AWARD-WINNING DUNGEON-CRAWLER RPG ALSO CHECK OUT FARGOAL.COM FOR BREAKING NEWS ABOUT UPCOMING FARGOAL 2!! Welcome to Sword of Fargoal®, the classic dungeon adventure with completely random map generation so it is different every time! Embark on your quest to rescue the Sword of Fargoal, hidden deep within the dungeon on the 20th level, and make it out alive before the walls begin to collapse around you!
WHAT PEOPLE ARE SAYING:
5-Stars Selected as one of the "Best iPhone Games" by TouchArcade's "2009 Buyer's Guide"
"Just spent some quality time with it, i'm hopelessly in love"
"This game is really worth its price and even more. There are games you pay 5 to 10 bucks for and they aren't nearly as addicting as Sword of Fargoal is. I hadn't more fun with the last RPGs I played."
Fans from TouchArcade forum
Sword of Fargoal is one of the best loved roguelike games ever to light up a CRT Those who've never played a dungeon crawler before might just find themselves drawn in to Sword of Fargoal.
Fargoal has been beautifully polished in the visuals department without getting too far from the original game's quirky charm and retro stylings ... It's playable and addictive, perfect fodder for the iPhone / iPod Touch, and certainly one of the best mini-adventures you can get.
GAMEPLAY VIDEO & TRAILER:
Completely randomly generated different every time!
Over 20 Dungeon levels & 100 unique dungeon maps per game
Over 28 monster types with special abilities, weapons, & spells
Hidden traps & treasures, gold, spells & potions
Subtle 3D dungeon with cool retro top-down map
Full zoom, tap, & swipe intuitive on-screen movement
All original music by British composer, Daniel Pemberton
Animations by Emmy-winning animator, Charlie Canfield
In its 1996 anniversary issue, Computer Gaming World listed the game as #147 in the "Top 150 Best Video Games of All Time." It has been inspiration for many dungeon crawlers created since...
It features completely redone graphics utilizing OpenGL ES to add depth to the stony visuals. It allows for pinch-and-spread zoom control to focus on the action at hand and features an optional on-screen mini map to aid in negotiating the twists and turns of each dungeon level.
But, really, what makes the game so well suited for the iPhone is its casual nature as compared to the typical roguelike. And that's not to say the game is shallow or light on dungeon crawling action, but rather I feel it's simply a bit more accessible to the typical gamer than, say, Nethack, Moria, or Rogue thanks to an economy of controls, spells, and the like.
SUPPORT, INFO & FEEDBACK:
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Sword of Fargoal® is a Registered Trademark of Jeff McCord. Original Sword of Fargoal design, Copyright © 1982, Jeff McCord. Sword of Fargoal for iPhone, Copyright © 2009-2012, Fargoal, LLC.