Here is an unedited (we mean really unedited ) preview video of our new Starball game... Simple concept, very addictive. Submitted. $0.99. *** GAME SUMMARY *** Collect as many stars as you can! A hazard ball is spawned each time a star is picked up. A random power-up has a chance to spawn each time a star is picked up. Touch a hazard ball and it's game over. **************************** *** RANDOM POWER-UPS IN GAME *** Shrinkage - Makes your ball much smaller for a period of time Slowmo - Slows down hazard balls for a period of time Ball Bomb - Explodes upon pick up and destroys all hazard balls in a radius around player Time-Freeze - Stops all hazard balls for a period of time and allows you to pick up stars with out spawning hazard balls Invinciball - Makes your ball invincible for a period of time allowing you to destroy hazard balls you touch Ballbuster - Rare drop that destroys ALL hazard balls upon pick up **************************** Recorded game play on a 3G, with a 3GS...
Nice The game looks great. When did you submit it? I am looking forward to playing it. Very cool use of accelerometer controls. Cheers, adamans @somagames
Thanks adamans! The video really does not do the game justice. The responsive controls and fast gameplay make it extremely fun and addicting!
Thanks for the support guys! Around the office we really hope this does well as it has been a significant time waster since its initial creation. It has that "I know I can do better next time" feel which keeps you coming back for more.
This looks really fun to play. I am much more into potentially well done mindless casual games than the "larger" scope ones. I do play games on my iPhone a lot, but only seems to be in 5-10 min spots at a time. It's hard to "get into" a lot of games. But anyway, I digress... I like the "labryinth" (sp?) tilt type of control with the iPhone, it feels so natural... if its done right and responsive enough though. I am really looking forward to trying this out. Instant buy for me at 99 cents. You guys need to get some of your games out! None out yet?? This is like the 2nd one or so I think I've seen from Quantumsquid that looks promising.
The concept here reminds me at least somewhat of Mik-Mak Mik-Mak Use the iPhone's revolutionary accelerometer to move your character around. Eat only the green balls. As the game goes o… $0.99 Buy Now Watch Media DetailsUse the iPhone's revolutionary accelerometer to move your character around. Eat only the green balls. As the game goes on, you will get more points per ball. Also, you will grow as you eat more and more balls. The game is over if you hit a red ball.There are power-ups, green balls with a question mark, which give you some bonuses like invisibility, bonus points, eat all mode, slow motion etc. There are power-downs, red balls with a question mark, which give you negative bonuses, try to avoid these.You can submit your highscores to the online "HALL OF FAME" where you can compete against other players around the world! You just need a player name, and you're ready to become the best player in the world!POWER-UPS:Bonus Points – adds 1000 points to your scoreSlow Motion – slows the game down for 6 secondsInvisibility – makes you invisible for 6 secondsGet All – instantly get all balls on the screenEat All Mode – you can eat red balls tooAll Good To Eat – all balls are green for 6 secondsCall Mic to Help – Mic comes to help you by eating the red ballsMagic Diet – makes you smallPOWER-DOWNS:Negative Points – subtracts 1000 points from your scoreGame Speed Up – speed up the game for 6 secondsFat Boy – makes you 50% biggerAll Bad – all balls are red for 6 secondsSwitch Roles – you switch roles with Mic, you can only eat red balls for 6 secondsGAMEPLAY VIDEOS:http://www.youtube.com/rapidturtlegames Information Seller: Genre:Action, Arcade Release:Nov 12, 2009 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal tukun Well-Known Member Oct 7, 2009 241 0 0 #9 tukun, Nov 22, 2009 look like fun, gonna give it a shot when it shows up on the store Shawn[QS] Member Sep 24, 2009 22 0 0 http://www.quantumsquid.com #10 Shawn[QS], Nov 22, 2009 Thanks Enigmious! We do not have any games released on the App Store yet, but we do have both Rabid Gophers and Starball in review. Be sure to follow us @QuantumSquidDev for any breaking news on releases and new games! Shawn[QS] Member