SKY BATTLES - Work in progress..

Discussion in 'Upcoming iOS Games' started by madpoet, Sep 26, 2011.

  1. Pine Entertainment

    Jan 7, 2012
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    Nice looking model, can't wait to see how it works in the game!!
     
  2. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
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    Digital Artist, Unity3D developer
    Toronto, Canada
    Thx Luke!

    I like to model with Silo2 as it's a simple app that does a few things very well. I also model with Cinema4D though I find Lightwave to be more compatible with Unity.


    Thx Pine as well!
    Video coming soon. There are doors, ray beams and I'm working on
    some other nasty things that want to stop the plane.

    p
    Magnetic Studio
     
  3. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
    Cave level

    Cave level.... Navigate through machinery, death rays and shoot to unlock doors. Going to add some falling chunks of cave rock as well....



    http://magneticstudio.com
     
  4. famousringo

    famousringo Well-Known Member

    Jul 25, 2011
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    Needs tilt control, badly!

    I'll keep an eye on this.
     
  5. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
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    Digital Artist, Unity3D developer
    Toronto, Canada
    Thx famousringo for the post!

    That's a good point. I'll probably add gyro/accel. support enabled from
    the options menu.

    Snowy arctic level coming soon. Glaciers and .... whatever I can think of that would be a good fit.

    Cheers!
    Peter Lacalamita
    http://magneticstudio.com
     
  6. Luke Kellett

    Luke Kellett Well-Known Member

    Jun 7, 2011
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    Indie iPhone Game Developer
    Melbourne, Australia
    Looking pretty cool dude!

    I like the big wall/door at the end you have to shoot. More of that sort of stuff would be cool!
     
  7. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
    Thx Luke!

    Yeah, I think you're right. I need to add things that you have to shoot to
    advance. I was thinking of adding helicopters and multiple doors at another level that would be a variation of this scene.

    BTW, what do you think is the best approach to tracking users that participate in app contests. Example - "Like" on Facebook page for a chance to win something.

    Thx again for your feedback. Much appreciated..:)

    Peter
    http://magneticstudio.com
     
  8. Luke Kellett

    Luke Kellett Well-Known Member

    Jun 7, 2011
    286
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    Indie iPhone Game Developer
    Melbourne, Australia
    Well Facebook and Twitter are both good for that sort of thing... But it really depends on if you already have a presence in either of them.

    Another that is also good is getting people to sign on to your mailing list, you could drive this through a custom page in Facebook, a Tweet w/ link in Twitter, a post on TA etc... This way your results all go into the one bucket (much easier to manage) and you drive those entries through ALL of your social tools!

    Personally I use AWeber for my email list management, they provide plenty of tools and even host custom signup forms for you!!

    Good luck
     
  9. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
    Thx Luke for the tip!
    AWeber sounds interesting... Going to check that out. I've also noticed a few devs on these forums asking for names of maps, characters, vehicles etc. from the forum readers and it looks to be a good way to spread the word about your game.
     
  10. Luke Kellett

    Luke Kellett Well-Known Member

    Jun 7, 2011
    286
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    Indie iPhone Game Developer
    Melbourne, Australia
    Yep, getting the actual players involved from a really early point is a really good way to get known and build the whole viral thing :) It lets your players get in on the creation process!
     
  11. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
  12. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
  13. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
  14. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
  15. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
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    Chief Strategy Officer
    Salem, Massachusetts, USA
    Looks great. Any idea about a release date?
     
  16. Luke Kellett

    Luke Kellett Well-Known Member

    Jun 7, 2011
    286
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    Indie iPhone Game Developer
    Melbourne, Australia
    +1!!

    Also keen to know about the release date?
     
  17. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
    Thx Squarezero & Luke Kellett!

    Release date, hopefully Fall 2012.

    Cheers!
     
  18. tso5818

    tso5818 Well-Known Member

    Sep 13, 2011
    2,892
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    iANiMeX's left ear
    #38 tso5818, Aug 24, 2012
    Last edited: Aug 24, 2012
    Madpoet, you can make a lava level, volcano level, article circle level, new York level. Like robots are destroying buildings and throwing them at your plane. A maze level, you have to do sharp turns and try to make it to the end. Add like giant dogs chasing you.

    Would be really nice if you could sculpt some armor things on the plane. Like to buy in the store in the game. Different colors would make it nice.

    I have lots of ideas, these are just some of what I have. If you want more private message me.

    Thanks, for this great upcoming game.

    P.S. By the way, you are an awesome artist. Would love to give you an idea with your dragons in a future project.
     
  19. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada

    These are all excellent ideas, some of which are in the current build. Others that I'd love to integrate into future updates. As a one man indie dev, it's a constant compromise between making the game you want to make, and making the game you can make considering time and tech limitations. I can
    assure you that if the numbers support it, I'll be adding features every quarter...:)
    Thx again for your comments.
     
  20. tso5818

    tso5818 Well-Known Member

    Sep 13, 2011
    2,892
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    iANiMeX's left ear
    I figured you had some of these in the game already. Just wanted to make sure.
    I'm a very creative person, so just private message me any time, if you want any more ideas for your game. :)

    Hope you big success. Looks really good, the way your going with it.
     

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