Hi everybody, here we go with some promo codes for our newest update Spells Arena - Ice Frozen Ocean: 6XFFP3ANEKHK LHMYAMKKFAJ7 HFW4ELX9P6FA 96JF4W4HRLY7 ET3LMNAP9RKA Spells Arena 2 THINK DI CAPUANO ROBERTO E MAIER ELISABETA LOANA SNC iFanzine: "... is an interesting concept, reminding me heavily of later incarnations of Lazer Tag." ***½ AppPicker: "The… Free Buy Now Watch Media DetailsiFanzine: "... is an interesting concept, reminding me heavily of later incarnations of Lazer Tag." ***½ AppPicker: "The app features stunning and high-tech graphics" A-Maze: Candidate for Berlin Game Awards ---- Challenge the Gods and fight drawing spell signs. Spells Arena invites players to fight against their friends in realtime or fight against a tough AI that has 20 different opponents of various difficulties and personalities that await you! - Game Mechanics: Every player has 3 gems. Each gem has its unique spells. To activate the spells the player draws the signs. The gems you saved light up the portal stars and unlock new spell signs - 2 Gesture Controls Mode: Swipe or Gesture Sign Draw - Fun to Play: use plasma balls, shields, barrier, different types of traps that are created by the spells. Guide better the plasma balls using the aiming trajectory. LiquidFun engine is used to simulate the spells plasma. - Enjoy the story of the origins - Physics based gameplay - More than 30 spells gems await you - Multiplayer : Peer to Peer and Game Center - Enjoy the 3 characters to play: Inzana, Lahai, Sish - 3 levels of proficiency: apprentice ,sorcerer and warlock. On apprentice level the player is guided through a tutorial and competing against a difficultless AI, on the sorcerer and warlock levels the action is more and more frenetic and the AI becomes tougher to compete - Soundtrack by Craze Music Productions - Leaderboards Scores Spells Arena uses advanced graphics techniques to delight the eyes of the gamer. The light is computed in real time, the Gems and the Portals likewise and the fluid follows the physics laws of Boltzmann. Available only on iOS in following languages: English, French, Italian, German, Spanish, Japanese, Korean, Traditional Chinese, Simplified Chinese, Brazilian Portuguese, Russian, Turkish, Arabic, Romanian. It’s compatible with: - iPhone 4, 4S, 5, 5C, 5S, 6, 6 Plus, 6S, 6S Plus. 7, 7 Plus - iPod touch 5th generation - iPad 2, 3rd, 4th generations. - iPad Mini, Mini 2, Mini 3 - iPad Air, Air 2 For best experience play with - iPhone 6, 6 Plus, 6S, 6S Plus. 7, 7 Plus, 5S, 5C, iPhone 5, - iPad Air, Air 2, Mini 2, Mini 3, iPad 3rd, 4th generations. Some effects are disabled or downgraded on older generations. Information Seller:2 THINK DI CAPUANO ROBERTO E MAIER ELISABETA LOANA SNC Genre:Action, Arcade Release:Jul 09, 2014 Updated:Jul 15, 2023 Version:1.6.5 Size:54.0 MB TouchArcade Rating:Unrated User Rating: (3) Your Rating:unrated Compatibility:HD Universal Please leave a note if you took one of the codes. All comments and suggestions are welcome. Thank you for all your support and interest! kind regards Loana Lavender Well-Known Member Dec 31, 2013 2,967 0 36 United States #2 Lavender, Sep 18, 2014 ET3LMNAP9RKA thank you looks interesting and unique! ramzarules Well-Known Member Sep 13, 2014 2,112 128 63 Greece #3 ramzarules, Sep 18, 2014 LHMYAMKKFAJ7 claimed, will post impressions later today ramzarules Well-Known Member Sep 13, 2014 2,112 128 63 Greece #4 ramzarules, Sep 18, 2014 allright, impressions : it's very pleasant to the eye, colorful and somehow liquidly peaceful while you are drawing lines for attack and defence. i like it! 2 suggestions : 1st and most important, make the spells recognise faster drawing on the screen. Many times i tried to draw a spell, only to find out i did it too fast, and if i did it slower it would work. This could also lead to a faster gameplay, which in my personal opinion, would be awesome.. imagine all those colors and swirls flying around! As it is now, i find the game too...calm. Like an aquarium, not a spellbattle. 2nd, if you can increase the size of the playing field, ie by making the gems smaller, to leave more room for maneuvres/ avoiding/ spellcasting and enjoying the visual effects. Thank you for the code! loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #5 loana, Sep 18, 2014 Last edited: Sep 18, 2014 Thank you very much for your feedback. There are three difficulty level: Apprentice, Sorcerer and Warlock. The last two are faster, what mode have you play? Your suggestions will be taken into account for a future release along with the Multiplayer feature. Kind Regards, Loana loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #6 loana, Sep 19, 2014 So all promo-codes have been used, i'd love to hear the impressions about the game in this thread. Thanks, Loana Lavender Well-Known Member Dec 31, 2013 2,967 0 36 United States #7 Lavender, Sep 22, 2014 I like the colors. The background noises are a nice touch. I think there needs to be a better tutorial because unfortunately,I am a little confused on how to play. I think I am doing it right but then the game is over. I'll play more and see if I can get the hang of it. Most likely it's just me. Thanks again for the code. loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #8 loana, Sep 23, 2014 Thank you very much for feedback. At first you can try "Initiation" menu. Using this functionality you learn to make the gestures and cast the spells. Hope you enjoy it and play it! Lavender Well-Known Member Dec 31, 2013 2,967 0 36 United States #9 Lavender, Sep 23, 2014 I will do that. Thank you! loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #10 loana, Sep 23, 2014 New promocode: AJ7T4FJJ36JH All comments and impressions are welcome. Thank you for all your support! loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #11 loana, Oct 1, 2014 Last edited: Oct 2, 2014 Hi, we received a first review from Kaiju Pop. He use only the Apprentice Level, and the review it's not all positive. Below a list with the things that they criticized: - the creatures : horrible and not taking part in the game - gesture recognizer : to be optimized - gameplay : boring - new feature needed: mute the music On the positive side, the AI was very convincing : the opponent seems like a real person. We acknowledge that he make have a point about some of the things he says: - we were thinking ourselves to eliminate the creatures from the game - we want to improve the gameplay and the rendering We have some promocodes, should someone want to try the game and give us feedback. In one of the future update, we are preparing realtime multiplayer and want to improve our game. Redeem codes: http://redeem-now.com/0fe1d9eb0d4f http://redeem-now.com/c2c310114901 http://redeem-now.com/7fe51d177b26 Thanks very much for your support! ramzarules Well-Known Member Sep 13, 2014 2,112 128 63 Greece #12 ramzarules, Oct 2, 2014 loana, it's a good idea to replace the creatures with characters of some kind. Or give customisation options, like hats, suits, colors, etc to whatever you choose -basically things to fight to unlock. I keep looking at this game and wehn it will be updated with gesture optimisation, bigger gesture space.. Another idea i had is looking at puzzle/ rpgs, you see the actual characters take up only less than half the screen, the rest is used for gameplay... so maybe move in that direction as well? loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #13 loana, Oct 2, 2014 Hi ramzarules, we are working on more fronts: - the gestures recognizer : we want to be bidirectional (up-down, down-up) - improve the graphics (we want the portals to be like stained glass) - we want more special effects for spells (explosions, energy) - we think that the battlefield needs more elements to surprise the player (obstacles,....) and we want that the new elements linked to the portals - realtime multiplayer As for the bigger gesture space, in this moment the movement of the gem is limited to the half of battlefield.... If the creatures/characters stay, it's an interesting idea to use customization options as things to fight for to unlock. On the other hand, if we enrich the battlefield, I think that creatures/characters would occupy a lot of space. What do you think? Could be interested? ramzarules Well-Known Member Sep 13, 2014 2,112 128 63 Greece #14 ramzarules, Oct 2, 2014 Great ideas there, personally i would add: 1) if you can make sure the gesture recogniser recognises fast gestures also 2) if you could change the complex gestures to just 4 direction swipes and combos, because 2 consecutive lines going up need too much care for your finger to stay in the area. example : this gesture \ / could become swipe right, swipe up and hold to aim so i don't have to move my finger up and then further up and pass the gesture zone 3) personally i think objects/obstacles is a bad idea, there would be not enough space for the characters and their spells, especially on small iphone screens. What i would do : (rough picture of iphone) --------------------------------------------- [ } { ] [ } { ] [ 1 } 2 { 3 ] [ } { ] [_1b}______________________{_3b__] Area 1) your character and 1b) touch to move area l Area 2) Gameplay area with the spells and effects going back and forth Area 3) enemy character and 3b) gesture for spells area. ramzarules Well-Known Member Sep 13, 2014 2,112 128 63 Greece #15 ramzarules, Oct 2, 2014 ok it doesn't show correct, but you get the meaning left middle and right, left to move and right to attack loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #16 loana, Oct 3, 2014 Thank you for your feedback, we would take it into consideration for the future updates. loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #17 loana, Oct 3, 2014 We posted some new promocodes for Spells Arena on the thread: http://forums.toucharcade.com/showthread.php?t=242431 loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #18 loana, Oct 4, 2014 I posted more 7 promocode to this thread: http://forums.toucharcade.com/showthread.php?t=242431 Please leave a note if you took one of the codes. All comments and suggestions are welcome. loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #19 loana, Oct 5, 2014 Here are 6 still valid promocodes http://redeem-now.com/96e3bb236fe6 http://redeem-now.com/e353da0d8520 http://redeem-now.com/ae195a55496a http://redeem-now.com/5d6421dc8922 http://redeem-now.com/ab45161991fe http://redeem-now.com/007a43fc8109 Thanks for your support! Hope to have some feedback! yorrick Well-Known Member Oct 29, 2009 271 0 16 Sydney, Australia #20 yorrick, Oct 5, 2014 Thanks. Claimed the second link on list - LXEPN47XM4E7 (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
allright, impressions : it's very pleasant to the eye, colorful and somehow liquidly peaceful while you are drawing lines for attack and defence. i like it! 2 suggestions : 1st and most important, make the spells recognise faster drawing on the screen. Many times i tried to draw a spell, only to find out i did it too fast, and if i did it slower it would work. This could also lead to a faster gameplay, which in my personal opinion, would be awesome.. imagine all those colors and swirls flying around! As it is now, i find the game too...calm. Like an aquarium, not a spellbattle. 2nd, if you can increase the size of the playing field, ie by making the gems smaller, to leave more room for maneuvres/ avoiding/ spellcasting and enjoying the visual effects. Thank you for the code!
