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iTGB vs. Unity3D

04-20-2009, 10:59 PM
#1
Joined: Oct 2008
Location: Vancouver, BC
Posts: 1,652
iTGB vs. Unity3D

I'm thinking of developing a simple platformer game. Really simple; 2D. Which path should I go: Unity or iTorque Game Builder? I don't know very much about game development and coding, so basically which one is simpler?

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04-20-2009, 11:05 PM
#2
Quote:
Originally Posted by Mew2468 View Post
I'm thinking of developing a simple platformer game. Really simple; 2D. Which path should I go: Unity or iTorque Game Builder? I don't know very much about game development and coding, so basically which one is simpler?
If you're looking for simplicity and 2D, I think Cocos2D might be a good way to go.

http://code.google.com/p/cocos2d-iphone/

there are plenty of examples included that you can work off of.

04-21-2009, 07:43 AM
#3
Joined: Mar 2009
Location: Hanover, NH
Posts: 17
You're going to have a lot of learning to do no matter which way you go - but there is an Unity3d demo on their site that you can download and try it out for yourself. I am using cocos2d and will second the recommendation for it (though it is a pure code situation without a gui for building your game).

Check out my games at PocketStrategy.com and BriteJar.com!
04-21-2009, 08:24 AM
#4
cocos2d

I second or third that motion cocos2d is the way to go for 2d. I use unity and it is really hard to beat for 3d, but if I am working a 2d game cocos2d would be what I use.
04-21-2009, 09:42 AM
#5
Joined: Jan 2009
Location: Pacific Northwest
Posts: 1,030
Keep in mind, Unity3D is made for 3D games, not 2D.
04-21-2009, 10:29 AM
#6
It's Unity, not Unity3D. Zombieville USA was made with Unity, so 2D definitely isn't out of the question, but somebody not familiar with game dev will take a while to get up to speed, especially since you still need to be familiar with 3D production in order to do 2D.

--Eric

Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
04-21-2009, 11:41 AM
#7
I can vouch for Unity in general terms as a great engine. I've never used it for 2D myself, but have seen it done many times with great results.

(In my case, 3D was so easy in Unity that I tried my 2D concept in 3D just for the heck of it--and it was awesome, so my formerly-2D game is staying in 3D!)

Morgan Adams (GameCenter: “Adams Immersive”)
My upcoming first game: Scree (Forum thread)
My upcoming VR horror experience: This is Not the Church of the Worm (Forum thread)
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04-21-2009, 12:04 PM
#8
Joined: Apr 2009
Location: Sweden
Posts: 28
I have only tried Unity a bit and that was not recently but from what I saw is that Unity seams rather friendly for people that isn't that into coding. But it still requires coding to make a game of course.

TGB is great if you've done anything with TGE or TGAE before and the community is really helpful.

But this question is all about personal preference.
Try em out, both have demo versions available and see which one you like the most

Alexander Bussman,
developer of Brickie (v2.0+ scoreloop enabled)
04-21-2009, 01:23 PM
#9
Joined: Jan 2009
Location: Pacific Northwest
Posts: 1,030
Quote:
Originally Posted by Eric5h5 View Post
Zombieville USA was made with Unity, so 2D definitely isn't out of the question
Great clarification. What I meant to say was Unity is 'geared' towards 3D. I know several people developing with Unity, but they all do 3D and the thought of doing a 2D game in Unity has never really come up, except in the sense that it's doable. Granted, portions of their games (high scores, life left, loading screens etc.) are in 2D.

I am an owner of TGB (not iTGB) and know many others who use it. I highly recommend downloading the 30 day TGB demo and checking it out. Seeing if it will meet your needs. Do you already have an idea of the type of game you want to make? I have been hearing about memory issues with iTGB, so you might want to dig deeper into this and find out exactly what issues people are having. As you get the complete source code, I know one developer is trying to figure out the memory issues himself and make updates to the source code.
04-21-2009, 01:40 PM
#10
Joined: Oct 2008
Location: Vancouver, BC
Posts: 1,652
Thanks for your opinions guys . I'm going to try the demos and see which one I like better - they both sound good.

 /l、
(゚、
 l、 ~ヽ
 じしf_, )ノ Inconspicuous Group Cat?