The latest article in our Inside PikPok series covers the Producer role. More at the link http://pikpok.com/news/inside-pikpok-producer/ Interested to hear any feedback or alternate philosophies or approaches either here or via comments on the article. Former "Inside PikPok" articles below: Game Design http://pikpok.com/news/inside-pikpok-game-design/ Technical Art http://pikpok.com/news/inside-pikpok-technical-art/ Usability http://pikpok.com/news/insidepikpok-usability/ Quality Assurance Testing http://pikpok.com/news/inside-pikpok-quality-assurance-testing/
Enjoying the reads, thanks. Such a different world to what I've known as a solo artist, erm one-man-band, erm someone who does 50 developer jobs but still hasn't done the music (yet)! Looking forward to hearing from your coders if there's an upcoming interview in the works. But I understand if they're all extremely busy.
Next one lined up is from an Art Director I believe, but we'll get round to the programmers eventually.
Being a Producer myself I found this article hitting home. Being relatively new to the industry it's good to see that my thought process and actions match those of Producers at other successful companies. If I had to add one thing about being a Producer it's that being objective in all your decisions is one of the most important aspects a Producer can have.