Sep 24, 2009 22 0 0 http://www.quantumsquid.com #11 Shawn[QS], Nov 22, 2009 Just wanted to make a quick announcement for all those who do not follow us on Twitter (@QuantumSquidDev). On Friday Starball failed review because of a bug in Unity which used private APIs. Don't worry we have since submitted a new version which contains the patched Unity engine, an additional powerup, and multiple difficulty levels! QuantumSquid Well-Known Member Jun 29, 2009 223 0 0 Game Developer USA http://www.quantumsquid.com #12 QuantumSquid, Nov 23, 2009 With Starball we definitely wanted to create an instant, pick-up-and-play experience; and the accelerometer does provide a powerful control scheme for games if done right. When you are the dev of a game you certainly can get your fill of playing/testing your own game. But... when you simply can't seem to stop playing it over and over, even after all the "testing" is done... that says something. Thanks again Enigmious! Games are submitted and almost out.... QuantumSquid Well-Known Member Jun 29, 2009 223 0 0 Game Developer USA http://www.quantumsquid.com #13 QuantumSquid, Nov 25, 2009 Added summary of game POWER-UPS to main post... Kenta Well-Known Member Jul 29, 2009 46 0 0 I make games http://www.slashcasual.com #14 Kenta, Nov 25, 2009 Simple gameplay, very polished and it looks like fun! Nice work QuantumSquid Well-Known Member Jun 29, 2009 223 0 0 Game Developer USA http://www.quantumsquid.com #15 QuantumSquid, Nov 26, 2009 Thanks for the feedback, Kenta. Hope you decide to pick up the game when it gets onto the AppStore. Prab Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Dec 17, 2008 3,549 7 0 CS student SG #16 Prab, Nov 26, 2009 Last edited: Nov 26, 2009 QuantumSquid kindly gave me a preview copy of Starball and Im pretty much glued to the game. This game is just so simple, its addictive beyond belief. Starball plays like the ultimate crossing game with labyrinth controls, amazing powerups and a little bit of pacman. Let me explain: You tilt your device to move the ball like in Labyrinth. You collect stars and the number of stars you collect is your score. As you collect more stars, more obstacles appear. Here's the cool part: although you can move in any direction, obstacles only move vertically or horizontally. As a result, it plays a lot like a crossing game, and things can cross you in 2D: from left, right, front, and back (ultimate huh? ) The pacman bit (in my opinion) comes from some of the powerups, i.e. Ball Bomb and Invinciball. Just like in pacman, you spend most of your time avoiding obstacles and collecting stars, but more importantly, also like in pacman, sometimes you get a powerup that allows you to get rid of those irritating pesky little things These two powerups make for a much longer gameplay. When you get Invinciball, there only one thing on your mind: "Its payback time!! ". With less obstacles after your rampage, you can have an easier time getting the stars. Because it plays like a crossing game, there is no playing this game just once. When I hit an obstacle, I always feel that I could've avoided that obstacle if only I wasn't so reckless (or distracted). This makes Starball a really star addicting game in my books I just have one feedback: the game needs some music Here's the youtube gameplay video again: Enigmious Well-Known Member Sep 29, 2009 101 0 0 #17 Enigmious, Nov 26, 2009 Nice! This is exactly what I was hoping for when I saw this game. In vid there was mention of OpenFeint support for scores, any achievements? This game and Labyrinth 2 coming... Get them out people!! skyye06 Well-Known Member Jul 21, 2009 5,396 8 0 student Texas #18 skyye06, Nov 26, 2009 My remarks are very similar to Prab so I won't go much into gameplay as he has already mentioned it. I feel embarrassed to say this but never game the time of day for this thread after looking at the screenshots. QuantumSquid gave me a preview copy claiming this to be "very addictive" and it seems to be a common terminology nowadays in the appstore so of course I didn't believe it. After initial play, I was dead wrong to move on. The gameplay is addicting, no joke. I don't usually like copying people's words but Prab was dead on it being a mix of labyrinth and pac-man. It has that "if I did this instead of that I would have never died" factor. I found myself in numerous