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Melina's Conquest RPG - 3D RPG/Hack and Slash Style Action Adventure game

07-14-2011, 02:05 AM
#1
Joined: Jul 2011
Location: Ontario, Canada
Posts: 302
Melina's Conquest RPG - 3D RPG/Hack and Slash Style Action Adventure game

Hi all, my name is Nav with Game Scorpion Inc., from Ontario, Canada. We are a new game company attempting to release our first game. Right now I personally have development screen shots of our RPG game Melina's Conquest which we are hoping to have released by the end of summer on both the iPad and iPhone. When I get more details I will post them up, but user feedback for now is greatly appreciated.




Synopsis: Melina's Conquest is a 3D Role Playing game set in a mystical land known as Macrion. Melina is a young woman who must avenge her parents who were turned to stone by an evil creature named Giglioblath who servers his master Sallenties whom he believes to be his God. Melina must battle through Giglioblath's minions in the Lost Woods of Macrion in order to reach Giglioblath and obtain the spell that will reverse her parents stone transformation and bring them back to life.

Target Launch Price: $4.99

Target Devices: iPad and iPhone

Graphics Style: 3D

Notes: As this is our first game, we are investing a lot of time and effort into it so that it is successful and many players worldwide purchase it, as this will help to push us further to build more games of this and higher quality. We have not as yet released any video as the game is still in development, but I thought that we might as well introduce ourselves and our new game to the market here FIRST on toucharcade.com.

All positive comments welcome Hope you all like what we have so far.

PS: BTW our website is not properly updated, we just put up a silly page on there just for testing purposes as we are in the process of working on a proper official company website, so please disregard our website quality as its quite horrid right now.

Nav
Game Scorpion Inc.
http://www.gamescorpion.com

Last edited by gamescorpion; 07-25-2011 at 05:46 AM. Reason: New Youtube Video
07-14-2011, 03:03 AM
#2
Joined: Jul 2010
Posts: 382
This looks great. Which game engine do you use? Also how much hours of gameplay can we expect? As a huge fan of RPGs im really looking forward to it!

07-14-2011, 04:32 AM
#3
Joined: Jul 2011
Location: Ontario, Canada
Posts: 302
Response to Klemen

Hi Klemen,

We are currently not sure as to how many hours of gameplay is involved as yet as the levels are being built right now. Our current task is the battle system which we are trying to make into a real time system rather than a turn based system, but we might change it to a mix of both.

We are still a very young company, only 3 developers lol so its a start, but we are doing our best using our resources.

Thank you so much for your positive feedback

We are so very grateful for it as it helps keep myself and our team here motivated.

To give you an idea, I'm personally up around 15-20 hours a day, from 12-3pm I wake up and code until 9am the next morning! Our other lead developer is in India and we are alternating times, it can be a real challenge to try and achieve things but we're keeping God first which keeps us sane and helps out for sure!

Our final code goes into xCode on the mac air that we have, and we have several developer testing devices to test the game on.

The engine we are using is Shiva. Thanks for the great feedback, with God giving us a miracle we will hopefully be able to have our Beta testing start next friday.


Nav
Game Scorpion Inc.
http://www.gamescorpion.com

Last edited by gamescorpion; 07-14-2011 at 04:59 AM.
07-14-2011, 04:56 AM
#4
Joined: Jul 2011
Location: Ontario, Canada
Posts: 302
More Screenshots

Here are several more in-game screenshots just showing Melina sword slinging in a level lol. Hopefully it will make you all salivate, I pray to God it does LOL

Also you'll get to see the user interface, we've tried to keep things pretty simple so that its widely accessible and playable by most users without much need to go over help as to what is what.





Nav
Game Scorpion Inc.
http://www.gamescorpion.com

Last edited by gamescorpion; 07-14-2011 at 04:59 AM.
07-14-2011, 10:00 AM
#5
Joined: Jul 2010
Posts: 382
Thanks for the quick response and the screenshots. So this will be a hack and slash style rpg, but can we expect skills? And if, how many? And for which devices will it work? Also will we be able to jump? Sorry for so many questions.
07-14-2011, 11:50 AM
#6
Looks alright but everything just blends in. It's need more varity in the landscape. (colors)
07-14-2011, 02:03 PM
#7
Joined: Jul 2011
Location: Ontario, Canada
Posts: 302
Responses

ipodrocks123: LOL That wasn't a level, that was just our test grounds where we are testing her battle moves and various movement. The final levels are in the works right now, so we will be releasing screen shots when those parts are done, but for now, thats just a testing area there will definitely be more graphical variety in the game.

Klemen: Skill levels - Yes to an extent, but thats still in the works, it really comes down to time for implementation as we also have to try and meet our deadline time. If it was my choice I would love to put in a massive array of skills and have various upgrade levels, but unfortunately that would push our project further as it takes a lot more time for our team to develop that and then come up with the animations for each. Each animation takes our team between 4-6 hours just to fine tune, and so I can't be too picky. Suffice it to say that if we do have extra time we will be adding in skill levels, if not then it will be scrapped off.

Devices that we have in the works right now are iPad 1 and 2, iPhone/iPod touch devices (We are hoping that it will work on all of them, however it may not be capable of the 2G devices, but we are going to try our best to make it work on all those devices, i can't guarantee the exact devices as yet). Android would be our next step, but thats still in talks at this moment so I wont get into details on that as its still in the "talks" stage lol.

Jump capability will be added once again based on time constraints.

Hope that answered your questions

Nav
07-14-2011, 06:06 PM
#8
Joined: Jun 2011
Posts: 16
Will this game be compatible with 2nd gen devices?
07-14-2011, 06:20 PM
#9
Joined: Jul 2010
Posts: 382
Thank you for all the answers. One thing that's wondering me... Why did you choose to develop this game with Shiva instead with unity 3D?
07-14-2011, 07:02 PM
#10
Joined: Jul 2011
Location: Ontario, Canada
Posts: 302
Responses

shadon09: We are hoping that it will be, we will be doing a lot of tests to try and see if will be compatible as that is the hope, however right now no guarantees. Our GOAL however is to have this compatible with ALL iOS platforms.

Klemen: We chose Shiva over Unity due many reasons, however the major one was price.

Here is another screenshot for now and also if anyone has any ideas that they would like to see in the game, we would love the feedback, we just might add it into the game so you will see your feedback directly involved.

We are very greatful for all of your comments and positive feedback as we are a very young company and just 3 developers trying very hard on our first game to make it, so all the help is so very appreciated. Thank you all for your warm support thus far, its our first foot in, so hopefully our graphics and quality will get better in the future if they aren't to the standards of others right now. Please do keep the positive feedback coming, our developers are loving it and so am I personally. Thank you all for keeping us motivated!

Nav
Game Scorpion Inc.
http://www.gamescorpion.com


Last edited by gamescorpion; 07-14-2011 at 07:24 PM.