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  #31  
Old 02-03-2013, 03:59 AM
lukeperman lukeperman is offline
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Default Few good suggestions so far

Been half following this thread. Absolutely love Crescent Moon's work with Ravensword. After completing it, I fired up Avalon again the other day. Amazing to see how far they have come with the series...

I for one would resist the calls to make some elements of the game easier. Whilst the inventory could be improved, I kind of like that I have to wade through all my stuff to find what I need. After all, the character can carry a hell of a lot of stuff, so it's a small price to pay, and adds to the realism.

I also like that there are only four quick slots. You have to be really judicious about what you put in there.

After completing the game on the hardest difficulty (in a fraction of the time it took the first time round) I'm definitely thirsting for more side quests, and wish the enemies were harder to slay. I'd even like them to respawn mid level, so that you have to fight your way out of places too. The citadel and the mine seem weirdly empty on the way back out.

I'd like to see more use of magic, greater variety of loot and more gems. Way more gems......
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  #32  
Old 02-04-2013, 10:13 PM
Zdgames Zdgames is online now
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Quote:
Originally Posted by lukeperman View Post
Been half following this thread. Absolutely love Crescent Moon's work with Ravensword. After completing it, I fired up Avalon again the other day. Amazing to see how far they have come with the series...

I for one would resist the calls to make some elements of the game easier. Whilst the inventory could be improved, I kind of like that I have to wade through all my stuff to find what I need. After all, the character can carry a hell of a lot of stuff, so it's a small price to pay, and adds to the realism.

I also like that there are only four quick slots. You have to be really judicious about what you put in there.

After completing the game on the hardest difficulty (in a fraction of the time it took the first time round) I'm definitely thirsting for more side quests, and wish the enemies were harder to slay. I'd even like them to respawn mid level, so that you have to fight your way out of places too. The citadel and the mine seem weirdly empty on the way back out.

I'd like to see more use of magic, greater variety of loot and more gems. Way more gems......
U do realize that aralon is not part of the series right it is it's own series and to be honest I liked it a lot more... But you do have good ideas...
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  #33  
Old 02-11-2013, 07:24 PM
lukeperman lukeperman is offline
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Ahh yes - I realise it's not a series story wise, I was purely commenting on the game style. They began with Aralon and have improved through each Ravensword release. Thanks for the correction though!
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  #34  
Old 02-11-2013, 10:44 PM
Zdgames Zdgames is online now
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Quote:
Originally Posted by lukeperman View Post
Ahh yes - I realise it's not a series story wise, I was purely commenting on the game style. They began with Aralon and have improved through each Ravensword release. Thanks for the correction though!
Sorry to be mister corrector here but they started with ravensword and then released aralon and then ravensword 2...
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  #35  
Old 02-12-2013, 04:55 AM
lukeperman lukeperman is offline
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Fair enough :/
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  #36  
Old 02-13-2013, 07:27 PM
joe8675309 joe8675309 is offline
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Hey, just curious,
When is the next expansion planned for release, approximately.

Last edited by joe8675309; 02-13-2013 at 07:59 PM..
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  #37  
Old 02-13-2013, 08:17 PM
Zdgames Zdgames is online now
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Originally Posted by joe8675309 View Post
Hey, just curious,
When is the next expansion planned for release, approximately.
Josh said in the other thread that they r working on it, no aprox date yet tho...
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  #38  
Old 05-02-2013, 01:33 AM
sir_racer05 sir_racer05 is offline
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does anyone know if there is going to be any expansions or anything for shadowlands? is there a thread the says anything about this?
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