App description: Rebirth of a legend

Rebirth of Fortune 2, is the 4th story of the Fortune Chronicle Episode and the official sequel to the 2009 release of SRPG Rebirth of Fortune.

Newly revived with a more extensive volume, cool improved graphics, and utterly more unstoppable fun than the original.

As the story continues from Rebirth of Fortune, Sorcerer of Fortune, Defense of Fortune, experience a highly interesting storyline, full of Fortune world's Magic and Ether.



Game Features

1. 25 classes of combat units capable of getting into battle formation and over 35 classes of various enemy monsters.

2. A more strategic and enjoyable battle system.

3. The biggest. Over a thousand stages of vast volumes and stories.

4. More beautiful and appealing. The ultimate 2D graphics.

5. Has Retina Display Support. A universal app, supporting all models (iPhone 3gs and above, iPad 2 and above) running on iOS.

6. Supports Achievements and Leaderboards via Game Center.

7. Capable of playing with users from around the world at anytime via Game Center.

8. On some iOS Device the game in progress can be shared by using iCloud.

Please note that although this game can run on iPhone 3gs and lower, these do not have Retina Display Support and the low resolution may cause the text to appear unclear.



Game Rules

1. The basic battles of SRPG(Simulation Role Playing Game) is similar to the rules of chess. Players take turns selecting a single unit to move and attack the enemy.

2. After taking turns, the first player to annihilate its opponent is the winner.

3. Each unit has a variety of skills and abilities. These skills can be used by using up Ether which is collected during the game. Since more powerful skills consume more Ether, it has to be used strategically at a critical moment.

4. With the war funds obtained from battles, units can be upgraded. When units are upgraded, a new skill is unlocked or a profession from a higher ranking class can be used.

5. There is a Coliseum in the game in which users from around the world with different strategic styles can go head to head via Game Center. If the AI in single player mode is not challenging enough, try playing in the Coliseum where you can enjoy competing with users from around the world.


Caution:
If the game crashes. Please update to the latest iOS version. (iCloud problem)

TouchArcade Bot's comments:


06-04-2013, 08:57 AM
#41
Thanks Dotomchi for the updates! One thing I notice about the game is that it starts out with a very easy difficulty. It is easy to get bored and quit before you get to the challenging battles that are more fun. For instance the first 30 battles in the first area I did not have a single character die once. This is so easy that it is boring, especially when every battle plays out similarily. What if you added a difficulty option? For instance make it so you can pick between easy, medium, or hard difficulty, with more rewards for the harder battle? This way you can always have an appropriate challenge for your skill level keeping the player entertained.
06-04-2013, 10:07 AM
#42
Quote:
Originally Posted by Gilgilad View Post
Thanks Dotomchi for the updates! One thing I notice about the game is that it starts out with a very easy difficulty. It is easy to get bored and quit before you get to the challenging battles that are more fun. For instance the first 30 battles in the first area I did not have a single character die once. This is so easy that it is boring, especially when every battle plays out similarily. What if you added a difficulty option? For instance make it so you can pick between easy, medium, or hard difficulty, with more rewards for the harder battle? This way you can always have an appropriate challenge for your skill level keeping the player entertained.
Thanks Gilgilad.

I will update to a very hard difficulty.

06-04-2013, 11:23 AM
#43
Thank you, this would be a great improvement! I have a question, what determines the amount of your reward? It does not show you why you receive the amount you do. Maybe add a breakdown of rewards on the reward screen. Show that beating the level in x amount of turns gives y reward funds, having x characters survive gives y reward funds, x amount of Ether left over gives y amount of reward funds, etc.

Last edited by Gilgilad; 06-04-2013 at 11:58 AM.
06-04-2013, 12:28 PM
#44
Quote:
Originally Posted by Gilgilad View Post
Thank you, this would be a great improvement! I have a question, what determines the amount of your reward? It does not show you why you receive the amount you do. Maybe add a breakdown of rewards on the reward screen. Show that beating the level in x amount of turns gives y reward funds, having x characters survive gives y reward funds, x amount of Ether left over gives y amount of reward funds, etc.
Reward = blue team ether + red team ether + average of all enemy unit costs

But already cleared stage is sum of ethers.
06-04-2013, 06:29 PM
#45
Thanks for the answer. I have noticed you have already corrected several misspellings but I have noticed a few more today if you want to fix them:

1. "Sliver Bishop" should be "Silver Bishop," I noticed this in achievements.
2. "Sheba" which is one of the summons by the summoner should be "Shiva" if you are referring to the Hindu god in real life and as also used and spelled in Final Fantasy.
3. Soldier skill restoration: Says "Restores HP of to itself". Should read "Restores HP to itself."
06-04-2013, 06:47 PM
#46
Quote:
Originally Posted by Gilgilad View Post
Thanks for the answer. I have noticed you have already corrected several misspellings but I have noticed a few more today if you want to fix them:

1. "Sliver Bishop" should be "Silver Bishop," I noticed this in achievements.
2. "Sheba" which is one of the summons by the summoner should be "Shiva" if you are referring to the Hindu god in real life and as also used and spelled in Final Fantasy.
3. Soldier skill restoration: Says "Restores HP of to itself". Should read "Restores HP to itself."
OMG;;;

I will fix next update.

Thanks!
06-08-2013, 02:13 PM
#47
A few more fixes:

1. When selecting a unit on formation screen that is locked it says "Information for useable this unit." "Useable" should be "using" instead. Even better it should say "Information for unlocking this unit."
2. The monster Tentacles sometimes kills his own teammates by accident. I have seen him several times kill one of his teammates with his tentacle attack when they are low health when aiming for one of my units. Maybe make his attack do zero damage to his teammate so that he actually is rescuing them by pulling them out of the battle when low health instead of killing them.
3. In a multiplayer match my opponent killed their own meister on a landmine, revived him, and then instantly gained 2500 ether for their team. Not sure if this was an exploit related to those events or they were hacking but they were cheating somehow to get more ether and also more war funds.
4. A.I. Issues: Sorcerer will cast fire wall than move directly into the flames. When units cast lightning or ice bolt on one of my units, they also hit their own teammates when they could have easily avoided them by selecting the square next to my unit so they only only hit my guy and not their's too.

Last edited by Gilgilad; 06-08-2013 at 04:42 PM.
06-09-2013, 06:39 PM
#48
Hey, just wondering how to reset your data? like the 1st game. And if you can't maybe you could add an option for doing so.. Thanks.
06-12-2013, 08:25 AM
#49
Anyone? I tried deleting the app and reinstalling it but it just starts where I left off. Even all it says all data will be erased..

Last edited by Epill69; 06-13-2013 at 08:16 AM.

All times are GMT -5. The time now is 03:47 AM.