Universal Wizard Golf RPG

Discussion in 'Upcoming iOS Games' started by floor27industries, Mar 5, 2014.

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  1. Hi this is a devlog trailer for our new game about golfing in dungeons.
    I would really like to get the TA-forums feedback because I think it is right up your collective alley.

    Features
    - 16 unique dungeons each with 9 holes
    - Unlockable weapons like ice rod and bomb rod
    - Lots of pixel-art monsters

    Trailer:


    Screenshot:
    [​IMG]

    Links:
    Twitter: @adventuremtn
    Mailing List: Floor 27 Industries News
    Website: http://floor27industries.com/blog
     
  2. aconfusedkender

    aconfusedkender Well-Known Member

    Sep 28, 2012
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    Oil & Gas
    Kendermore, Ansalon
    Hahaha

    this looks pretty cool i must say
     
  3. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,237
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    Phoenix
    Yea looks cool :) I will be grabbing it!

    gotta say that image pack is getting really popular I need to get my game out before everyone starts using it!
     
  4. I feel the same way touchmint. Also, do you live in phx? I do too.
     
  5. BazookaTime

    BazookaTime Well-Known Member

    Looks great, I love golf and retro.
     
  6. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    Phoenix

    Yea I'm actually at the cubs game right now haha. Gotta love the weather. Are you / you guys here too?
     
  7. jgainsbrugh

    jgainsbrugh Well-Known Member

    Aug 8, 2013
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    This looks excellent ! Golf, retro, and rpg. Best combo ever! Make sure u have some power ups and boss monsters or boss holes or something. Did I just say boss hole? Hehe
     
  8. PengFictionJules

    PengFictionJules Well-Known Member

    Nov 22, 2013
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    Designer at GameResort
    Claremont, CA
    Looks really cool! Good on you for doing something imaginative. Hope it does well!
     
  9. We will have power ups like ice spells, fire spells etc. Still trying out some boss holes. Will see if that works well or if it is just annoying
     
  10. One of us is in Tucson another Austin, I am in Phx. Do you go to the IGDA meetings? I am always looking for local playtesters.
     
  11. szu75

    szu75 Well-Known Member

    Dec 11, 2013
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    Freelance
    Arizona
    Really interesting concept, are you planning to do any playtests before it launches?
     
  12. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    Phoenix

    Cool deal. Can't say I've ever heard of the igda but I'll check it out. I've been making iPhone apps for about 2-3 years but I've only been working on my first ios game for about 3 months so I'm not really up on all the game dev stuff yet. Anyways good luck I'll be sure to checkout the game and that site too. Thanks.
     
  13. New Power Meter

    Hey I created a new power meter.

    [​IMG]
     
  14. New levels: Hedge Maze

    Hey bunch of new updates for Wizard Golf RPG:


    [​IMG]


    - Much much better collision detection and aiming
    - no more circle, you can just touch anywhere to aim.
    - The aim arrow is much more precise
    - We now have different terrain that affects how fast the “ball” moves (think fairways vs rough)
    - Two new worlds, a hedge maze, and a spider filled catacomb,
    - Barrels! Awesome Barrels!
     
  15. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
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    Phoenix
    Updates look good excited to try it. Have not really had time to look into any conventions but thanks for the info. I'm hoping to submit to apple next weekend after that I'll have some time to look into marketing and whatnot.
     
  16. Are you submitting your final build to Apple?
     
  17. Lavender

    Lavender Well-Known Member

    Dec 31, 2013
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    this looks interesting & fun. Looking forward to it!
     
  18. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,237
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    Phoenix

    Yea planning to submit this upcoming weekend. Just have a few tweaks to do for ipad and then the rest is just testing through each class 1 more time which should take about 25-30 hours since i know the game inside and out.
     
  19. slothwerks

    slothwerks Well-Known Member
    Patreon Silver

    #20 slothwerks, Apr 22, 2014
    Last edited: Apr 22, 2014
    Quick note; double-check the scaling factor on your text. In the last screenshot, the sprites look great but the text looks wonky. If you're using bitmap fonts, make sure you're using a scaling factor that's "supported" by the font (eg: if the font is 16px base, you can't scale it to 20px without artifacts. You could scale it to 32px, however, because it's a multiple of 16px. 48px would also work etc... )

    Shown below: same font at three different sizes. Because of how pixel fonts scale, some sizes work, and some don't. Depends on the font.

    [​IMG]
     

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