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  #41  
Old 03-20-2013, 05:17 AM
Rudi Rudi is offline
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Thanks for the touch control. Works very well in my opinion.
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  #42  
Old 03-20-2013, 10:24 AM
crunc crunc is offline
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The touch controls aren't too good. Disappointing. But it does play fine with tilt control on iPhone. I'm not sure I'd want to play it on iPad that way, and the touch controls aren't ideal.
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  #43  
Old 03-20-2013, 10:48 AM
Exact-Psience Exact-Psience is offline
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Quote:
Originally Posted by crunc View Post
...and the touch controls aren't ideal.
They can be, if it was slide touch controls. Super Mole Escape is a good example.
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  #44  
Old 04-15-2013, 01:59 PM
squirpe squirpe is offline
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Really strange thing about this game, it's standard fare but I can't stop playing it! Up to 26x multiplier and power ups fully upgraded.

Was wondering what the limit is to multiplier increases, if anyone knows?

Also the game needs to vary the missions (as well as gameplay). Crashing into a rock or missile as a mission does get very tiresome!
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  #45  
Old 04-15-2013, 04:59 PM
Quazonk Quazonk is offline
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iPhone 5, iOS 6.x
 
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Disc Drivin' = Hit. This = Miss.
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  #46  
Old 05-14-2013, 07:14 PM
Pixelocity Pixelocity is offline
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Posts: 92
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Big update to Danger Boat is out now! We ramped up the speed and amount of obstacles. Plus we added a bunch of new unique obstacles, like sticky bombs, moving fences, and exploding barrels. You'll also get a lot more coins, through rewards and daily challenges, as well as coin crates during a run. And check out the new boats, including the Aircraft Carrier which can take an extra hit!





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  #47  
Old 06-21-2013, 05:57 AM
Rudi Rudi is offline
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thanks for the update. what a fantastic game. I am at multiplier 57 now and cant stop playing. This is my game of the year!
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  #48  
Old 08-09-2013, 02:54 PM
Rudi Rudi is offline
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That's it. Multiplier ends at 100x . Now this great game get's boring for me.
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