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Should I use microphone in my app?

07-26-2011, 06:20 AM
#1
Junior Member [Original Poster]
Joined: Mar 2011
Posts: 9
Should I use microphone in my app?

Hi there,
I'm currently creating an app that will embed several mini-games. In one of them, I'd like the user to blow in the microphone in order to trigger some events.
Thus, as I didn't knew myself that my iPad had actually a microphone (shame on me), I was looking for a survey or something like that about the microphone using in apps, and also about how much people knows they have a microphone in their iPad.
More generally, do you think is it user friendly to use such an input in an app, and especially in an app where most of the previous interactions were triggered via touch?

Thanks for your answers.
07-26-2011, 07:12 AM
#2
Quote:
Originally Posted by R40ul View Post
Hi there,
I'm currently creating an app that will embed several mini-games. In one of them, I'd like the user to blow in the microphone in order to trigger some events.
Thus, as I didn't knew myself that my iPad had actually a microphone (shame on me), I was looking for a survey or something like that about the microphone using in apps, and also about how much people knows they have a microphone in their iPad.
More generally, do you think is it user friendly to use such an input in an app, and especially in an app where most of the previous interactions were triggered via touch?

Thanks for your answers.
To be honest, I would never use the microphone, its too hit and miss in my opinion about whether or not you are getting accurate input.

Just personal opinion though

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07-26-2011, 07:52 AM
#3
Joined: Jul 2011
Location: Dundee, Scotland
Posts: 144
Why not? It's a nice quirk that will add a touch of character to your game!
07-26-2011, 09:07 AM
#4
Joined: Mar 2009
Location: Singapore
Posts: 1,770
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If you think the user would like to use it, then do it. You can always have an arrow pointing to the microphone on the respective device.

But, don't add it because you can. If it's better from the user's perspective to use touch instead, then I think you should go with touch.
07-26-2011, 12:24 PM
#5
I played a game on my son's DS that required you to blow into the mic. It was inaccurate and annoying. He would blow saliva on his DS. You looked ridiculous doing it. It was good for a laugh just for the sheer craziness of it but it was very difficult to accomplish the required task.

Also, isn't the mic on the bottom side of the ipad/iphone? Will the player have to turn the device sidways and blow into it? The location of the mic is not obvious so it would have to be well documented where to blow into. I bet you will have a ton of people blowing into the top of the device and getting frustrated.

On the plus side, I can't think of another game that uses this. It may help set you apart, but possibly for the wrong reasons.
07-26-2011, 08:03 PM
#6
Joined: Jul 2010
Posts: 247
Funny, I also realized that iPad has a microphone just last week, and did a huge facepalm; after trying a couple of external microphones that didn't work for my iPod touch, and just before going out to buy an iPhone because I badly needed a device with a microphone to test with.
07-27-2011, 02:24 AM
#7
Junior Member [Original Poster]
Joined: Mar 2011
Posts: 9
Thanks for all your answers.
Looks like everyone finds pro and cons. What I'm going to do is to program a beta version of this part of my app, and will give it to users in order to see their reactions.
I'm going to do something with a lot of help to let users understand what they have to do.
Be sure that I'll tell you how it goes!
07-28-2011, 05:03 AM
#8
Joined: Jul 2011
Location: Dundee, Scotland
Posts: 144
Definitely! It would be great to hear how your users react. I have seen a lot of NDS microphone usage in this manner though which always seems to bring a smile, so I am sure you won't go wrong.
08-02-2011, 05:31 AM
#9
Junior Member [Original Poster]
Joined: Mar 2011
Posts: 9
I've finished a first beta version of the "microphone-powered" game, and even if it's very rough, users loves it !
They really enjoy this kind of new experience, and it adds a touch of originality in the app', so, they don't really care if it's user-friendly, or easy to use.
Definitely a good thing, but it think it must be use with moderation.
08-03-2011, 03:52 PM
#10
Joined: Jun 2010
Location: Washington, DC
Posts: 26
FWIW I recall reviewers complaining about DS games that required blowing, clapping, yelling, etc into the mic because games like this are commonly played on public transportation or other public places and it's embarrassing.

If it really makes the game unique thought it might be worth it