I was browsing through folders and noticed some work in progress pics and decided to put together this collage about evolution of the zombie characters in Minigore: Hires version: http://www.mountainsheep.net/minigore/ZombieEvolution01.png In the bottom screenshots each zombie hand is 3d plane and they point at the camera. For the small zombies there's 5 different bodies and heads which are chosen randomly. They are procedurally animated with random rotations and other variations to add to the feeling of chaotic zombie mob. Here's some footage, it's not the most recent version but quite close: Cheers, Timo
Great post! Tell me, how do you guys deal with collision without causing too much CPU time to be dedicated to it. We are 17 and 16 and made a survival game (sick of santa http://itunes.apple.com/us/app/sick-of-santa/id346502354?mt=8) and that can take about 20 enemies onscreen at once. Unfortunately they don't have ANY collision because that would kill it. Cheers and thanks!
Zombies look great! Now if you can keep us updated on the game more than once a month that would be great