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Experience with Unity engine and characters

04-23-2009, 01:50 AM
#1
Joined: Apr 2009
Location: Munich
Posts: 384
Send a message via Skype™ to rdklein
Experience with Unity engine and characters

Does anybody has experience witha nimated characters using the Unitiy engine ? We plan to use the Unity engine and question is if an iPhone game has been done using this engine and animated characters (skinned...) adif there are any problems on that --- I saw some other apps like Monster Track done with the engine, but there are not animated characters.

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04-23-2009, 02:09 AM
#2
Joined: Feb 2009
Posts: 168
Skinned meshes are fine, so long as you don't have too many, and the poly count is low... usual restrictions for such a low powered device.

Unity iPhone v1.1 will have more skinned mesh speed improvements but as it is now, there are dev's on the Unity forum that have multiple skinned meshed characters running fine.

Seon R :: Lead Code Monkey
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Twitter: @3Sprockets

04-23-2009, 02:25 AM
#3
Joined: Apr 2009
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are there any games out, which I can take a look at.

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04-23-2009, 03:51 PM
#4
Joined: Mar 2009
Location: New Bedford, MA
Posts: 374
I am using Shiva and multiple skinned chars, in my games CastleGuard and CastleGuard2. As he said, you need to be frugal with your poly and bone counts but it can work fine. Texture usage (dimensions) can also be lower than you might think.
04-24-2009, 01:34 AM
#5
Joined: Apr 2009
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Shiva also looks interesting, can you access low level functions also ? I need direct access to the accellerometer for example.

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04-24-2009, 04:22 AM
#6
Joined: Nov 2008
Location: Manchester UK
Posts: 18
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Slippy Feet (in review currently) has a single animated simple character (a penguin).

You can see him in action here:
http://www.studioliddell.com/slippy_feet

Working in Unity with characters is pretty straightforward - follow the Unity character animation guide and you won't go far wrong.

Peter M. Caddock
Head Of New Technologies
Studio Liddell
04-24-2009, 05:13 AM
#7
Joined: Apr 2009
Location: Munich
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yes looks nice, how many polys has this character ?. Is it skinned or jointed ?

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04-24-2009, 07:25 AM
#8
Joined: Nov 2008
Location: Manchester UK
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Slippy is a boned mesh in 3DS Max, rigged and skinned with only a few bones. I shall have to go and look to find out the details, but stay tuned today I will try to put the information here later.

He has about 8 animations in all, including some idles which run when the player stops interacting for a short while.

This is the first character we have put on the iPhone so we kept him very 'slimeline' in terms of everything. He has a couple of textures for the blinking effect too, they work out really nicely and add quite a lot of life to him.

Peter M. Caddock
Head Of New Technologies
Studio Liddell

Last edited by IPete2; 04-24-2009 at 07:31 AM.
04-24-2009, 10:48 AM
#9
Joined: Apr 2009
Location: Munich
Posts: 384
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yes using animated textures is a great way and looks perfect.

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04-24-2009, 11:13 AM
#10
Joined: Apr 2009
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Try 'Mr Smith'. The app is made using Unity 3D and there are plenty of animations in that.