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[BETA] Oddman - A minimalistic fighter (By Set Snail)

12-15-2017, 04:09 AM
#1
[BETA] Oddman - A minimalistic fighter (By Set Snail)



Hey everyone. We are seeking testers to try out our new game.

Oddman is a minimalistic fighter
An old Japanese saying goes like this — ”The weak are meat; the strong eat”. In Oddman you must stand your ground and push the intruders of the island, into the water filled with piranhas! Pick from several classic fighters and take on the singleplayer mode, or invite some friends over and play the local vs. mode!

Please type your email in the forum thread or sign up at this link.

Hope that you all enjoy testing the game. Do share any feedback in the forum thread, or send an email to beta@setsnail.com




Last edited by SetSnail; 12-19-2017 at 03:39 AM.
12-15-2017, 04:25 PM
#2
Just signed up!

01-02-2018, 09:52 AM
#3
Oddman - v 0.1.2



Happy new year! Thanks for the feedback so far.

We are ready with a new version of Oddman. Please pay attention to the controls and the changes we made. Do you like the new movement better?

Changes since last post
- A speech bubble appears when you get within range of an enemy. From that point the enemy starts it’s attack cycle.
- Movement of control arrow was changed (you will know when you see it)
- New mechanics were added for the enemies
- A text based rating of you perfomance after each run
- Minor bug fixes

What’s next?
- We want to introduce boss fights. This will of course take some time But the idea is that you will see the boss “castle” in the background and slowly approach it as you clear one island after another. After X islands you will get into a boss fight.
- More variation in enemies as you progress
- Maybe new venues?

Hugs from the Set Snail team

Last edited by SetSnail; 01-10-2018 at 08:23 AM.
01-10-2018, 08:23 AM
#4
Oddman - v 0.1.3



Hi everyone. A the new Oddman build is ready Thanks for the feedback so far.

We decided to revert the controls to the initial version. People generally feel that they are able to react faster when the arrow moves in a circle around the character.

Changes since last post
- Attack and rest animation for all enemies were added
- A single boss was added (more to come. The boss will appear every 10th island)
- Balancing
- "Power punch" trails were added (when you tap fast twice to make a more powerful punch)

What’s next?
- More bosses, enemies and venues

Hugs from the Set Snail team
01-15-2018, 07:18 AM
#5
Hi Set Snail

Having a lot of fun with the game.

I prefer the left/right with the arrow (rather than circular). If I get knocked into the sky I have to wait for it to spin all the way around, so I often end up in the water now. How often are you really going to need to shoot yourself downwards? Its also harder to change directions going back to the left now.

Some of the enemy behaviour is a little odd:

- big round guy, if you jump over him he just keeps walking right into the water
- low flat one, hit it once at start, it will always then dart to the right into the water rather than towards you

Keep up the good work
01-15-2018, 08:34 AM
#6
Quote:
Originally Posted by chrisoshea View Post
Hi Set Snail

Having a lot of fun with the game.

I prefer the left/right with the arrow (rather than circular). If I get knocked into the sky I have to wait for it to spin all the way around, so I often end up in the water now. How often are you really going to need to shoot yourself downwards? Its also harder to change directions going back to the left now.

Some of the enemy behaviour is a little odd:

- big round guy, if you jump over him he just keeps walking right into the water
- low flat one, hit it once at start, it will always then dart to the right into the water rather than towards you

Keep up the good work
Hi Chris,

Thank you for the feedback.

Seems that there are some mixed feelings about the way the arrow moves. Maybe we should have a poll somewhere Generally it seems that the single player mode is easier when the arrow moves from side to side. But when people play the local versus mode they generally like the circular movements better. At least that’s how we interpret the feedback so far.

We designed big enemy so that you are supposed to jump over him. We plan to create many other enemies. All with a unique movement patterns. The two you described are definitely some of the more dumb enemies Maybe it’s too much.

Thanks
01-15-2018, 11:24 AM
#7
Could the control option be a setting on the main menu? A toggle.

I think it would be more interesting to have round guy and small flat guy be a little harder, as they are impossibly easy to beat at the moment. Something to think about.

I easily beat the first boss enemy, was it supposed to be tricky? One quick double tap and he was out

Cheers
01-16-2018, 07:34 AM
#8
Quote:
Originally Posted by chrisoshea View Post
Could the control option be a setting on the main menu? A toggle.

I think it would be more interesting to have round guy and small flat guy be a little harder, as they are impossibly easy to beat at the moment. Something to think about.

I easily beat the first boss enemy, was it supposed to be tricky? One quick double tap and he was out

Cheers
Noted. We could indeed make the movement of the arrow a setting. Or maybe have some different movements for the different characters.

The enemies including bosses are very much work in progress and we will make sure to improve their behaviour. We really want to have enemies that are more difficult to beat than others (btw. the next update will have two more bosses).

Thanks
01-17-2018, 04:40 AM
#9
Oddman - v 0.1.4



Hola.

Two new bosses were added in this version and most enemies had their behaviour changed a bit. Also we have been working on a new venue - the Swamp.

Changes since last post
- Focus on new bosses
- Boxes that can be pushed around
- A lot of small tweaks

What’s next?
- Still working on bosses, enemies and venues

Until next time
01-17-2018, 07:11 AM
#10
Hey

So I was trying 2player mode out with my son. Sometimes there was confusion when he is player 1 (left of screen) and his player starts on the right of mine. Feels a little like it should be like street fighter etc, that you start on your side of the screen.

Also the touch input stops working sometimes for player 2 (right side) in 2 player mode.

Right now I'm trying it, black ninja starts on left, score bar at bottom is in yellow-black order, yellow character on right. When i touch left side of screen, it moves black character. It should at least match the side of the screen the score bar is next to no?

Chris