occasions hating myself for make brash decisions or not making those and going another round to see if I could break my previous score. I am a controls type of guy and not a fan of accelerometer/tilt type games but the game has some tight controls, so no complaints here. I really like the use of the power-ups but how many are available? It would be cool to see like in Mario all the power-ups randomizing. By the way, ballbuster is my favorite. There is one [big] thing that separates this and pacman other than gameplay, which is an icon. While I do enjoy the simplicity of the graphics, there is nothing iconic about the game nor is it much of an eye candy. I know the object of the game is to be simple but I hope they have a good looking screenshots for the appstore as the the graphics do not justify the gameplay. Sad to hear, or not hear, that music has not been included and really suggest that you should as that is always a negative. At a 99c initial price(is that right?), I can recommend to anyone who is a bit interested. My biggest complaint is not really the music like Prab but more as the graphics while great in their simplicity, it just doesn't scream "pick me, pick me!" Palfince Well-Known Member Dec 30, 2008 1,817 0 0 England #19 Palfince, Nov 28, 2009 I also received a preview copy of Starball and I definitely agree with all the comments so far. In my opinion, this game is on par with Doodle Jump for addictiveness. I spent a two hour bus journey just playing Starball, and while tilt controls on a bus aren't a good idea, I did have a lot of fun. The way the game is put together just seems to work so well. Tilting to move the ball feels natural, and collecting stars is a simple, but often terribly challenging, goal. Once again the balls popping up when you collect stars is fluid and when you lose you'll only ever blame yourself. The power ups included in the game have definitely been well thought out and there our none others I'd really add. The only things I think that could improve this game are achievements in OpenFeint (because everyone loves them ) and a "pure" mode: this would be like normal mode but without the power ups, resulting in extremely challenging gameplay, perfect for those who are insane! For 59p/99¢ I'd definitely recommend this game when it comes out, since it has utterly addictive gameplay and is perfectly suited to the iPhone! Shawn[QS] Member Sep 24, 2009 22 0 0 http://www.quantumsquid.com #20 Shawn[QS], Nov 29, 2009 Thanks for the great feedback guys! We are really excited that your feelings are similar to our own on the game. As we stated before the game has already been submitted but these are great suggestions which we will try to work into our early updates. We have been out of the office the past few days for Thanksgiving so we have not had a chance to create any preview builds for devices that were submitted after Wednesday. We will be creating another build on Monday and we look forward to getting more feedback from those of you who already have a build to play! I sound like a broken record but... please be sure to follow us on Twitter @QuantumSquidDev for future developments with Starball, Rabid Gophers, and Hamsteria. We also have a few other projects in the works which may have details released in the coming weeks! Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Thanks Enigmious! We do not have any games released on the App Store yet, but we do have both Rabid Gophers and Starball in review. Be sure to follow us @QuantumSquidDev for any breaking news on releases and new games!
Just wanted to make a quick announcement for all those who do not follow us on Twitter (@QuantumSquidDev). On Friday Starball failed review because of a bug in Unity which used private APIs. Don't worry we have since submitted a new version which contains the patched Unity engine, an additional powerup, and multiple difficulty levels!
With Starball we definitely wanted to create an instant, pick-up-and-play experience; and the accelerometer does provide a powerful control scheme for games if done right. When you are the dev of a game you certainly can get your fill of playing/testing your own game. But... when you simply can't seem to stop playing it over and over, even after all the "testing" is done... that says something. Thanks again Enigmious! Games are submitted and almost out....
