App description: "Forbidden Island is honestly one of the best apps I have ever played on iOS." -- BoardGameGeek.com

"8.5/10 - A beautifully done translation in the same league as fan favorites Ascension and Carcassonne." -- Games and Grub

"Beautiful graphics reproduce the look and feel of the original game." -- Wired.com: GeekDad

"Two thumbs up! I highly recommend it!" -- The Dice Tower

** Awards **

BoardGameGeek iOS Board Game Awards 2011:
iOS Board Game of the Year - Nominee
Best Children's Game App - Winner
Best Family Game App - Nominee
Best Interface and Graphic Design 2011 - Nominee
Best Local Multiplayer or Pass and Play Multiplayer - Nominee
The Dice Tower: Best Digital Boardgame 2011 - Nominee

****

Forbidden Island is a cooperative game of strategy and courage as you and up to three other adventurers attempt to capture the four ancient treasures hidden on a sinking island. It's a thrilling adventure based on the best-selling Gamewright board game.

Forbidden Island was the secluded retreat of an ancient mystical empire known as the Archeans. Legend has it that the Archeans possessed the ability to control the Earth's elements - fire, wind, water, and earth - through four sacred treasures: The Crystal of Fire, The Statue of the Wind, The Ocean's Chalice, and The Earth Stone. Because of their potential to cause catastrophic damage if they fell into enemy hands, the Archeans kept the treasures secretly hidden on Forbidden Island and designed it to sink if intruders ever attempted to claim them. In the centuries since the mysterious collapse of their empire, Forbidden Island remained undiscovered ... until now.

Will your team be the first to breach its borders, capture the treasures, and make it out alive?

Awarded as Mensa Select in 2010 and nominated for the prestigious Spiel des Jahres award in 2011, Forbidden Island is a fantastic game that's fun and engaging for all who play.

****

Features:
∙ Co-operative gameplay for 1-4 players
∙ Single player gameplay (by controlling multiple Adventurers)
∙ Includes two different island shapes, providing different gameplay challenges
∙ A single in-app purchase for 10 more island shapes
∙ Game Center Achievements
∙ Two board layouts for playing side-by-side or around a table
∙ Unlimited game saves so you can maintain many in progress games
∙ Beautiful artwork from the original game, plus loads of brand new artwork
∙ Easy to read rulebook
∙ Interactive tutorial to guide players through their first game
∙ Optional hints for context specific help mid-game
∙ Facebook and Twitter integration. Share your Achievements! (Twitter integration only available for iOS 5 and later)
∙ Retina display support

Tested for compatibly with iOS 5, iOS 6, and iOS 7.
05-14-2012, 03:52 PM
#61
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,158
Quote:
Originally Posted by ButtonMashGames View Post
We definitely agree that communication is key for a co-operative game like Forbidden Island. We're still very early in development for online multiplayer, but we really like the idea of voice chat in the game. It might be a bit of a battery hog, but you can't beat it for intuitiveness. We'll have to see where the development takes us, though.

Best Regards,
- Sean
Curious, as just a consumer here. If at some point your game does enable voice chat and say it is a bit of a battery drain, would that even effect those solo players not utilizing that chat? Or in other words, is that potential battery draining aspect from use of the feature or simply by playing the game once is an enabled feature?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
05-14-2012, 04:49 PM
#62
Personally, I like text chat... I'm a hard of hearing person... Not joking!

By the way, iAP now seems properly working, so the extra 10 island set... INSTABUY!


PSN ID: Jools_75
Xbox360 Live, OpenFeint ID: Jools ITA
GameCenter, Plus+, Crystal ID: JoolsITA
(Hard of hearing person, so plz no vocal chat, just happy to have friends ^^)

05-14-2012, 04:59 PM
#63
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,493
Quote:
Originally Posted by Jools75 View Post
Personally, I like text chat... I'm a hard of hearing person... Not joking!

By the way, iAP now seems properly working, so the extra 10 island set... INSTABUY!

I agree, if only because voice chat isn't useful in async matches.

The reason I love async board games on iOS is because I'm playing with people on the other side of the country (or in some cases, other parts of the world) where a live game just won't work very often due to the time difference.

Text chat will be useful to more people than voice chat, in my opinion.
05-15-2012, 02:02 AM
#64
Quote:
Originally Posted by LordGek View Post
Curious, as just a consumer here. If at some point your game does enable voice chat and say it is a bit of a battery drain, would that even effect those solo players not utilizing that chat? Or in other words, is that potential battery draining aspect from use of the feature or simply by playing the game once is an enabled feature?
We haven't implemented it yet, so I can't say for sure. However, if you are sending or receiving voice signals with others, it would have a similar effect on the battery as using Skype - since the wifi or cellular radio would be transmitting more data. However, if none of the users used the feature (or you could opt out of receiving signals), then the data transmission would be reduced.

We've also discussed enabling a-sync play and text chat, but we are still in very early stages of investigation. The development of those two features is more difficult, though we realize it's a desirable way to play as well.

- Sean
05-15-2012, 07:41 AM
#65
Yeah, voice chat is only useful for live play. Asynch and text chat would be good too, obviously.

And I finally played and, yes, this is fun. I lost twice, both times losing the landing point. The first game I would have won except I drew a water rises and it put all the cards back after only 5 cards, and with 5 cards to be drawn, one of which was the landing point which was already flooded. Doh! Fun, and a bit nerve wracking game.

Last edited by crunc; 05-15-2012 at 07:43 AM.
05-16-2012, 08:19 AM
#66
Finally won a game last night. On easy. It was my 4th or 5th game. Good stuff. One thing I wish is that the pawns, or whatever they're called, were easier to see. I feel like they blend in a bit. Not a big deal, but it would be nice if they stood out better.
06-02-2013, 02:03 AM
#67
Tabletop played Forbidden Island...

http://youtube.com/watch?v=DxG_ahmF1uM
06-02-2013, 02:23 AM
#68
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,542
Quote:
Originally Posted by iPadisGreat View Post
Tabletop played Forbidden Island...

http://youtube.com/watch?v=DxG_ahmF1uM
Hopefully Button Mash get the chance to make a Forbidden Desert app, given how well they did with Forbidden Island.
01-01-2014, 04:06 PM
#69
1000 thanks for the spanish support. Great game.

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