That's ashame as far as not being a full fledged Diablo-esque RPG. But hope if this game does decent, that's something to consider further down the line. Those screens do look gorgeous and iOS really does need a great Diablo style game. There are efforts but none have really captured that vibe.
Update: Dungeon Clicker is done! After some weeks of polishing & bugfixing, Dungeon Clicker V1.02 has finally been declared gold master and is ready for release. Release date is going to be Sunday, the 20th of April 2014! Also, the game will be absolutely free. There is an option to buy keys to unlock certain chests ingame, but it's not a must in any way - one tester actually never used the keys and has already collected about 5 times more of them than he'll ever need. I've added some additional features in contrast to the beta version, like iPad support (around 20fps on my iPad 3... but fine on others, I guess) and an end-screen that shows how much gold you've collected in your run. Also, there are much more small gold bags & treasures hidden in the dungeon. Some Screenshots from the iPad version of the game:
Update: 10 promo codes are available for anyone who'd like to have a look at the game a few days before release. Thread: http://forums.toucharcade.com/showthread.php?t=225622