Thank you very much for your feedback. There are three difficulty level: Apprentice, Sorcerer and Warlock. The last two are faster, what mode have you play? Your suggestions will be taken into account for a future release along with the Multiplayer feature. Kind Regards, Loana
So all promo-codes have been used, i'd love to hear the impressions about the game in this thread. Thanks, Loana
I like the colors. The background noises are a nice touch. I think there needs to be a better tutorial because unfortunately,I am a little confused on how to play. I think I am doing it right but then the game is over. I'll play more and see if I can get the hang of it. Most likely it's just me. Thanks again for the code.
Thank you very much for feedback. At first you can try "Initiation" menu. Using this functionality you learn to make the gestures and cast the spells. Hope you enjoy it and play it!
New promocode: AJ7T4FJJ36JH All comments and impressions are welcome. Thank you for all your support!
Hi, we received a first review from Kaiju Pop. He use only the Apprentice Level, and the review it's not all positive. Below a list with the things that they criticized: - the creatures : horrible and not taking part in the game - gesture recognizer : to be optimized - gameplay : boring - new feature needed: mute the music On the positive side, the AI was very convincing : the opponent seems like a real person. We acknowledge that he make have a point about some of the things he says: - we were thinking ourselves to eliminate the creatures from the game - we want to improve the gameplay and the rendering We have some promocodes, should someone want to try the game and give us feedback. In one of the future update, we are preparing realtime multiplayer and want to improve our game. Redeem codes: http://redeem-now.com/0fe1d9eb0d4f http://redeem-now.com/c2c310114901 http://redeem-now.com/7fe51d177b26 Thanks very much for your support!
loana, it's a good idea to replace the creatures with characters of some kind. Or give customisation options, like hats, suits, colors, etc to whatever you choose -basically things to fight to unlock. I keep looking at this game and wehn it will be updated with gesture optimisation, bigger gesture space.. Another idea i had is looking at puzzle/ rpgs, you see the actual characters take up only less than half the screen, the rest is used for gameplay... so maybe move in that direction as well?
Hi ramzarules, we are working on more fronts: - the gestures recognizer : we want to be bidirectional (up-down, down-up) - improve the graphics (we want the portals to be like stained glass) - we want more special effects for spells (explosions, energy) - we think that the battlefield needs more elements to surprise the player (obstacles,....) and we want that the new elements linked to the portals - realtime multiplayer As for the bigger gesture space, in this moment the movement of the gem is limited to the half of battlefield.... If the creatures/characters stay, it's an interesting idea to use customization options as things to fight for to unlock. On the other hand, if we enrich the battlefield, I think that creatures/characters would occupy a lot of space. What do you think? Could be interested?
Great ideas there, personally i would add: 1) if you can make sure the gesture recogniser recognises fast gestures also 2) if you could change the complex gestures to just 4 direction swipes and combos, because 2 consecutive lines going up need too much care for your finger to stay in the area. example : this gesture \ / could become swipe right, swipe up and hold to aim so i don't have to move my finger up and then further up and pass the gesture zone 3) personally i think objects/obstacles is a bad idea, there would be not enough space for the characters and their spells, especially on small iphone screens. What i would do : (rough picture of iphone) --------------------------------------------- [ } { ] [ } { ] [ 1 } 2 { 3 ] [ } { ] [_1b}______________________{_3b__] Area 1) your character and 1b) touch to move area l Area 2) Gameplay area with the spells and effects going back and forth Area 3) enemy character and 3b) gesture for spells area.
ok it doesn't show correct, but you get the meaning left middle and right, left to move and right to attack
We posted some new promocodes for Spells Arena on the thread: http://forums.toucharcade.com/showthread.php?t=242431
I posted more 7 promocode to this thread: http://forums.toucharcade.com/showthread.php?t=242431 Please leave a note if you took one of the codes. All comments and suggestions are welcome.
Here are 6 still valid promocodes http://redeem-now.com/96e3bb236fe6 http://redeem-now.com/e353da0d8520 http://redeem-now.com/ae195a55496a http://redeem-now.com/5d6421dc8922 http://redeem-now.com/ab45161991fe http://redeem-now.com/007a43fc8109 Thanks for your support! Hope to have some feedback!