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  #101  
Old 07-25-2014, 07:54 AM
NiceDude NiceDude is offline
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Any videos of this? I like rouges but I like to see gameplay first
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  #102  
Old 07-27-2014, 05:35 AM
Yossarian Yossarian is offline
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Quote:
Originally Posted by NiceDude View Post
Any videos of this? I like rouges but I like to see gameplay first
I will be creating and uploading the game-play video around the 4th or 5th August.
As soon as it is uploaded to YouTube I will let people know

It will be a high-res video (1280x720) and it will feature game audio as well.

Last edited by Yossarian; 07-27-2014 at 11:48 AM..
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  #103  
Old Yesterday, 02:31 AM
Solarclipse Solarclipse is offline
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It's really something to see so many updates and improvements. There's quite a bit more here than where the game started...I just don't know if the real time does it for me, as the strategizing isn't as intense...with the wizard and archer, you can zig and zag just outside of the enemies range...it works but gets old, but then what else? Maybe a flash before enemies attack so you can increase your dodge if you time a tap right, or a critical attack if you get the timing down...something to add the level of participation.
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  #104  
Old Yesterday, 10:43 AM
Yossarian Yossarian is offline
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Originally Posted by Solarclipse View Post
It's really something to see so many updates and improvements. There's quite a bit more here than where the game started...I just don't know if the real time does it for me, as the strategizing isn't as intense...with the wizard and archer, you can zig and zag just outside of the enemies range...it works but gets old, but then what else? Maybe a flash before enemies attack so you can increase your dodge if you time a tap right, or a critical attack if you get the timing down...something to add the level of participation.
Thanks for the feedback.

That is a good idea I will look into it and see what I can add.

I did have something like this planned at the start of the project so there would be action buttons that would allow the player to do additional things like double the damage, block enemy attacks quicker etc... and these action buttons would have a cool-down time before they could be used again.

In the end I did not add these buttons as I was worried it would be to complex for most people. I suppose it is silly to worry about this as most rogue players are used to and enjoy complex RPG / strategy games.

At the moment I am adding a world chest so you can return to the world surface and store any loot you want to keep instead of selling it to the dungeon merchants.
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