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Free to play VS. Premium?

07-11-2011, 07:41 PM
#1
Joined: Feb 2011
Posts: 230
Free to play VS. Premium?

There are getting to be quite a few free to play games on the appstore. Do you think free to play will start to dominate the app store in the future? Are you ok with it?
07-11-2011, 09:28 PM
#2
Joined: Mar 2011
Location: Neverland
Posts: 345
Yeah, free with iap is the current trend, and I bet you have read the news on this that the profit of freemium has surpassed premium to play.

Things change, roll with punches. But I know, all is gonna come together.

07-11-2011, 11:12 PM
#3
Joined: Feb 2011
Posts: 230
Quote:
Originally Posted by stonery View Post
Yeah, free with iap is the current trend, and I bet you have read the news on this that the profit of freemium has surpassed premium to play.
Yeah I know. I said it hasn't dominated premium yet because most games are still premium. I'm a little scared that soon we will have to pay 3$ for the next level in a game.
07-12-2011, 03:40 AM
#4
Free to play is the working model right now because it allows apps to be visible in a crowded market. You get 10x more download with a free to play app, and that's what you need to start word of mouth and so on. Right now, unless you are Gameloft or some well-known brand, it's pretty tough to be ranked with a premium app.

But as soon as everyone will go freemium, it will be the same mess. So my belief is that free to play is going to somehow start to not work again, in a year or two.

One game changer that might happen is that some sort of third party comes into the battle and creates the perfect app-search engine for the appstore. Something like what Google is to the web, but for the apps. Then as a developper you'll start to target smaller communities. Right a lot of devs try to please "all players on smartphones" and do million selling premium/freemium titles. I'll be happy when we start to actually aim for smaller communities and still be able to earn a living with that.
07-12-2011, 03:56 AM
#5
Joined: Jan 2010
Posts: 418
I myself don't like freemium models and IAP. I seldom support games with IAP. There are some games which effectively use IAP to add extensions to an already complete game. Others use IAP to give players "cheats" to aid with their gaming experience and not affecting the regular players much. There are others who release and incomplete game and expect people to shell out everytime a mini episode comes out. The freemium model for social games, made into mainstream through facebook games, basically just lets you buy credits to save time. One thing I have not seen yet is the MMORPG style of freemium the "item mall" type of business model, then again that MMO department of iOS is a bit lacking.

As a consumer, I generally shy away from freemium models and try to support premium games. So if you like freemium titles then you should support them by downloading and buying the IAP. If you are like me then try to stay away not to support the business model.
07-12-2011, 10:10 PM
#6
Joined: Mar 2011
Location: Neverland
Posts: 345
Quote:
Originally Posted by SoulBlade View Post
Yeah I know. I said it hasn't dominated premium yet because most games are still premium. I'm a little scared that soon we will have to pay 3$ for the next level in a game.
Lol, pay 3$ for the next level? It sounds ridiculous at least in near future.

Things change, roll with punches. But I know, all is gonna come together.
07-12-2011, 10:15 PM
#7
Joined: Mar 2011
Location: Neverland
Posts: 345
Quote:
Originally Posted by koyut View Post
As a consumer, I generally shy away from freemium models and try to support premium games. So if you like freemium titles then you should support them by downloading and buying the IAP. If you are like me then try to stay away not to support the business model.
Hah...it's just the business model and it's reasonable. But whether I will support a game or not irrespective of its business model depends on its quality. If I like the game, I will support it anyway.

Things change, roll with punches. But I know, all is gonna come together.
07-13-2011, 12:56 AM
#8
Joined: Oct 2008
Posts: 457
i dont pick up freemium games anymore, im fed up with getting charge after charge just to play a game...

i just want to buy a game, then play it without having to worry about paying again later ... you know, like the good ole days

Best Games: Tilt to Live, Mini Motor Racing, Death Rally, NBA Jam, Spirit, Silverfish, Flipship, Wispin, Space Tripper, Super Crossfire, Red Nova, Vertex Blaster, Modern Combat 2, Hard Lines, Sentinel 3, Mad Wheels .......Follow me on Twitter @unclelimey
07-13-2011, 02:55 AM
#9
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
As a developer I feel intensely pressured to investigate free-to-play. I feel that a smaller dev can put out almost nothing that the masses would care for anymore, unless it has some high production value. But in my own experience when I put out free (with some catch) I am able to get a relatively strong number of downloads. Otherwise, <5 downloads a day (at best) is a seriously losing proposition.

I do want to try something different though, I still think it is possible to make "free to play" where the player can still get the full experience without having to pay up, yet still there are definite ways for the developer to monetize. It's still early and there's got to be a happy medium somewhere.
07-13-2011, 02:57 AM
#10
Joined: Jul 2011
Posts: 8
IAP is a no no to me, for BFG titles i only purchase for their full price , perhaps i have few bad experience with IAP charging me for the second time when i had purchased the IAP before. So premium is always the choice for me