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IAP items "Approved" but doesn't seem "Live"

09-12-2013, 06:36 AM
Joined: Mar 2012
Posts: 304
IAP items "Approved" but doesn't seem "Live"

My game's status was "Ready for Sale" (along with IAP items) about 10 hours ago.

However, In-App Purchase doesn't work although it works perfectly in sandbox mode.

Anyone has experienced the same problem?

Some more info:


09-12-2013, 11:31 AM
Joined: Aug 2012
Posts: 185
Unfortunately yes
The update 1.6 of Traffic Racer, went live on September 10, however the new IAP was not working. Since I didn't handle "invalid product id", the game was crashing when user tries to buy it. It was like a nightmare. I have mailed a lot to Apple, and got no replies. After 1 day, the IAP became available all of a sudden. What a relief!

Most probably the same thing is happening to you.

09-13-2013, 06:58 AM
Joined: Mar 2012
Posts: 304
Now that I can confirm it. IAP now works!!! Almost 24 hours! What a painful experience. Thanks!

Btw, this is the game https://itunes.apple.com/us/app/zombie-minefield/id666758920?mt=8
09-17-2013, 05:30 AM
Joined: Nov 2009
Location: Wellington
Posts: 812
Annoying. We seem to be having the same issue.
09-18-2013, 08:28 AM
Joined: Apr 2013
Location: San Diego
Posts: 17
Same thing happened to me, but 24 hours later without doing anything the IAP started working.

Reuben's Apps, develops beautiful high quality apps for iOS. Mind Blitz, our latest app launches May 2nd. Visit http://www.mindblitzapp.com for more information
09-18-2013, 11:04 AM
Joined: Sep 2009
Location: Colorado
Posts: 5,155
Happened to me as well, seems like the iap started working about 12 hours after it went live.
09-18-2013, 04:49 PM
Joined: Nov 2009
Location: Wellington
Posts: 812
Looks like ours started working bang on 24 hours after the update went live.

Alas, there are some bad reviews and customer support requests relating to it that happened in the mean time :/
09-22-2013, 11:26 PM
Joined: Jun 2011
Location: ailartsua (zdrawkcab daer) XD
Posts: 495
IAPs is for greedy money hungry devs. Must be so many that the servers are slow. RIP App store.
10-06-2013, 08:19 PM
Joined: Jan 2011
Location: England
Posts: 10,679
The devs can't win! You moan about IAPS here. On another of your threads you seem to praise a game with IAPS saying devs need to eat! Then on another you're waiting for a price drop (one reason why devs go freemium!)
10-07-2013, 02:53 AM
Joined: Aug 2013
Posts: 1,021
Originally Posted by best View Post
IAPs is for greedy money hungry devs. Must be so many that the servers are slow. RIP App store.
Devs deserve to make money don't they?

I don't think these devs are generally making anywhere near the amounts you think. There are few making a huge amount, but most don't make much.