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View Poll Results: Would you rather pay for an app or have a 1 off In App Purchase to unlock?
Buy it outright 9 81.82%
In App Purchase 2 18.18%
Voters: 11. You may not vote on this poll

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  #31  
Old 09-25-2012, 04:57 PM
VgSlag VgSlag is offline
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Still in need of beta testers.

Here is the latest video that shows Game Center integration, a new level and 2 of the enemies in play:


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  #32  
Old 09-28-2012, 01:08 AM
VgSlag VgSlag is offline
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The Joypad iOS app guys have let me use their new API which is much better and much faster. It connects and disconnects almost instantly and can be skinned.

Now when you use your iPhone or iPad as a controller You will see:

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  #33  
Old 09-28-2012, 04:25 AM
atum_ramirez's Avatar
atum_ramirez atum_ramirez is offline
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Looks really old school and cool. If you are selling to a niche audience that only has ipad and 3rd party controller, I would go for upfront pay instead of IAP. But that's just me.

Seems like clean simple arcade-nostalgic fun. Keep it up.
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  #34  
Old 09-28-2012, 05:23 AM
VgSlag VgSlag is offline
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Thanks Atum,

Whilst my initial plan was to only offer multiplayer with a hardware controller I have changed that and now have virtual controls as well as a single player mode.

Some near final videos (captured from the Simulator) are below:


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The people I was playing multipayer with were old and don't use iOS devices hence their poor control

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Last edited by VgSlag; 09-28-2012 at 05:25 AM..
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  #35  
Old 10-03-2012, 11:17 AM
VgSlag VgSlag is offline
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What do we have here?



Yep! It's in there and it's been tested. Aztec Antics is fully working with Game Dock!

I am in the final polishing stages of the app development process now and the end is in sight!

I'll post the app trailer here in the next couple of days.
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  #36  
Old 10-06-2012, 05:09 AM
VgSlag VgSlag is offline
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The finish line is drawing ever closer. There is only one multiplayer level to create then I will be submitting the game and working on promotional materials.

The trailer has already started being worked on and, in the spirit of Screenshot Saturday, here is a screen grab from it.

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  #37  
Old 10-08-2012, 05:06 AM
kin kin is offline
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I think the game could benefit from enemies that chase the player closest to them (you can run past your friends to make them the new target), and that'll ramp up player interaction quite a bit.

You could also have enemies like the Ghosts in Mario (which does fit the Mayan/Indiana Jones theme) that can float and go pass platforms too.
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  #38  
Old 10-08-2012, 07:06 AM
VgSlag VgSlag is offline
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Both of those are really good ideas.

The first one is actually quite a lot of work as it will require a path finding algorithm that takes in to consideration the jumping between platforms to find the route to the player.

The ghost one is more than feasible and would really keep the player on the move. I'll keep it in mind for an update.

Thanks

Also, Aztec Antics was submitted to the App Store yesterday evening. I will be working on promotional materials whilst the app is in review and create a new thread in the iPad Games forums just before release. When I do that I'll add a link to the new thread from this one.

Last edited by VgSlag; 10-08-2012 at 07:09 AM..
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  #39  
Old 10-11-2012, 12:36 PM
VgSlag VgSlag is offline
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Here is the official teaser trailer for Aztec Antics!


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  #40  
Old 10-15-2012, 10:12 AM
VgSlag VgSlag is offline
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Whilst the 1.0 is in review with Apple I have been making some adjustments to the game. There are now 2 modes of multiplayer. The original mode is still in but you can now play multiplayer on the single player levels with enemies included.

The game will end at 1500 points or after 25 coins, whichever comes first. I added the coin limit as if you get hit by an enemy you lose 30 points. The coin limit will stop the game dragging on for too long.
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