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  #241  
Old 09-19-2014, 08:02 AM
C.Hannum C.Hannum is offline
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iPad mini, iOS 7.x
 
Join Date: Feb 2011
Posts: 2,180
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Quote:
Originally Posted by wedge598 View Post
Yes, those things and the restructuring of the way fusing creatures works. Previously we could fuse high level creatures to low level ones at a greater experience boost which made reaching a maxed out creature much easier and therefore costing less Ether.
This is one of the reasons I deleted the game. The "diminishing returns" model used in most of these games is why I don't play most of these games. One of the refreshing mechanical aspects of the launch version is that XP given by a particular card was flat whether you fed them one at a time or 4 at a time. There was no need to figure out "arcane" fusion tactics just to level. Simply feed unwanted cards to wanted cards as you needed to, simple and to the point.

Now the fusion system looks like nearly every other fusion system out there.

You can't very well try and distinguish yourself from a largely unimaginative sub-genre by copying everything about the sub-genre except an explicit energy system when the game is so grind heavy it negates even that advantage.
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  #242  
Old 09-20-2014, 05:21 AM
FFFanatic FFFanatic is offline
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iPod Touch (5th Gen), iOS 6.x
 
Join Date: Nov 2010
Posts: 16
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Originally Posted by FFFanatic View Post
As of now, this seems to be the optimal way to fuse without grinding too much - get the lowest levelled creature as the base, and fuse creatures of the same faction and species together for maximum bonus. This is the key to getting any creature to Lv 60 and above efficiently. Just some examples:

(1) Same Faction ONLY (Low Lv Base):

Lv 1 + 4 x Lv 60 = 1 + 4 x 1475% = 1 + 59 = Lv 60

This essentially makes the base creature be of the average level of the consumed creatures as the result. This is my most go-to method for levelling non-common base creatures to Lv 60.

(2) Same Faction ONLY (Same Lv Base):

Lv 60 + 4 x Lv 60 = 60 + 4 x 100% = 60 + 4 = Lv 64

The bonus diminishes as the level difference between the base creature and and consumed creatures decreases. Unless you have a second copy of a non-Common creature of the same species lying around, this seems to be the most efficient way level them without resorting to using non-Common creatures as fodder.

(3) Same Faction, Same Species (Low Lv Base):

Lv 1 + 1 x Lv 60 = 1 + 1 x 5900% = 1 + 59 = Lv 60
Lv 1 + 4 x Lv 60 = 1 + 4 x 5900% = 1 + 236 = Lv 237

By just fusing one other identical creature, this can make your base creature be of the same level as the consumed creature (of a higher level). This, combined with (1), will probably be the key to springboard levels of non-Common creatures beyond Lv 60.

(4) Same Faction, Same Species (Same Lv Base):

Lv 60 + 1 x Lv 60 = 60 + 1 x 400% = 60 + 4 = Lv 64
Lv 60 + 4 x Lv 60 = 60 + 4 x 400% = 60 + 16 = Lv 76

Contrary to (2), you can actually gain a maximum of an additional 300% if you fuse creatures of the same species and faction of the same level, which diminishes as the level difference increases. I usually use this knowledge when getting Common creatures to Lv 60.

(5) Same Faction ONLY (Higher Lv Base):

Lv 64 + 4 x Lv 60 = 60 + 4 x 88% = 64 + 3 = Lv 67

Unless you only have Lv 60 Common creatures to work with, this method should not be used when possible. This also applies to other cases, with differing factions/species etc.

(6) Different Faction:

Lv 60 + 4 x Lv 60 = 60 + 4 x 50% = 60 + 2 = Lv 62

Just...don't. This means that you have to work twice as hard as (1) or (2) to get similar results.
Just a late follow-up, in light of the new update. The core of it still works, but to a skewed extent. In addition to generally decreased bonuses, instead of linearly increasing returns in the old update, we now have exponentially decreasing returns. Just some quick numbers (same faction):

Lv 1 + Lv 1 = 1 + 100% = Lv 2 (same as previous update)
Lv 1 + Lv 7 = 1 + 190% = Lv 2
Lv 1 + Lv 15 = 1 + 350% = Lv 4
Lv 1 + Lv 31 = 1 + 600% = Lv 7
Lv 1 + Lv 60 = 1 + 1042% = 1 + 10 = Lv 11

Note the equation in bold - if you fuse 4 Lv 15 creatures, the Lv 1 base would reach Lv 15 - same as the old update. However, the diminishing returns become apparent from there - Lv 1 + 4 x Lv 60 = 1 + 4 x 1042% = 1 + 41 = Lv 42.

Previously, IIRC, (1) would apply to any major level difference - Lv 1 + 4 Lv 30 = Lv 30, Lv 1 + 4 Lv 60 = Lv 60, etc. This is now no longer true...

Also, same faction and species bonus now maxes out at 200%, down from 300%, but you now have a fixed 2x bonus for any level difference:

Lv 1 + Lv 1 = 1 + 200% = 1 + 2 = Lv 3
Lv 1 + Lv 15 = 1 + 700% = 1 + 7 = Lv 8
Lv 1 + Lv 60 = 1 + 2048% = 1 + 20 = Lv 21

In a nutshell, more grinding, with that sweet spot to take note of...

Last edited by FFFanatic; 09-20-2014 at 05:30 AM..
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