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  #1  
Old 06-26-2013, 09:49 AM
Sanuku Sanuku is offline
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Default War of the Zombie - (by Jacques Deul)





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Last edited by Sanuku; 06-28-2013 at 12:32 AM..
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  #2  
Old 06-26-2013, 09:50 AM
Alister Alister is offline
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So this is what they were talking about..It sure looks interesting..
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  #3  
Old 06-26-2013, 09:58 AM
undeadcow undeadcow is online now
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I beta tested War of the Zombie and it's a very ambitious real time strategy fleet management sim hybrid that's a lot of fun. You control an aircraft carrier that you are responsible for stocking with weapons, airplanes, etc that travels around the world fighting zombies and human rebels. The world map has a diverse resource management component where you acquire funds from completing levels then designate resources to combat material, research, squad development, etc (screenshot 2). From the world map (3rd screenshot) you can select any destination you chose, there is a good open world vibe. Each destination has combat that is handled in traditional real time strategy mechanics. You have a team of 4 individuals that you are selected from your roster (screenshot 4). Each field member is equipt with a primary weapon and a secondary weapon, weapons are progressively unlockable through gameplay (wait to you see the rocket propelled grenade) and there is a mix of gun and melee options (machetes!). The levels have a top down view with environmental obstacles like vechicles in the road or building that you can enter (which may house hidden zombies) or there is the ability to drop missles (see screenshot 1), quantity permitting, on designated map areas.

The gameplay is open ended and there is so much content it unending. This might strike some as aimless but I really enjoyed the sandbox feel of a hopeless zombie pandemic. Each city can be handled by real time strategy combat but there are a limited number of city maps that appear randomized (so geography eventually repeats, but enemy composition and objectives change). Two new maps are already promised as well as a necessary focus on fleshing out the research component more than it is currently (research is somewhat bare). The developers seem credibly committed to continually updating the game and adding further levels designs.

War of the Zombie is well worth $2.99 and there's little else like it on App Store (the best comparison might be the turn based strategy Aliens Versus Humans). The real time strategy gameplay feels tactical and combined with a satisfying simulation component War of Zombies is a good game with unparalleled depth for the RTS genre. Recommended.

Last edited by undeadcow; 06-26-2013 at 01:05 PM..
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  #4  
Old 06-26-2013, 10:07 AM
Alister Alister is offline
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Thanks for the imps undeadcow..
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  #5  
Old 06-26-2013, 10:09 AM
Bronxsta Bronxsta is offline
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Quote:
Originally Posted by undeadcow View Post
I beta tested War of the Zombie and it's a very ambitious real time strategy fleet management sim hybrid that's a lot of fun. You control an aircraft carrier that you are responsible for stocking with weapons, airplanes, etc that travels around the world fighting zombies and human rebels. The world map has a diverse resource management component where you acquire funds from completing levels then designate resources to combat material, research, squad development, etc (screenshot 2). From the world map (3rd screenshot) you can select any destination you chose, there is a good open world vibe. Each destination has combat that is handled in traditional real time strategy mechanics. You have a team of 4 individuals that you are selected from your rooster (screenshot 4). Each field member is equipt with a primary weapon and a secondary weapon, weapons are progressively unlockable through gameplay (wait to you see the rocket propelled grenade) and there is a mix of gun and melee options (machetes!). The levels have a top down view with environmental obstacles like vechicles in the road or building that you can enter (which may house hidden zombies) or there is the ability to drop missles (see screenshot 1), quantity permitting, on designated map areas.

The gameplay is open ended, which can go on until you are defeated. This might strike some as aimless but I really enjoyed the sandbox feel of a hopeless zombie pandemic. Each city can be handled by real time strategy combat but there are a limited number of city maps that appear randomized (so geography eventually repeats, but zombie location and objectives change). Two new maps are already promised as well as a necessary focus on fleshing out the research component more than it is currently (research is somewhat bare). The developers seem committed to continually updating the game and adding further levels designs.

