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  #11  
Old 07-26-2011, 12:59 PM
Lazer Lazer is offline
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Will the controls be tap to move like in Vay, because with all due respect, I don't like that control scheme at all. Having an option for a D-pad would be awesome. Other than that, super excited for this. I never got to play Lunar back in the day, but always wanted to.
  #12  
Old 07-27-2011, 12:18 AM
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nall nall is offline
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Quote:
Originally Posted by Solid Snake Man View Post
-I'd be interested to hear about the team working on the game (member size, previous fans of Lunar or not, how long this has been worked on, other possibly interesting tidbits, etc.)
Just full time, or including part time/contractors/.etc?

Quote:
Originally Posted by Lazer View Post
Will the controls be tap to move like in Vay, because with all due respect, I don't like that control scheme at all. Having an option for a D-pad would be awesome. Other than that, super excited for this. I never got to play Lunar back in the day, but always wanted to.
Good question! I know some people liked it, others did not, but you'll happy to know you get your choice of 3 or 4 control schemes.... including a d-pad!
  #13  
Old 07-27-2011, 07:13 PM
Solid Snake Man Solid Snake Man is offline
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Quote:
Originally Posted by nall View Post
Just full time, or including part time/contractors/.etc?
The full time staff and those that have been the most directly involved would be great!
  #14  
Old 07-27-2011, 07:46 PM
Andiron Andiron is offline
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So far this seems exactly like the port of this game I was hoping for. I actually think I prefer the original in terms of art but some optimizations and a few improvements sound fine and the multiple control schemes (including d-pad) are sounding great. Including the FFT port and three other retro-like but new games coming out over the next couple of months it looks like August and September are starting to shape up to be two of the best months for RPGs on iOS in a long time.

I'd love to see more screenshots and (especially!) a gameplay video showing some of the graphical improvements and the d-pad in action please?
  #15  
Old 07-27-2011, 09:18 PM
SkyMuffin SkyMuffin is offline
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Since this is a port of the Sega Saturn version, does that mean it won't have the remastered cutscenes and audio from the PSX version?

Also, will it be supported on 2nd gen devices? If not, have you considered porting the GBA version for that older market?
  #16  
Old 07-28-2011, 04:57 PM
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nall nall is offline
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Quote:
Originally Posted by Solid Snake Man View Post
The full time staff and those that have been the most directly involved would be great!
For the production team itself, two full time, four contractors/part-timers. At least two or three had played Lunar before this project.

Quote:
Originally Posted by Andiron View Post
So far this seems exactly like the port of this game I was hoping for.

I'd love to see more screenshots and (especially!) a gameplay video showing some of the graphical improvements and the d-pad in action please?
I hope you enjoy it! And I think we should see some video, hopefully soon.

Quote:
Originally Posted by SkyMuffin View Post
Since this is a port of the Sega Saturn version, does that mean it won't have the remastered cutscenes and audio from the PSX version?

Also, will it be supported on 2nd gen devices?
The original PlayStation version was a port of the Saturn game, so I'm not quite sure what you're asking here?

Assuming something doesn't change at the last minute, it will play on 2nd iPod Touches, although you might lose some background effects.
  #17  
Old 07-28-2011, 10:36 PM
SkyMuffin SkyMuffin is offline
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Quote:
Originally Posted by nall View Post
The original PlayStation version was a port of the Saturn game, so I'm not quite sure what you're asking here?

Assuming something doesn't change at the last minute, it will play on 2nd iPod Touches, although you might lose some background effects.
It's been a long time since I watched the "making of" CD that came with the Playstation box set, but I thought for sure they had remastered things for the PSX release. Maybe I am wrong. I have listened to the soundtracks for both versions, however, and the PSX version is slightly less midi-like and more "orchestral" than the Saturn one. I think the animated cutscenes are the same.

Hooray for 2g support!
  #18  
Old 07-29-2011, 12:00 AM
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nall nall is offline
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Quote:
Originally Posted by SkyMuffin View Post
It's been a long time since I watched the "making of" CD that came with the Playstation box set, but I thought for sure they had remastered things for the PSX release. Maybe I am wrong. I have listened to the soundtracks for both versions, however, and the PSX version is slightly less midi-like and more "orchestral" than the Saturn one. I think the animated cutscenes are the same.
Oh, I understand.

I believe that video talks mainly about the "Sega CD" (16-bit) version. The Saturn (32-bit) version was a remake, which was ported to the PlayStation.

The Saturn and PSX cutscenes are the same.

Quote:
Originally Posted by SkyMuffin View Post
Hooray for 2g support!
Just to clarify -- and of course, things can always change at the last minute -- but current builds require a "Game Center" enabled device. That includes the 2nd gen iPod Touch.
  #19  
Old 07-29-2011, 12:05 AM
Dazarath Dazarath is offline
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Do you guys have a website/twitter/something that we can follow to see the progress on the game?
  #20  
Old 07-29-2011, 02:42 AM
Sirkreuab Sirkreuab is offline
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Default Just wanted to say thanks

Hey man just wanted to say thanks to the whole team. This game always has a soft spot for me since I first played it on psx. And it seems you guys are really doing a standup job with this this is a first day buy for me easily. I haven't bought any of the other ports my friend has the original but I'm trying to convince her tonged this anyway to support you guys she claims it's her fav game so we will see lol anyways eitherway thanks so much for your hardworking in bringing another great game to iOS. Haha I often complain the future is bs cause apparently the jetsons took place in like 1997 and I don't see any flying cars but you know the more my phone looks like a snes or psx or Saturn the more I'm thinking it's a pretty good trade off lol besides traffic Jamz in the sky would suck;b thanks again man

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