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09-19-2014, 06:31 AM
#41
Joined: Apr 2014
Posts: 7
Quote:
Originally Posted by SuperSoupy View Post
There is an unfair (or rather, too random) success rate when sending spies on missions. I've had a team of 3 spies plus locals infiltrate a HQ, with an abundance of intel to ensure a 'perfect plan'. The result: all spies and locals wounded, mission failed, plus one spy captured. Perfect plan.
Ouch, that indeed sounds unfair! I'm not up to speed with the current mission math (we tweak it constantly) but having all agents injured on a perfect plan is extremely rare. Mission failure happened because of the total team injuries so in a sense the team being all incapacitated overruled plan quality. Probably shouldn't be possible on hindsight.

As a fun fact we actually had loads of different semi-random elements in the game during beta stages and took most of them out because they felt unfair by nature. It's a bit tricky to come up with systems that are not completely deterministic (if-this-then-that) but also don't feel like crap just rain on you for no reason regardless of what you do

About healing and gold: we balanced the whole game to be played without any gold spend and in fact most of the top players have not bought any gold ever. We did end up adding a few points where it's possible to spend gold to recover from a bad situation, but we also made sure that by doing that you are putting yourself in an disadvantage in that particular operation. For competitive players paying actually lowers round results so that got a lot of positive feedback when we started testing it.

That said, we definitely need to become better at communicating how some of these systems work and what makes them fair or unfair. Live and learn

Thanks for the feedback! I'll make sure the team sees it.
09-20-2014, 07:57 PM
#42
Joined: Jul 2011
Posts: 12
Quote:
Originally Posted by Domisan View Post
i guess the upcoming games are more important than the latest game you released then?

i feel your philosophy and i am sorry for that. i'm outta here:/
I came back to see what the devs had to say, and that was all I needed to see.

Cheers and good luck.

09-21-2014, 06:13 AM
#43
Joined: Sep 2014
Posts: 4
Hi.
Great game. I have been playing it for the last week, and like the feel of it.

Generally I dont like freemium games, but I dont reel hindered by it in this case. I play the game, and spend my precious gold wisely :-).

I have a question for the devs: when an agent has been injured for a while or only has little time left to recover from injury, a succesfull mission can remove the injuries alltogether. I cant quite figure out the mechanics behind this. Is it possible that you could explain this?

THX for great game.
09-21-2014, 10:47 PM
#44
Joined: Nov 2012
Posts: 452
It gets worse when you agents get captured
09-21-2014, 11:49 PM
#45
Joined: Sep 2014
Posts: 4
Quote:
Originally Posted by Best75 View Post
It gets worse when you agents get captured
Ive had agents captured multiple times. If possible I recover them in mission (sometimes at the expense of the mission), and it often costs some gold for extra round too.

I havent spent any money on this game yet, and I have ten agents (6 of them are level 6), and app 200 gold in the bank - just saying its possible to play the game without spending. Sometimes it means you gotta put the game down, because all your agents are injured.
09-28-2014, 11:07 AM
#46
Joined: Sep 2014
Posts: 4
I still like the game, but have been hit with a terrible bug.

During a mission one of my agents was captured, as usual I wanted to rescue him. Only this time a factory was sitting on top of his "prison" which meant I had to take down the factory first. I did that once, and lost another agent, only to find that a factory was still on top of the "prison". After having paid gold for a few extra rounds, and tried multiple times more, all my four agents were captured.

Price to get them free: 2x lvl 8 at 197 gold each, 2 x lvl 7 at 126 gold each. On top of that i spent extra gold on extra rounds and I am not able to use my "support the war effort", which I bought for the week to come. Even though this represents a value of more than 60$, there is no way to contact Playraven. I have tried writing on their facebook page, but they dont respond.

Getting worried here...
09-29-2014, 12:56 PM
#47
Joined: Sep 2014
Posts: 4
Playraven have replied to my facebook message.

Ill let you know how it turns out...