Heroes of the Revolution "This is the most convincing simulation of a guerrilla war I’ve ever played... 4 Stars" - PocketTactics $1.99 Buy Now Watch Media Details"This is the most convincing simulation of a guerrilla war I’ve ever played... 4 Stars" - PocketTacticsHeroes of the Revolution is a turn based strategy game that gives you the chance to lead the rebels to victory in the Cuban Revolution. Starting with a handful of freedom fighters, you must successfully wage a guerrilla war against the numerically superior and better equipped government army. Use hit and run tactics, build your forces’ strength, win over the hearts and minds of the Cuban people, and go on the offensive to liberate your country!Features: - Progress from a small group of poorly trained volunteers to a full fledged army, gaining advanced units like machine guns, snipers, and artillery as you capture government installations and materiel. - Several real figures from the revolution are playable heroes, including Fidel Castro and Ernesto ‘Che’ Guevara. These heroes are unique units that have special abilities to give the your rebel army an advantage.- Features a deep combat system that factors in terrain, unit experience, nearby objectives, unit ‘hardness’, and the revolutionary spirit of the Cuban people.- Take on optional missions such as search and destroy, defend or capture objectives, and escort friendly units. Successfully completing missions grants rewards, failure results in penalties.- Captured objectives such as government outposts, bases, and airfields can be specialized in a variety of ways to give tactical or strategic advantages to your forces. - Units gain XP and can be upgraded to boost attack, defense, damage, and movement to create a customized army that fits your strategy.- Styled as a classic tabletop wargame.- No in-app purchases, you are buying the full game with no hidden costs. Praise for Heroes of the Revolution:“Heroes is quite possibly one of top games in the genre and one of the best current iOS games on the market.” – The Masquerader Gaming Network“If you’re a fan of Turn Based Strategy games, or enjoy war based board games then give this game a try.” – CalmDownTom Information Seller: Genre:Board, Strategy Release:Aug 06, 2014 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal PeteOzzy Well-Known Member Oct 30, 2013 4,596 3 0 Norwich, England #2 PeteOzzy, Aug 6, 2014 Didn't realise this was from the devs of 137 BC, should be pretty decent. Anyone had a chance to play this? LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #3 LordGek, Aug 6, 2014 My number 1 question would be about replayability. Are these fairly fixed missions or do they vary from play through to play through? darkludus Well-Known Member Feb 5, 2014 45 0 0 Indie Game Developer seattle #4 darkludus, Aug 6, 2014 The missions are randomly generated as you play. There are four variations: Assassinate, Escort, Defend, and Capture. When the missions are generated, they look at the state of the board and choose targets based on where the board is. The missions are short term goals - usually 4-6 turns to achieve. If you complete the mission, you will get a temporary perk. If you fail, a temporary penalty. Missions are optional, you can ignore them - but the negative effects could hamper your overall strategy. Each time you capture an enemy installation, there is a slight chance a mission will be given - so you could go through stretches where there are no missions assigned, or you could have up to three active missions at any one time. The victory conditions for the game is the same every play through. Capture the three main cities: Havana, Santa Clara, and Santiago de Cuba. Replayability comes through trying different strategies and tactics as you play. There is a fair amount of randomness that leads to variance each game. For example, the exact strength and disposition of the government units is different each game. Each game takes about 5 hours to reach victory, shorter if you lose. ScotDamn Well-Known Member Patreon Silver Jul 8, 2013 1,990 0 36 Wireless Sales Happy Daddy https://twitter.com/ScotDamn #5 ScotDamn, Aug 7, 2014 It's a shame this type of game gets so little forum love. This is a definite pick up tonight. The gameplay looks wonderful. darkludus Well-Known Member Feb 5, 2014 45 0 0 Indie Game Developer seattle #6 darkludus, Aug 7, 2014 Thanks man! JP Falcon Active Member Sep 27, 2013 42 1 8 #7 JP Falcon, Aug 7, 2014 Well I have not the time to set up GMT's Cuba Libre on my gaming table yet, so this will be a nice chance to delve into that period of history.... LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #8 LordGek, Aug 7, 2014 While I'm far from a real war game affcianado, I liked all of the cool level up abilities for both your troops and village/towns and how it appears to have some decent replay. Jake7905 Well-Known Member Jun 20, 2013 1,004 0 0 #9 Jake7905, Aug 7, 2014 Sounds like something I could get into. Does the game do a good job of explaining it's mechanics? Or is it a "feel it out, figure it out" type of approach, that assumes you're a war game vet? LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #10 LordGek, Aug 7, 2014 The initial tutorial explains everything pretty well and with each encounter they show you every modifier to the dice rolls. Actually each encounter works as follows: 1) The attacker designates a target in range. 2) All the "to hit" modifiers are listed for each side giving in the end a number the individual must roll equal to or higher to hit their target on a D20. 3) The attacker now will either hit or miss depending on the die roll. If they hit then they roll for damage against their opponent, and if the opponent survives the attack and is within range to attack back, the defender gets to roll to see if they can score a hit. If the attacker misses then it just goes right to the defender. Once both sides have resolved their attacks, that action round is complete. If I were going to nit pick: 1) There is no way to disable the music independent of sound effects (or if so I missed it). 2) There doesn't appear to be a way to speed up combat. As it stands with each combat you need to see each modifier print itself out onto the screen and then a brief pause before the to hit die is rolled. darkludus Well-Known Member Feb 5, 2014 45 0 0 Indie Game Developer seattle #11 darkludus, Aug 7, 2014 Thanks for trying the game and sharing your impressions Lord Gek! Jake7905 Well-Known Member Jun 20, 2013 1,004 0 0 #12 Jake7905, Aug 7, 2014 Thank you very much, that's exactly the explanation I was looking for. I'll be picking this up after work. