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  #41  
Old 04-12-2013, 06:59 PM
oooooomonkey oooooomonkey is offline
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Quote:
Originally Posted by Greyskull View Post
IF you have the budget, a GREAT feature to add would be similar to Big Big Castle! That is, the ability to CRY HAVOC AND LET SLIP THE DOGS OF WAR on a GC friend...I'm looking at you, oooooomonkey
Well that's not very nice

But would be a cool mode.
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  #42  
Old 04-12-2013, 07:23 PM
slewis7 slewis7 is offline
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iPad (3rd Gen), iOS 7.x
 
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Location: Houston, TX
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I am just getting started with this game and I am very quickly intrigued by the possibilities. I will say that there is not a lot of hand holding (at least so far) and success will require much trial and error. However, restarting a level is easy and instant. I am looking forward to playing more.

By the way, the game seems to run perfectly on my iPad 3.
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  #43  
Old 04-13-2013, 07:32 AM
bababewey bababewey is offline
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Besides the occasional crash on my iPad mini, I'm enjoying this quite a bit.
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  #44  
Old 04-13-2013, 07:52 AM
Wasabininja Wasabininja is offline
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Join Date: Nov 2012
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I'm playing this on the 4th gen ipad and wow, I am really enjoying this game. I love how the three star system can be ignored to pass a level. I love getting 3 stars in every stage, so when I'm really frustrated it's fun to just go all out and build something fun. As someone said before, if you replay the stage with the same setup things seem to happen slightly different. However that doesn't mean you can build something terrible and expect it to win if you keep hitting retry.

I was wondering though, on the main screen with the start button are the characters supposed to look a little blurred? Maybe just some visual improvements? The icons in the game feel a bit small for me but its not a big problem if there is no change. Also, I tend to play with my home button on the right when I play horizontally because of my case design. Could you guys add in the flip screen function?

You guys made a pretty fun game! I hope it does well.
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  #45  
Old 04-13-2013, 08:57 AM
oooooomonkey oooooomonkey is offline
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Not sure if the dev's are here reading this forum but I. At the point where I've had to quit, level 3-4, the game crashes everytime I start the level.
I get to build fine but when it comes to the action bit your vehicle gets just within shooting range of the first enemy and the game shuts itself down.
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  #46  
Old 04-13-2013, 11:56 AM
MidianGTX MidianGTX is offline
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iPad (3rd Gen), iOS 7.x
 
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I'm enjoying the game, but I would go as far as to say the icon is bad. The image needs to be bigger, clearer and more vibrant. There are thousands examples of good icons so you really just need to look at the Top Charts tab of the App Store to get some idea of what to aim for. Also, is "rigonautsipad" really necessary? "Rigonauts" would be just fine.
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  #47  
Old 04-15-2013, 06:35 PM
Sanuku Sanuku is offline
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Low bandwidth Version | Pop Up
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  #48  
Old 04-17-2013, 06:58 PM
Flare_TM Flare_TM is offline
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iPhone 4S, iOS 5.x
 
Join Date: Dec 2011
Posts: 164
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Wish this was iPhone, I'd buy it in an instant
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  #49  
Old 05-09-2013, 09:03 PM
The Son of Anarchy The Son of Anarchy is offline
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I'm interested in people's impressions who've already bought this game. Do you still play it, any regrets on purchasing and has the crash bug really been addressed? Thanks in advance for taking the time to reply.
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  #50  
Old 03-30-2014, 04:59 AM
oooooomonkey oooooomonkey is offline
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Went to redownload this and noticed it's vanished from the store, and my purchase history?
I was a beta tester for it too and it's also gone from my testflight list and I've had no response from the devs?
Looks like it's gone for good.
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