Evilibrium is a mobile-first RPG providing broad opportunities for hero and party planning and development. The player is invited to take part in an epic campaign exploring various dungeons, developing troop members, collecting artifacts, and fighting in dynamic battles. The game story is set in the world of Mystland, which has been recently invaded by the forces of Chaos consuming minds of the worlds inhabitants. Along the way of the story line, players will battle with both forces of Chaos and other players. SPECIALS: Plays seamlessly both online & offline Features a truly original adventure mode Stunning design utilizing parallax BATTLES: Up to 10 heroes on the battlefield Tactical battle phase & combo abilities PvP leagues & tournaments STRATEGY: A wide range of tactics and party combinations Innovative character upgrade system Unique abilities for every Rare or better character ADVENTURES: 31 story adventures with its own history, inhabitants and rewards Special bosses and events every week Inifnite replayability FUTURE UPDATES: PvP Elimination Tournaments Zone contest & rewards Multilevel dungeons SCREENSHOTS: Adventure Mode and Character Display Evilibrium will be available in English and Spanish for free starting October 31 through the following link: https://itunes.apple.com/us/app/id677065431. Baroness of Hell reminds: "In order to overcome the force of Evil, you will have to play by its rules!" Follow Evilibrium on Facebook: http://facebook.com/evilibriumgame Learn more on the official website: www.evil-game.com Watch an Interview with the Developers: http://youtube.com/watch?v=Ru1l9q2Ve6U
We'd like to tell more about the game, so we decided to post about the heroes and their role in Evilibrium: Heroes, or beasts, are the base of the player's army. Initially a hunter (that's you) can have only two creatures in the army. After your character has achieved another 20 levels a new slot for an additional hero becomes available, up to five slots at level 60. The hero's card shows the following information: Element: Light, Chaos, Water, Nature, Darkness or Fire Rarity: Legendary, Epic, Rare, Uncommon, Common Health: heroes die when the number of health points reaches zero Speed: determines the attack order and speed in battle Defence: lowers the damage received and increases the chances to survive in battle Attack: indicates minimum and maximum damage until the application of modifiers Each creature also has a unique name, level range and skill. The name and description of the skill can be found on the back of the battle card. There are three ways of taking new warriors into your army: Capturing a defeated soul by gaining a victory in an Adventure Summoning new beasts with the help of the Portal of Souls Fulfilling specific conditions of an event As has been already said, we extensively use parallax effects. This is how a typical hero card will look like when viewed from different angles: Stay tuned: Follow Evilibrium on Facebook: http://facebook.com/evilibriumgame Learn more on the official website: www.evil-game.com Watch an Interview with the Developers: http://youtube.com/watch?v=Ru1l9q2Ve6U
Hello fellow TA forumers. We have just soft-launched Evilibrium so we could check for server stability. Some of you might already try the game today. Please also join our Facebook to stay updated with the news:
Fantastic artwork... But timers, dual-currency and fights that run automatically, meh. Standard freemium crap with boroughed game mechanics (e.g. Dungelot) and writing that seems to be all over the place. Deleted right after it crashed (past the first tutorial mission) I hope this will fail miserably, and that the art team will work on something good next time.
Hello peterpunk72, We are aware of the issue and will fix it in future updates. Thank you for your patience, Orc Work team
Not only is the artwork outstanding, but the music and sound effects are also very good. I would rather have paid up front for this though, as the IAPs seem excessive and I cannot see what a reasonable investment might be. While I like what I see so far, the game currently feels unfinished, so I'm waiting for an upgrade before I'm willing to drop money into this. Hoping for a game here, but as it stands right now there is little more here than artwork and music that I mentioned. What is really annoying/frustrating is seeing such high quality game resources in something that concentrates more on making money than being a game...
Hi Roleki, Thanks for your criticism, we're working hard on brining more content and competitive features into the game. If you've tried the recent Halloween event, you might have already seen what's coming on soon. Hi kioshi, Yeah, we were extremely disappointed with that review. It feels like the reviewer has never seen any battle card games. We still think Evilibrium, might not be the best of them yet, but soon will become it. Hi peterpunk72;3030444, We have fixed that issue and have just sent the new update for Apple to review it. Expect all bug fixes to come out next week. Thanks for your support, Evilibrium team
Still the same. This time the game preload till 100% but then stops and nothing happens. Removed app rebooted device reinstalled but nothing changes
Hello peterpunk72, Please connect with us through [email protected] so we could learn more about the issue without disclosing your private information. Thank you, Orc Work team.