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,280 133 63 Software QA Engineer Saratoga, CA, USA #13 LordGek, Aug 8, 2014 I also like how they work you initial units. You get 3 irregulars (pretty sucky) and the amazing wonder unit that is Fidel. Fidel can convert government troops to your side occasionally and can take out most opponents in a single attack! The catch being that every government trooper sees him as a top priority target, and as tough as he is, he can't take on the whole government army himself. The art is then figuring out how to maximize his power while keeping him well protected. darkludus Well-Known Member Feb 5, 2014 45 0 0 Indie Game Developer seattle #14 darkludus, Sep 19, 2014 v1.1 released today Hey all, v1.1 was released today, with the following improvements: Fix bug where objectives show next unit in negative turns after player hits unit cap Add a fast mode for battles, skipping the die rolling animations Increase end game challenge by adding additional government reinforcements Add the option to mute the music in game Improve UI to indicate turns remaining for temporary unit effects Thanks again for everyone who provided feedback! John D1vi8 Well-Known Member May 22, 2014 234 5 18 Belgium #15 D1vi8, Dec 30, 2014 I just bought the game and I have some questions. 1. How can you know what the range of each unit is? 2. How are basic attack and basic counter calculated. Castro had a attack of 20 (the higher, the better) but his basic attack in a fight (aside from the modifiers) is 3 (the lower, the better) 3. What is a good strategy? I get overwhelmed very quickly. Grtz Polybios Active Member Aug 17, 2015 36 1 8 #16 Polybios, May 17, 2016 This is one of my favourite iPad games! Thanks for releasing it! Thomas (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Didn't realise this was from the devs of 137 BC, should be pretty decent. Anyone had a chance to play this?
My number 1 question would be about replayability. Are these fairly fixed missions or do they vary from play through to play through?
The missions are randomly generated as you play. There are four variations: Assassinate, Escort, Defend, and Capture. When the missions are generated, they look at the state of the board and choose targets based on where the board is. The missions are short term goals - usually 4-6 turns to achieve. If you complete the mission, you will get a temporary perk. If you fail, a temporary penalty. Missions are optional, you can ignore them - but the negative effects could hamper your overall strategy. Each time you capture an enemy installation, there is a slight chance a mission will be given - so you could go through stretches where there are no missions assigned, or you could have up to three active missions at any one time. The victory conditions for the game is the same every play through. Capture the three main cities: Havana, Santa Clara, and Santiago de Cuba. Replayability comes through trying different strategies and tactics as you play. There is a fair amount of randomness that leads to variance each game. For example, the exact strength and disposition of the government units is different each game. Each game takes about 5 hours to reach victory, shorter if you lose.
It's a shame this type of game gets so little forum love. This is a definite pick up tonight. The gameplay looks wonderful.
Well I have not the time to set up GMT's Cuba Libre on my gaming table yet, so this will be a nice chance to delve into that period of history....
While I'm far from a real war game affcianado, I liked all of the cool level up abilities for both your troops and village/towns and how it appears to have some decent replay.
Sounds like something I could get into. Does the game do a good job of explaining it's mechanics? Or is it a "feel it out, figure it out" type of approach, that assumes you're a war game vet?
The initial tutorial explains everything pretty well and with each encounter they show you every modifier to the dice rolls. Actually each encounter works as follows: 1) The attacker designates a target in range. 2) All the "to hit" modifiers are listed for each side giving in the end a number the individual must roll equal to or higher to hit their target on a D20. 3) The attacker now will either hit or miss depending on the die roll. If they hit then they roll for damage against their opponent, and if the opponent survives the attack and is within range to attack back, the defender gets to roll to see if they can score a hit. If the attacker misses then it just goes right to the defender. Once both sides have resolved their attacks, that action round is complete. If I were going to nit pick: 1) There is no way to disable the music independent of sound effects (or if so I missed it). 2) There doesn't appear to be a way to speed up combat. As it stands with each combat you need to see each modifier print itself out onto the screen and then a brief pause before the to hit die is rolled.
Thank you very much, that's exactly the explanation I was looking for. I'll be picking this up after work.
I also like how they work you initial units. You get 3 irregulars (pretty sucky) and the amazing wonder unit that is Fidel. Fidel can convert government troops to your side occasionally and can take out most opponents in a single attack! The catch being that every government trooper sees him as a top priority target, and as tough as he is, he can't take on the whole government army himself. The art is then figuring out how to maximize his power while keeping him well protected.
v1.1 released today Hey all, v1.1 was released today, with the following improvements: Fix bug where objectives show next unit in negative turns after player hits unit cap Add a fast mode for battles, skipping the die rolling animations Increase end game challenge by adding additional government reinforcements Add the option to mute the music in game Improve UI to indicate turns remaining for temporary unit effects Thanks again for everyone who provided feedback! John
I just bought the game and I have some questions. 1. How can you know what the range of each unit is? 2. How are basic attack and basic counter calculated. Castro had a attack of 20 (the higher, the better) but his basic attack in a fight (aside from the modifiers) is 3 (the lower, the better) 3. What is a good strategy? I get overwhelmed very quickly. Grtz