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When did "rogue-like" become so hip?

05-17-2014, 11:58 AM
#21
Senior Member [Original Poster]
Joined: Jul 2010
Posts: 141
Quote:
Originally Posted by Bronxsta View Post
Not sure what you're saying here. Permadeath is a must.
All I meant here is, I don't really want a game to give me permadeath as an option (like, "something that can be turned on or off") because I think it's a critical design choice that should heavily influence other design choices.

In fact, "permadeath option" is an oxymoron.

As to random vs. procedural generators... most procedural generators use random factors (and few random generators can be said to be "just random").
I guess you're, highlighting the fact that re-hashing the same rooms over and over gets boring faster than having procedurally generated rooms?

Creator of Antistar: Rising (3D adventure) and Darwin's nightmare (vertical shooter)
Working on: Game Degree Zero, Project Spectral and The Belated Antistar Sequel.

Last edited by tea; 05-17-2014 at 12:09 PM.
05-17-2014, 02:01 PM
#22
Joined: Mar 2010
Location: Dallas
Posts: 1,871
Only get SoF is you don't mind playing a game that is outdated and looks fuzzy. The dev abandoned that game long ago to make the sequel... which was supposed to come out years(?) ago.

100 Rouges is fun, but a bit buggy.

Wayward Souls is probably your best choice.

Favorite app of all time - Dungeon Raid
05-18-2014, 09:31 AM
#23
Coming in late

This is a great thread.

Some other favorite roguelikes (not necessarily just on iOS, btw. I apologize if these had been mentioned earlier and I missed it):

HACK, SLASH, LOOT (for Android, Steam for Mac/PC)
BROGUE (for Mac and PC)
DUNGEON CRAWL STONE SOUP (for Mac, PC, Android)
TALES OF MAJ'EYAL (ToME4) (Steam for Mac/PC)
NETHACK (iOS, Android, Mac, PC)
DUNGEONS OF DREDMORE (Steam for PC and Mac)
*BIT DUNGEON (iOS, Android)
PIXEL DUNGEON (Android)
*DUNGEON BREAK (Android)
LEGENDS OF YORE (Android)

I *love* HEROES OF LOOT (iOS, Android) but I think it's closer to GAUNTLET than to a "true" roguelike, per se. The big differentiator is it being real-time (not being turn based) but as someone mentioned earlier, the true definition of a roguelike is in itself, a huge debate. It's a kick-a** spiritual descendent of GAUNTLET, but in my humble opinion, not a true roguelike. And by that definition, I should preface that both *DUNGEON BREAK and *BIT DUNGEON (what I mentioned above) are also more "roguelike-like" than they are true "roguelike."

I do agree with those who say that permadeath is a must. I hate seeing a save feature on games like LEGEND OF YORE (which is already a bit on the easy side).

YMMV,
Brent

Last edited by Tunnelrunner; 05-18-2014 at 03:13 PM.