App description: Its blisteringly cruel (...) Undeniably engaging and fun. ~ John Walker (Rock, Paper, Shotgun)

Faif is a puzzle/rpg game with a unique battle system based on gambling.

HOW TO PLAY IT

After choosing 5 adjacent tiles you only get one! Play wisely with the odds and defeat your enemies before they defeat you.

FEATURES

* Unique gameplay
* Epic odd battles
* No IAP's whatsoever
* A nice shop with kickass powerups (use gems you collect in the game as payment)
* Infinite mode (survive as many opponents as you can)
* Multiplayer!
* Supports phone, tablets, and almost every smart thingie out there!

Faif is definitely one of the more unique puzzle RPG games Ive experienced so far ~ (AppAdvice)
Faif carries an undeniable one more time quality that drives players to beat their winning streaks ~ (148apps.com)
The game looks utterly gorgeous, with a papery feel to proceedings that sort of makes it feel like youre shuffling little bits of hand-crafted art around ~ (PocketGamer.co.uk)
Its a game that looks like a puzzle from one angle, an RPG from another but its its own creature. ~ Owen Faraday (Pocket Tactics)
Faif offers a unique twist on the match-3 or 5 in this case genre, and spices up its RPG mechanics with a hint of gambling ~ Lee Cooper (Hardcore Gamer)
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07-06-2014, 01:04 PM
#41
I reinstalled this game after hearing about the multiplayer update and have reached Level 9, I think. It's a fun, occasionally frustrating matcher. Haven't had a chance to try Multiplayer Mode but hopefully will get to it today.

For anyone who knows, does the player's level and/or starting gems have an effect in Multiplayer? Thanks in advance for any info.
07-06-2014, 01:27 PM
#42
No starting gems don't carry over to multiplayer
07-16-2014, 09:58 AM
#43
Just posted a short review on the AppStore, and based on the fact that there were no other reviews (us), I have to say this one the most underrated puzzlers to be released this year. Based on screenshots alone, this appears to be just another match-3 rpg, but it is completely unique, introducing a risk/reward mechanic, that really ratchets up the tension. I do feel that devs are missing out on the huge potential of the game. The puzzle element is exceptional, but the rpg element limited. I would wager that implementing a "choose your route" map between battles, would give the game a more cohesive experience. Currently, you battle a succession of oddly named AI opponents, that might as well be called "AI-1", "AI-2", etc, because that's about how interesting they are. I also disagree with a key game mechanic, which occurs when you "miss" an attack, you automatically lose life, and can even kill yourself. It's balanced because the AI is exposed to the same risk, but it makes no sense. If if make a risky attack, the jeopardy should be that I expose myself to being more easily hit. I recommend that misses instead give the opponent a +1 bonus on their next attack, rather than an outright loss of life. I realize this would result in longer matches, but it would open up more diverse tactics, and make the game more about attacking and less about hoarding life, which for me, seems to be the best tactic of all.

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