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Swords of Anima, tactical RPG

11-26-2014, 03:22 PM
Joined: Nov 2012
Posts: 21
Originally Posted by ramzarules View Post
I was going to instabuy this tomorrow until i saw this. Taking the time to create beautiful characters and combat, but having the characters and enemies stand like carboard when they get hit, in a tactical combat game, is a shame. Even basic gameboy games had it.. in an srpg the depth and feel of the combat play the 2 biggest roles.

Edit: if you implement it, most probably you have me sold. But no reactions on hit in my opinion is a glaring thing to leave out.
We are currently working in this issue for the next update, so I hope this is not an impediment to enjoy the game

We are a small team and we have to priorize our tasks, sometimes that means we need to leave outside things. Our main focus was the gameplay and it is were we put more effort, but we consider the graphics also important, so it is our next task for the update.

Swords of Anima: Website, Twitter, Facebook
11-26-2014, 05:02 PM
Joined: Sep 2014
Location: Greece
Posts: 1,178
Good to read that you plan to add animations i'll keep an eye on it!