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  #11  
Old 10-26-2012, 03:36 PM
LAGEddie LAGEddie is offline
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Originally Posted by MarkFromBitmenStudios View Post
Shows that any game can make it with the right buzz. Sure it has some kind of half-assed async multiplayer but other than that it's a pretty boring game. Kinda sad if you ask me.
True enough, but I don't think we're being fair to Bubble Galaxy. I played it today and I have to say that it's very well-designed with a great amount of polish. Sure, it's not novel by any means, but I like how they combined blitz-style mechanics (short sessions), power-ups, and asynchronous gameplay.

At the end of the day, burst campaigns can only do so much for you, and it's all about whether your app can maintain buoyancy by growing organically. A lot of apps can't, but I think Bubble Galaxy will be pretty successful.
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  #12  
Old 10-26-2012, 04:19 PM
baptiste baptiste is offline
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It's really helpfull to understand how to reach the top. At the beginning i believed that the only solution was just to make a good game (yes i know that was stupid).
So same question about "flick home run". It's #5 on US today. i don't find any reviews, news, for the last days.
Why? Did it be featured by appoday too? Is there an another way in its case?
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  #13  
Old 10-27-2012, 09:21 AM
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Blackharon Blackharon is online now
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Quote:
Originally Posted by baptiste View Post
It's really helpfull to understand how to reach the top. At the beginning i believed that the only solution was just to make a good game (yes i know that was stupid).
So same question about "flick home run". It's #5 on US today. i don't find any reviews, news, for the last days.
Why? Did it be featured by appoday too? Is there an another way in its case?
The "Flick X" games have a big fan base already.

There are plenty of ways to reach the top.

The best way is to consistently make fantastic games and build a fan base. This is the most time consuming and hardest way to do thing.

More people (Loopycube included) don't have the fanbase so we're trying to build it up with burst campaigns. We've seen mixed results, but we're only 2 games in... hopefully game 3, 4 and 5 will show better results.
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  #14  
Old 10-27-2012, 09:30 AM
baptiste baptiste is offline
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Quote:
Originally Posted by Blackharon View Post
The "Flick X" games have a big fan base already.

There are plenty of ways to reach the top.

The best way is to consistently make fantastic games and build a fan base. This is the most time consuming and hardest way to do thing.

More people (Loopycube included) don't have the fanbase so we're trying to build it up with burst campaigns. We've seen mixed results, but we're only 2 games in... hopefully game 3, 4 and 5 will show better results.
i hope you will
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  #15  
Old 10-28-2012, 02:03 PM
LinQsta LinQsta is offline
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It does have a great amount of polish...I am not surprised this is doing really well.

Having said that, I am sure there are hundreds of apps out there that are not lucky enough to gain the visibility this has.
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