War of the Zombie is well worth $2.99 and there's little else like it on App Store (the best comparison might be the turn based strategy Aliens Versus Humans). The real time strategy gameplay feels tactical and combined with a satisfying feel simulation component War of Zombies is a good game. Recommended.
I know I've asked before, but can you give an example or two of tactics that you've used while controlling your soldiers? I'm guessing you can probably go into more detail now that the game is officially released
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  #6  
Old 06-26-2013, 10:22 AM
undeadcow undeadcow is online now
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Originally Posted by Bronxsta View Post
I know I've asked before, but can you give an example or two of tactics that you've used while controlling your soldiers? You can probably go into more detail now that the game is officially released
Since levels are real time strategy based sometimes it's possible to just run 'n gun yur way through arcade style without regard to strategy. For those who are more strategy minded, there are options. You can control your 4 unit squad individually or as a group so it's possible to see one subteam in one direction and the other somewhere else (or even all 4 units ont heir own). You can use a unit to draw out zombies into a clustered and call a missle to strike them down. Missles destroy buildings and environmental obstacles too so you can carve pathways. Your field team is equipt with weapons of your choice so you chose between melee weapons, different styles of guns with various attack ratings, or even longer range destructive weapons like RPG (so your field equiptment also determines some strategy). You can dig in by camping out or hiding within a building to cut off zombies coming your way. The level ends when you chose to call in a helicopter for extraction so you can kill all zombies or just some. Different enemies (human rebels, zombies) have different attack styles so your approach will need to vary.

There are also human survivors in each leve that you can rescue, some of them can be recruited and contribute to your progress.

Last edited by undeadcow; 06-26-2013 at 10:25 AM..
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  #7  
Old 06-26-2013, 10:23 AM
Exact-Psience Exact-Psience is offline
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Im really not into strategy games, but i really enjoy the management part of XCOM which kinda felt like how this is based on UCow's imps.
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  #8  
Old 06-26-2013, 10:26 AM
Bronxsta Bronxsta is offline
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Quote:
Originally Posted by undeadcow View Post
You can control your 4 unit squad individually or as a group so it's possible to see one subteam in one direction and the other somewhere else (or even all 4 units ont heir own). You can use a unit to draw out zombies into a clustered and call a missle to strike them down. Missles destroy buildings and environmental obstacles too so you can carve pathways. Your field team is equipt with weapons of your choice so you chose between melee weapons, different styles of guns with various attack ratings, or even longer range destructive weapons like RPG (so your field equiptment also determines some strategy). You can dig in by camping out or hiding within a building to cut off zombies coming your way. The level ends when you chose to call in a helicopter for extraction so you can kill all zombies or just some. Different enemies (human rebels, zombies) have different attack styles so your approach will need to vary.

There are also human survivors in each leve that you can rescue, some of them can be recruited and contribute to your progress.
Okay, that sounds cool. I didn't know you could split up your team.

Since I believe you fire automatically, do different guns have different range radius? (Like Walking Dead Assault) Like theoretically, could I have two guys positioned outside a building then send two guys in to lure the enemies outside into a crossfire?

Definitely an instabuy now
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  #9  
Old 06-26-2013, 10:28 AM
PraetorianX PraetorianX is offline
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IAP's???
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  #10  
Old 06-26-2013, 10:34 AM
undeadcow undeadcow is online now
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Quote:
Originally Posted by Bronxsta View Post
...Since I believe you fire automatically, do different guns have different range radius? (Like Walking Dead Assault) Like theoretically, could I have two guys positioned outside a building then send two guys in to lure the enemies outside into a crossfire? ...
You can toggle unit auto-fire on and off. If auto-fire is on they fire when within range (weapon range varies by item), if auto-fire is off you tap on enemies to fire when they are in range otherwise units are passive.
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Originally Posted by PraetorianX View Post
IAP's???
No IAPs.
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