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  #3981  
Old 11-04-2014, 12:55 AM
chadwerd chadwerd is offline
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If I purchase a character via IAP, can I take more than 4 party members into a dungeon? Am I always stuck with just four at a time?
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  #3982  
Old 11-04-2014, 01:00 AM
Kirenx Kirenx is offline
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iPhone 4S, iOS 7.x
 
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Quote:
Originally Posted by chadwerd View Post
If I purchase a character via IAP, can I take more than 4 party members into a dungeon? Am I always stuck with just four at a time?
Yeah, the max is always 4 party members at a time. The additional characters are best if you like to alternate who you bring in, or if you play hardcore since it's good to have replacements when someone kicks the bucket.
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  #3983  
Old 11-07-2014, 03:32 PM
roth roth is offline
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Join Date: Nov 2014
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I think this game is fantastic and I've learned a huge amount about it in this forum. Because I was logging in so much time on my wife's ipad (I had worked the original four warrior-types up to level 8 without leaving Stirland on Hardcore), I picked up a used one just to play it without keeping her from using hers.

The amount of money for the extra tile sets, regions and characters was not a deterrent, so I bought all of them to start fresh on the new ipad.

A few observations:

1) Once I got the Undead tile set, the game seems now to default to that set, even in Stirland (which I have not yet left with my new warband). It is rare that I any longer see the original tile set except on the red quests.

2) A consequence of this is that many of the rooms are much, much longer, so the odds of being ambushed while trying to get through the room become greater. Moreover, there are more obstacles in the undead rooms, so combat becomes marginally more complicated. You can't always get to a warrior who needs healing provisions.

3) Regardless of how a Quest is labeled (eg, Orcs and Goblins, Critters, etc.) undead are a virtual certainty to show up (again, not so far in the pre-scripted Red Quests).

I have been using the playing style that another contributor tried -- sending my four weakest warriors on whatever I selected as the next quest -- in order to keep all of them relatively equal. Money was tight, but things were going along just fine. A few quests ago I had enough gold to level the Witch Hunter -- who has been an absolute monster -- up to level 3.

Then today I chose my 4 weakest (in terms of experience points) warriors -- the Warrior Priest, the Ogre Irongut, the Shadow Warrior and the Grey Wizard. Each was Level 2, about halfway or more toward being Ready for Training to Level 3. I had been grinding, so everybody had extra blue equipment. The Shadow Warrior and Grey Wizard were really beginning to come into their own. The quest was "Rescue the Blacksmith", which I had won handily before with the warband on my wife's ipad (which did NOT have the Undead Tile Set).

This Quest turned out to be an absolute killer. I was incredibly well-stocked with healing and protective items -- nearly every inventory slot was filled with these, and I had learned inventory management and replenishment techniques, I thought, quite well.

Maybe I got an incredible succession of unfavorable die rolls. The number of ambushes was phenomenal (this on level 2, mind you). The rooms were gigantic. I made the wrong choice at a junction and had a huge distance to backtrack. Then, once on the right path, there were again a huge succession of enormous rooms. My health inventory was becoming depleted and I still hadn't reached the objective room. I was getting evil slime or ooze multiple (well, 2) times on the same turn, and they all were doing damage.

Eventually, I entered a room with a fair number of zombies and my first Vampire Thrall. We managed to defeat them in a couple of turns when the party got ambushed with a whole new set of Zombies and -- here's the kicker -- a Necromancer and skeleton archers from 3 LONG ROOMS AWAY (I'd never seen this more than 2 rooms away). The Necromancer never missed getting 2 or three power every turn. He used his spells to make 1-2 of my warriors either vanish or go down every turn. He resurrected everybody I'd previously killed and then some (including the Vampire Thrall). Somehow or another, once he got on the scene, all his boys were inflicting heavy damage on my guys who are trying traverse 3 rooms to get to the bad guys.

I've read here that the White Quests scale to the level of warriors that actually enter the dungeon. In this case, that ought to have been level 2, or maybe 2.5. So my question is, are we sure about that? Even allowing for an unbelievable number of the computer's random "die rolls" going against me, the level of force brought against me was something I've seen only once before (on the Stirland Black Quest), and wholly excessive for such low level character. I'm thinking that the computer saw that one member of the warband, the Witch Hunter, was level 3, so it geared the quest to level 3 even though those who actually entered the dungeon hadn't reached level 3 yet.

I'm prepared to admit that the Necromancer's capabilities were staggering, moreso when it would have taken my warriors 5-6 turns of movement to get to him physically, even if they didn't have to fight their ways to him. He just shrugged off such magic as I could bring to bear and arrows only hit him once. I'll have to learn how to deal with that, but I'm now wondering whether my other Level 2 warriors are likely to face the same nightmare. Do we have a clue whether there's some trigger in the basic program that effectively says, "This guy's managing to beat the game system and getting too uppity. Let's take him down a notch whatever we have to do?"

Thanks. Sorry for the length of the post.
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  #3984  
Old 11-07-2014, 07:45 PM
ste86uk ste86uk is offline
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I miss this game, I'd love a Warhammer quest 2
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  #3985  
Old 11-08-2014, 03:50 PM
roth roth is offline
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iPad (3rd Gen), iOS 7.x
 
Join Date: Nov 2014
Posts: 2
Default Can I Uninstall the Undead Tile Set?

Follow-up to my long post above --

I am now inclined to uninstall the Undead Tile Set. To do that, do I have to uninstall the entire game and then re-install it with everything I want except the Undead set?

Alternatively, can someone tell me how to beat the Necromancer Apprentice(s) with Level 2 warriors? I have beaten them, though with great difficulty, in the early stages of dungeons, when they typically appear no more than 2 rooms behind me. But so far, when I get to the objective room (or one of the the rooms just before) they come after me. In each of these cases, the Necromancer's location has been at least 3 very long rooms (or corridors) behind me. I am always ambushed, which means my magic-users have zero power. They, of course, are the first targets of the Necromancer Apprentice, and he rarely seems to miss either taking them down or causing them to vanish. It appears that he may also add a positive modifier to the roll to ambush, because successive waves of junk -- mostly critters -- continue to surround (and pin) and whittle at me while the Necromancer Apprentice additionally resurrects hordes of skeletons along with the occasional Vampire Thrall and additional Necromancer Apprentices.

I would object to none of this, except it is far too overpowering for level 2 warriors. At least to mine.

Do the undead continue to scale up so far in excess of the warband's level? If so, that becomes kind of a game killer, especially since the undead appear to show up in every dungeon, regardless of who are listed as being the enemies in a quest. I guess I could try to design a tailored anti-undead warband, but I had hoped to try to keep all the warriors leveled up equally, which means I sometimes have to use warriors who are less adept against the undead.

Thanks
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  #3986  
Old Today, 12:35 AM
Best75 Best75 is offline
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Join Date: Nov 2012
Posts: 384
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I just finished lair of the Orc lord. It was a bit of trouble.
I think it's a shame they are not making any more expansions for this game, not making use of wissenland there.
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