![]() |
|
|
Thread Tools | Display Modes |
|
#251
|
|||
|
|||
|
I think the skills should be based on the new tree (awesome by the way!) and not selectable at load up time. The weapons and item masteries would be great as selections. I agree that it should not be absolute but it should slant the odds toward getting what you have selected.
|
|
#252
|
|||
|
|||
|
I like the skill tree, but please do not let us decide the drops! This is supposed to be somewhat random so that we have still some surprise in the game .... Otherwise we end up picking always the loot we like the most and the game gets boring.
To the guys saying this feels like a paid beta .... Well, the game is worth now. Yes it has a few bugs, but honestly I played it all with my Mage Nd did half replay without a single bug! To the devs .... I am now playing with the moustache guy ... Does it have big two hand swords??? If not, add please! |
|
#253
|
|||
|
|||
|
Evan, I don't really see loot as big an issue as skills. As you move through the game, you start getting gear with more multipliers, so it isn't that big of a deal to get something good. Now if you want to have a thing were you could select a preferred modifier or two to show up more often in a particular dungeon, that might be cool.
In a game like this, I prefer a design where there are always too many choices to make. The biggest issue is running out of choices to make in terms of skills and upgrades to buy. |
|
#254
|
|||
|
|||
|
Quote:
Another option is, of course, I'm just going to go ahead and say it, keeping the four equipped items between adventures. |
|
#255
|
|||
|
|||
|
Quote:
Pfft, I've gotten a solid 30-40 hours of joy out of this and I haven't even touched the blade master yet. Stop being so picky, it is a steal at $5 and an amazing deal at $3. |
|
#256
|
|||
|
|||
|
Not sure if this was mentioned early in the thread, if so, my apologies, but something really weird happened in my game last night:
Playing as Battle Mage, things went smooth up to the level left of the Dragon's Lair (Snake brothers or something like that). I got to this long lava bridge where two snakes men (not sure if these were the end bosses?) were waiting to crush me as the screen does its cinematic pan out with the usual boss dialogue. After a second, the battle usually commences and the screen returns to player control. Instead, the screen remained zoomed out as the snake dudes set forth to attack. The screen finally dropped back to my character control, but I was already near death!! They were clobbering me while still zoomed out in while I had no on-screen controllers. GRRRrrr! Oh -- playing it on an iPad 2 |
|
#257
|
|||
|
|||
|
Quote:
I might add some special items that require multiple unlocks to drop, which will benefit players who have unlocked everything. I'd prefer to incentivize diversity rather than allow self-censorship. Another thing I could do... although it's not necessarily a good idea... is add challenge maps. If one map had no healing on level-up but dropped lots of vampiric items that could be interesting. Or a map where all the enemies are really tough but can be knocked off cliffs using knockback effects. These kinds of maps aren't really the point of the game... but for anyone who likes to try for highscores or enjoys particularly focussed builds they could be fun... Quote:
But I wouldn't want the additions to the game to make it feel beta-like. Most of this really will be additions, and not changes to the gameplay. We actually went massively over budget on this game already, but because we're getting a fairly positive reaction, and we like the game ourselves, we're trying to add to it. I appreciate all of the feedback that all of you are giving. If this forum is not the right place to rebound ideas off the community or to talk about future updates then please let me know. (I'm not certain about the etiquette at TA). Yikes! I think I've sorted this one out in the update. That's not at all fair. Hope you survived? Last edited by Evan.Greenwood; 07-19-2011 at 03:25 PM.. |
|
#258
|
|||
|
|||
|
Quote:
LOL, nope - already used my ankh (or whatever it's called) and my neck apparel which collected souls for an extra life did not have enough collected. Back to the beginning of the level. I'm the type that would have tossed the game aside for good - particularly with having to start a level over with no fault of my own. This game, however, is worth the bit of pain (and it's always fun to watch lots of baddies exploding all over the place). Oh, and may I say I can't believe the amount of chaos on screen with no slow down! This is really a show off piece beside being great game. |
|
#259
|
|||
|
|||
|
Can't wait for this to come out for iphone!
|
|
#260
|
|||
|
|||
|
Just beat it using the ranger. Was great, barely beat it.
Two more suggestions for the ending. Let me get out of the cubbyhole before the dragon fires off his first shot. 2nd, don't prompt me to tap to continue as soon as the ending starts, I almost missed my trophy moment. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|