EDIT: A short film celebrating the release date: 28.2.2016 Subscribe to the TouchArcade YouTube channel Hello everyone! I would like to announce my working Title Downhill*. It will be a minimal endless runner about minerals and shapes. The aim is to just let the player run and collect clones to survive the chasing darkness. By progressing into the game the landscape is changing into new custom worlds. The player can also collect minerals that will help to be faster and carve better. This game with about 15 stages. I am aiming to release it with 50. There will be more sculptures and level elements to interact with. The controls are touch-based. Tapping left or right will let the player carve, by releasing the thumb, the player gains speed. Going through arcs will collect small clones, jumping on the ramps will let skip level parts. There is always a leader in the bunch, the game ends when all the clones are dead. Thank you and best wishes!
Looks really interesting with the twisted arches in the end! Kinda gives me a Katamari/nobinobi boy vibe and I totally dig!
Thank you each stage has a different sculpture. Each stage is about 15" to go through. My aim is to have at least 50 stages.
Hi would anyone help me to test the game? I would need to know if everything goes fine in different devices, specially on iPhone 6. Please let me know and I add you to the testflight list. Thank you
I have been playing. When you get a ton of clones on the screen it gets NUTS! I will give everyone advice. Keep getting as many as you can! Lol I love it! Staying ahead of the darkness While at the sametime dodging the obstacles is not easy, but it's not where you want to rage quit. The controls are straight forward and excellent. They are very similar to down well if you have that game. I also do like the art style and I've experienced absolutely no crashes or lag of any kind in my iPhone 6 running iOS 9.2.1 I will definitely be playing this upon release. Well done dev. I apologize for not posting sooner.