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Old 12-14-2013, 02:59 PM
jwhuff jwhuff is offline
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Default Monster Eat Sushi dishes up quirky storyline, exciting game-play for iPad



OFFICIAL PRESS RELEASE FOR MONSTER EAT SUSHI

Hello World Engineering, an up-and-coming independent game design house, today announced its latest release, Monster Eat Sushi for iPad. Monster Eat Sushi challenges aspiring sushi chefs of all ages to feed swarms of quirky, animated monsters with fast-paced cooking gameplay.

“We have combined gesture-based cooking with projectile physics and hilarious character design, then put a timer to it,” said Jeremy Huff, Co-founder and CEO of Hello World Engineering.

Monster Eat Sushi features the many monsters of UmamiLand such as the spritely Eyeballs, sassy Hungry Tina, and fiery Goofball, all clamoring for different sushi as they hop into the seats at the sushi bar. Players must quickly assemble their orders, tossing the sushi rolls at the monsters to satisfy their hunger and survive the onslaught. At the same time, other tasks must be managed such as collecting mochi tips and restocking ingredients.

Monster Eat Sushi continually entertains, offering rewards and surprises on each new level. The trusty sidekick, Olly Cat, guides players into UmamiLand through an animated comic book story. He teaches skills like rolling, slicing, frying, and sushi tossing as new power-ups, monsters, and ingredients become unlocked.

Players must always adjust their style as the gameplay changes through the varied worlds of UmamiLand. While tasks start out straightforward, the game builds in complexity and even challenges more advanced players to keep up.

Monster Eat Sushi is available for free on the App Store for iPad or at http://www.AppStore.com/MonsterEatSushi. It comes with the world of Monstropolis, and additional worlds are available via In-App Purchase. More information is available at http://www.monstereatsushi.com/

About Hello World Engineering, Inc
Hello World Engineering, http://www.helloworldeng.com/, is about building new ideas. Working in the app business since 2009, we have developed a breadth of audio and visual programming expertise and understand how to design, make, and market great apps. We are based in San Francisco's SOMA neighborhood.










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