Multiplayer games on iOS

05-06-2013, 12:57 AM
#1
Multiplayer games on iOS

Hey everyone. We are currently looking at making our third title for iOS and Android and were wondering what people thought of multiplayer games that require multiple devices and do not offer a single player mode. I'm referring to games like Space Team. Do you often play these kinds of games? Do you find them frustrating being only multiplayer? Also, if anyone has any links to games that employ local multiplayer I would love to play them so please post them as replies to this thread. Any and all comments welcome. Thanks in advance

Piñata Games | Creators of Magnetix, Revolve and Tamak | T:@wearepinata
05-06-2013, 01:23 AM
#2
Quote:
Originally Posted by wearepinata View Post
Hey everyone. We are currently looking at making our third title for iOS and Android and were wondering what people thought of multiplayer games that require multiple devices and do not offer a single player mode. I'm referring to games like Space Team. Do you often play these kinds of games? Do you find them frustrating being only multiplayer? Also, if anyone has any links to games that employ local multiplayer I would love to play them so please post them as replies to this thread. Any and all comments welcome. Thanks in advance
So do it if you are doing this for fun, or would be happy to see any kind of revenue from your product.

In all likelihoods, you would have to port your multiplayer only game to all the different platforms as people tend to have different cell phones. Not an issue with most games, but in the case of your multiplayer only local games, all the four to ten gamers must be willing to gather together, must have the same phone and buy your app...

Among the people I know in real life, I see a mix of iPhone, Samsung Galaxy Note II, cheapo Android, Windows 7 Phone and Nokia featurephones. Then I would need to somehow gather them in one physical place long enough to play, and convince each of them to shell out for a multiplayer game that they will need a few other people to gather around to play.

My favourite multiplayer game of all time is Counterstrike, and modders added bots in really quickly because you know...

05-06-2013, 10:01 AM
#3
Never limit a game to only those with friends.
05-07-2013, 08:59 AM
#4
Knowing the fact there is two kind of multiplayer landscape

- Local multiplayer

- Internet based multiplayer

Ideal multiplayer games would allow players play locally as well as on internet. If you restrict only on local games, we are loosing the opportunity to make people play online restricting the game to the rare moment when several people are likely to play together (and own the application).

The fact is : if the game is both internet and local there is server side version (for internet play) and a local version of the game. So you have to rewrite your game on iOS, equals creating two games and it's very heavy to maintain two game codes in two different programming language.

Then we have to think if having a local multiplayer game will worth the effort of creating 2 games in one. In other term if you are going to sell 2x times more to cover the expense of this feature. Or if you could invest this effort to make your game 2x better.

I agree with basil

Quote:

Never limit a game to only those with friends.
So if your the main value of your game is multiplayer make it Internet based, keeping of course the ability to connect easily when people are together.

If the main value of your game is solo then make it local and allow people to do local multiplayer if they want knowing that this situation will be pretty rare.

That's my opinion

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05-07-2013, 09:01 AM
#5
Joined: Jan 2011
Location: England
Posts: 10,112
I never bother with multiplayer games, always go for single player. Lots of my friends have different games and as an older gamer i'm not really bothered about playing online against friends etc
05-08-2013, 06:09 AM
#6
Johnny no mates is a hater and will quickly destroy your chart position with one stars. I wouldn't dream of releasing a mp only game.

Dev homepage: http://www.simiansquared.com
Currently developing: http://tobgame.com/
Twitter: @SimianSquared
05-08-2013, 07:45 AM
#7
Thanks for all the responses. Definitely something to consider with how people will receive the game (1 star reviews suck!). But I am interested in at least trying it. That said, to make a multiplayer game we first have to make the single player version almost to completion (controls, object interactions, etc). So it doesn't make too much sense skipping that part of things.

Piñata Games | Creators of Magnetix, Revolve and Tamak | T:@wearepinata
05-08-2013, 09:48 AM
#8
Joined: Feb 2012
Location: Baltimore, MD
Posts: 265
I'm a 29 year old guy who plays mobile games in bed while my wife reads. I'm sure there are others out there like me and you would exclude all of us right away. Most people I know don't play mobile games (or at least enough to stay on top of more indie releases on mobile) besides angry birds and without someone to play with I wouldn't pick it up.

Try to find a way to offer a multiplayer mode second, but a single player mode first. Maybe meld the two together somehow.

GC: tt0cs
05-08-2013, 06:48 PM
#9
Quote:
Originally Posted by ttocs View Post
I'm a 29 year old guy who plays mobile games in bed while my wife reads. I'm sure there are others out there like me and you would exclude all of us right away.
I have been in a similar situation however currently if there is a game that my girlfriend is also interested in playing then we will both play. For example Spell Tower. We both love word games so that is an inclusive way of playing together locally.

Piñata Games | Creators of Magnetix, Revolve and Tamak | T:@wearepinata