QuantumSquid kindly gave me a preview copy of Starball and Im pretty much glued to the game. This game is just so simple, its addictive beyond belief. Starball plays like the ultimate crossing game with labyrinth controls, amazing powerups and a little bit of pacman. Let me explain: You tilt your device to move the ball like in Labyrinth. You collect stars and the number of stars you collect is your score. As you collect more stars, more obstacles appear. Here's the cool part: although you can move in any direction, obstacles only move vertically or horizontally. As a result, it plays a lot like a crossing game, and things can cross you in 2D: from left, right, front, and back (ultimate huh? ) The pacman bit (in my opinion) comes from some of the powerups, i.e. Ball Bomb and Invinciball. Just like in pacman, you spend most of your time avoiding obstacles and collecting stars, but more importantly, also like in pacman, sometimes you get a powerup that allows you to get rid of those irritating pesky little things These two powerups make for a much longer gameplay. When you get Invinciball, there only one thing on your mind: "Its payback time!! ". With less obstacles after your rampage, you can have an easier time getting the stars. Because it plays like a crossing game, there is no playing this game just once. When I hit an obstacle, I always feel that I could've avoided that obstacle if only I wasn't so reckless (or distracted). This makes Starball a really star addicting game in my books I just have one feedback: the game needs some music Here's the youtube gameplay video again:
Nice! This is exactly what I was hoping for when I saw this game. In vid there was mention of OpenFeint support for scores, any achievements? This game and Labyrinth 2 coming... Get them out people!!
My remarks are very similar to Prab so I won't go much into gameplay as he has already mentioned it. I feel embarrassed to say this but never game the time of day for this thread after looking at the screenshots. QuantumSquid gave me a preview copy claiming this to be "very addictive" and it seems to be a common terminology nowadays in the appstore so of course I didn't believe it. After initial play, I was dead wrong to move on. The gameplay is addicting, no joke. I don't usually like copying people's words but Prab was dead on it being a mix of labyrinth and pac-man. It has that "if I did this instead of that I would have never died" factor. I found myself in numerous occasions hating myself for make brash decisions or not making those and going another round to see if I could break my previous score. I am a controls type of guy and not a fan of accelerometer/tilt type games but the game has some tight controls, so no complaints here. I really like the use of the power-ups but how many are available? It would be cool to see like in Mario all the power-ups randomizing. By the way, ballbuster is my favorite. There is one [big] thing that separates this and pacman other than gameplay, which is an icon. While I do enjoy the simplicity of the graphics, there is nothing iconic about the game nor is it much of an eye candy. I know the object of the game is to be simple but I hope they have a good looking screenshots for the appstore as the the graphics do not justify the gameplay. Sad to hear, or not hear, that music has not been included and really suggest that you should as that is always a negative. At a 99c initial price(is that right?), I can recommend to anyone who is a bit interested. My biggest complaint is not really the music like Prab but more as the graphics while great in their simplicity, it just doesn't scream "pick me, pick me!"
I also received a preview copy of Starball and I definitely agree with all the comments so far. In my opinion, this game is on par with Doodle Jump for addictiveness. I spent a two hour bus journey just playing Starball, and while tilt controls on a bus aren't a good idea, I did have a lot of fun. The way the game is put together just seems to work so well. Tilting to move the ball feels natural, and collecting stars is a simple, but often terribly challenging, goal. Once again the balls popping up when you collect stars is fluid and when you lose you'll only ever blame yourself. The power ups included in the game have definitely been well thought out and there our none others I'd really add. The only things I think that could improve this game are achievements in OpenFeint (because everyone loves them ) and a "pure" mode: this would be like normal mode but without the power ups, resulting in extremely challenging gameplay, perfect for those who are insane! For 59p/99¢ I'd definitely recommend this game when it comes out, since it has utterly addictive gameplay and is perfectly suited to the iPhone!
Thanks for the great feedback guys! We are really excited that your feelings are similar to our own on the game. As we stated before the game has already been submitted but these are great suggestions which we will try to work into our early updates. We have been out of the office the past few days for Thanksgiving so we have not had a chance to create any preview builds for devices that were submitted after Wednesday. We will be creating another build on Monday and we look forward to getting more feedback from those of you who already have a build to play! I sound like a broken record but... please be sure to follow us on Twitter @QuantumSquidDev for future developments with Starball, Rabid Gophers, and Hamsteria. We also have a few other projects in the works which may have details released in the coming weeks!