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  #21  
Old 07-16-2014, 08:51 AM
orangepascal orangepascal is offline
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Quote:
Originally Posted by Alan-C View Post
Looks very awesome, especially for 5 week development! I love retro art, and this is going into my list!

What is your ETA for release?
oh I should update the original post, it's not week 5 anymore, more like week 10 I think.

I hope to release near September, not sure if I'm gonna make that still a lot of stuff to add, but that's my target for now
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  #22  
Old 07-16-2014, 08:53 AM
Alan-C Alan-C is offline
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Still quite impressive : )

Let me now if you need someone for some user testing!
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  #23  
Old 07-22-2014, 01:53 PM
orangepascal orangepascal is offline
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another area being worked on:

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  #24  
Old 07-22-2014, 04:50 PM
Alan-C Alan-C is offline
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Gorgeous... Give me!!
Shakes fist in fury
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  #25  
Old 08-01-2014, 03:45 AM
orangepascal orangepascal is offline
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A 7 minute long new look at the current build of Gunslugs 2 (this one running on FireTV console, but obviously it's coming to iphone/ipad alongside all the other platforms)


Youtube link | Pop Up


It shows most of the area's at random, so a huge amount of new content and stuff is happening in the video .. enjoy!
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  #26  
Old 08-09-2014, 06:51 AM
orangepascal orangepascal is offline
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Work started on the missions, and the interactive game-hub. This "command HQ" area will be used to select your character, change music and control settings, and get information on the current mission.



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  #27  
Old 08-13-2014, 11:18 AM
lokiman lokiman is offline
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I love those interactive "menu scenes"... can be a really good place to hide some easter eggs there Looking forward to see a gameplay video showing new progress

Keep up the good work!
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