficult to find out how the power-ups work. *) Part of the puzzle if you ask me. The short tutorial shows the most important thing: You can use them only on OTHER stripes. Had some fun with it and unlocked the 170 power-up within 20 min. Will pick it up again for sure. Thanks for the freebie! *) Spoiler Some of them require taps (but only when the + symbol is visible, stop tapping on x) or swipes (the winding thingy p.e.). Anchor: Stops the stripe movement on holding. All with timers.
Ahh... You HOLD the anchor. Duh! Ok that makes sense. The wind key you push it back up and the plus sign you tap... Rocket is self-explanatory. Not sure about the battery yet lol. Cool presentation in any case. Very artsy.
To the dev: I'd listen to Lav's suggestions. Because another helpful poster shared some tips I already feel better about the game. Let's face it, people have short attention spans and are inundated with iOS games so if they have to think just to figure out how to play it they may move on before giving it a fair shake. Real interesting looking game by the way... Kudos to your work.
Always amazed when even the dev has no interest in his product. I suppose after all the time spent on it you have to be a bit sick of it by release time. I know it can be this way producing music.