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#31
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So...just noticed this and it is looks wonderful, really nice visually and gameplay in great too. one question though, is there a possibility that you'll add iCade support?
Last edited by Eng; 07-31-2011 at 05:30 PM.. |
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#32
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Last edited by Leegames; 07-31-2011 at 05:15 PM.. |
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#33
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I meant no disrespect,it's a great,quality game. Just didn't clicked me i guess
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#34
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I somewhat like the game so far, though I feel a lot of statements about this game are really exagerated like the best graphics on the iPad and such...i know it's all opinions, but I just can't help but feel the overexageration in the statements. Graphics are good, not one of the best, gameplay is ok not great, and it's getting real tedious after the first 8-10 levels and not really challenging...kinda getting bored of this game to be quit honest...hmmm, maybe it's too "casual" for me :/ |
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#35
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2nd'ed for iCade support - I'd be great for this game...
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#36
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very creative with unbelievable graphics that will blow your mind. Very fun and easy controls to use
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#37
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Graphics are nowhere near mind blowing & unbelievable. Wut r u guys smoking? I want some
![]() Theyre a little above average and colorful At area 17. Its a cute looking game however gameplay gets dull super quick. Where's the challenge? The app is making me fall asleep. |
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#38
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and I also do not know or understand the rating system. I even tried to go back over and over to get all 4 stars but no matter what I did...still got 2. That is a little frustrating.
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#39
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Sure thing. But first you should stop smoking your stuff cause it is really tainting your senses and messing with your mood...you seem depressed and very hard to please. Get on Zoloft or something and then I will ship it to you.
![]() As far as the game, I still believe that is a graphically pleasing game with relaxing gameplay. Just because it does not have blood and guts spraying everywhere or fire and explosions does not devalue this game by an means. I do think that the star system needs to be better explained because I do not have a clue on how that works. |
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#40
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Okay, since this had been bothering me for a while, and since this page is near the top of what you get when you Google "Glowfish 4 stars", I'm going to give all the advice I have for how to 4-star levels in light of how poorly it's explained ingame:
1) My working hypothesis is that there are three components to getting four stars. You get one star by default, and you get an additional star for each of: a) Collecting all the coins in a level (including those dropped by popped bubbles / slain enemies) b) Collecting all the "friends" in a level and either delivering them to one of the houses or the ending whirlpool. (NOTE: I'm not sure if having the merging enemies "eat" eachother and thus losing the ability to get the maximum amount of friends for a level precludes getting this star. I suspect it does. The easy solution is to just not have them eat each by not shielding around them.) c) Destroying all the enemies in a level. This includes bubbles and the red bone fish (yes, it's killable!) but not things like electric eels or jellyfish (which are not.) The one exception to this is the Darter race, where you get four stars for simply clearing it quickly. This is easily done with the (upgraded) Darter companion, amusingly enough. If you think you got everything but are still frustrated at only getting 2/4 stars, what this usually means is that there's an enemy you missed somewhere that drops a friend... hence you're missing both the "enemy killed" star and the "friends" collected star. 2) The following things are NOT relevant to getting four stars: a) Speed (except in the Darter race) b) # of deaths c) Total points d) Collecting power-up fruit (although collecting fruit may trigger scripts that are important to getting other items) 3) The game gives you more information on where hidden items are then you realize. By default, offscreen friends will create a blue glow on the border of the screen indicating where they are relative to you. Additionally, if you're using the Darter chum, offscreen coins will create yellow glows (including coins in secret areas.) If you're using the Scout chum, offscreen enemies will create red glows (and if fully upgraded, offscreen items will appear on the screen as well.) Consequently, if a level is giving you trouble, skip it until you've fully-upgraded both your Darter and Scout chums, and then come back and use them to make sure you've cleared all of the offscreen auras in each part of the level. The enemies that hide and only appear if you're unshielded near them are especially annoying to have to clear out without Scout. 4) Darter is so indisputably the best chum for anything but heavy combat that it's a bit sad. His coin-collection ability is incredibly useful for trying to get four stars. 5) As alluded to above, sometimes scripts will be triggered that create more enemies/coins/friends, and this means that sometimes clearing out all the offscreen items isn't enough for 4 stars. In this case, collecting powerups or traveling to certain locations may trigger these things to occur. But usually you'll trigger all of these things as part of routine item collection. Anyways, I'm still in the process of getting 4-stars on all of the levels but this has worked reliably for me in the first 30 or so. I'll edit this post if I think of anything else that's relevant to add. Good luck. [Update] This worked for the first 49 levels, I think the last one is a bit different... my guess is that you have to complete it without "losing your glow", as per the achievement, but as usual I really don't have any idea of what that means. Not getting hit at all? That would pretty much be impossible.. Last edited by twiegp; 08-20-2011 at 06:37 PM.. |
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