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  #11  
Old 07-20-2011, 03:51 PM
iphoneprogrammer iphoneprogrammer is offline
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No universal support? wtf? Could we be seeing an ipad HD version with iPad 2 optimizations sometime in the very near future for a $2.99 price tag? That is a fair price.
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  #12  
Old 07-20-2011, 03:58 PM
PraetorianX PraetorianX is offline
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Not universal? Very wise move
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  #13  
Old 07-20-2011, 04:01 PM
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arash arash is offline
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@iphoneprogrammer Anything is possible, and a lot of it depends on market reception.
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  #14  
Old 07-20-2011, 04:19 PM
Toad In The Hole Toad In The Hole is offline
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Low bandwidth Version | Pop Up
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  #15  
Old 07-20-2011, 04:55 PM
Zevious Zoquis Zevious Zoquis is offline
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heh, this looks pretty great. I'll be picking it up...
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  #16  
Old 07-20-2011, 05:00 PM
araczynski araczynski is offline
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Quote:
Originally Posted by arash View Post
@iphoneprogrammer Anything is possible, and a lot of it depends on market reception.
makes sense, but cutting out a large part of the market with an iphone only release isn't going to help with the reception is it.

yeah, i know i can enjoy all the pixelated goodness on the ipad, but i'd rather just buy ipad capable games instead.
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  #17  
Old 07-20-2011, 05:05 PM
Pacificsun0481 Pacificsun0481 is offline
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Quote:
Originally Posted by araczynski View Post
makes sense, but cutting out a large part of the market with an iphone only release isn't going to help with the reception is it.

yeah, i know i can enjoy all the pixelated goodness on the ipad, but i'd rather just buy ipad capable games instead.
I as well. I used to last year, purchase iPhone games for 2x...

But after the iPad 2 arrived and can add more fidelity to optimized games, I won't double dip anymore.
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  #18  
Old 07-20-2011, 05:17 PM
L.Lawliet L.Lawliet is offline
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whoa now this game looks fun! i think i might get it
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  #19  
Old 07-20-2011, 05:52 PM
Meta Knight Meta Knight is offline
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Any first impressions? I'm so exited for this game ever since I first saw the preview.
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  #20  
Old 07-20-2011, 07:24 PM
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Iman Iman is offline
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Default Universal / HD Request

Releasing a Universal or HD version simultaneously for an iOS game launch adds a lot of extra risk to the developers up-front (by delaying the shipping time of the game and adding extra cost to the development).

Since we are a small self-funded group of independent developers and not a huge venture capitalist backed corporation, we have to make sure the game is well received on the most popular platform before we can afford to invest in development for others.

I hope that makes sense, and thanks for understanding!

We hope Zombie Gunship will be a hit on the iPhone and that as a result we can get to work on either a Universal update or HD version of the game soon!

Thanks for your support everyone!
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